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	<title>Comments on: Two of the seven levels in Metal Slug 7</title>
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	<link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/</link>
	<description>The secret level in the world of video game news.</description>
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		<title>By: Spencer</title>
		<link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-372113</link>
		<dc:creator>Spencer</dc:creator>
		<pubDate>Mon, 25 Feb 2008 07:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-372113</guid>
		<description>@Nex / CRIMExTHINK - The controls are standard Metal Slug style minus the touch screen zoomable map that Nex pointed out. So don&#039;t worry about any pointing the stylus to shoot or tapping missiles to reflect them.

Just an addendum I asked SNK if they were flirting with motion control for any of their other Wii compilations and it seems like they&#039;re sticking with classic controls.</description>
		<content:encoded><![CDATA[<p>@Nex / CRIMExTHINK &#8211; The controls are standard Metal Slug style minus the touch screen zoomable map that Nex pointed out. So don&#8217;t worry about any pointing the stylus to shoot or tapping missiles to reflect them.</p>
<p>Just an addendum I asked SNK if they were flirting with motion control for any of their other Wii compilations and it seems like they&#8217;re sticking with classic controls.</p>
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		<title>By: Nex</title>
		<link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-372112</link>
		<dc:creator>Nex</dc:creator>
		<pubDate>Mon, 25 Feb 2008 07:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-372112</guid>
		<description>While I didn&#039;t even attempt it I don&#039;t think SNK added in any weird stylus type control stuff to the game for the DS. As far as I could tell when I was playing it feels exactly like every other Metal Slug game in history, only with a bottom screen that depicts something of a map-like feature.
Of course, I was hungover when I got to play it at 10am, so maybe Spencer can corroborate?</description>
		<content:encoded><![CDATA[<p>While I didn&#8217;t even attempt it I don&#8217;t think SNK added in any weird stylus type control stuff to the game for the DS. As far as I could tell when I was playing it feels exactly like every other Metal Slug game in history, only with a bottom screen that depicts something of a map-like feature.<br />
Of course, I was hungover when I got to play it at 10am, so maybe Spencer can corroborate?</p>
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		<title>By: CRIMExTHINK</title>
		<link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-368217</link>
		<dc:creator>CRIMExTHINK</dc:creator>
		<pubDate>Sat, 23 Feb 2008 00:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-368217</guid>
		<description>@Spencer - Yes, I was asking about the controls; you know how some developers like to implement wonky control schemes with DS and Wii games when it&#039;s completely unnecessary (Metal Slug Anthology being the most relevant example). I sure hope they won&#039;t tone down the difficulty level because it&#039;s a DS game; the GBA one featured a life bar!</description>
		<content:encoded><![CDATA[<p>@Spencer &#8211; Yes, I was asking about the controls; you know how some developers like to implement wonky control schemes with DS and Wii games when it&#8217;s completely unnecessary (Metal Slug Anthology being the most relevant example). I sure hope they won&#8217;t tone down the difficulty level because it&#8217;s a DS game; the GBA one featured a life bar!</p>
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		<title>By: Spencer</title>
		<link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-368192</link>
		<dc:creator>Spencer</dc:creator>
		<pubDate>Fri, 22 Feb 2008 23:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-368192</guid>
		<description>@CRIMExTHINK - DS. Metal Slug is different from Contra 4, but if you&#039;re asking about fluidity it&#039;s good. No word on release date, but it is coming to North America.

@Carmen - MS7 does feel a lot like MS6. I wish I spent more time trying the mini missions to see what else is new.</description>
		<content:encoded><![CDATA[<p>@CRIMExTHINK &#8211; DS. Metal Slug is different from Contra 4, but if you&#8217;re asking about fluidity it&#8217;s good. No word on release date, but it is coming to North America.</p>
<p>@Carmen &#8211; MS7 does feel a lot like MS6. I wish I spent more time trying the mini missions to see what else is new.</p>
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		<title>By: Carmen</title>
		<link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-368160</link>
		<dc:creator>Carmen</dc:creator>
		<pubDate>Fri, 22 Feb 2008 23:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-368160</guid>
		<description>To be honest, I was hoping Slug died with &quot;Final Mission&quot; Metal Slug 6.  The games are fun alone, but as a franchise there isn&#039;t anything that shows such a lack of creativity outside of Mega Man.  The games are great, which is why I don&#039;t want to see the reputation tarnished by thier place in an overall scheme, one that hasn&#039;t changed much from Metal Slug 2.  And it doesn&#039;t seem like that is changing, as 7 sounds very similar to what I remember in 6 so far.</description>
		<content:encoded><![CDATA[<p>To be honest, I was hoping Slug died with &#8220;Final Mission&#8221; Metal Slug 6.  The games are fun alone, but as a franchise there isn&#8217;t anything that shows such a lack of creativity outside of Mega Man.  The games are great, which is why I don&#8217;t want to see the reputation tarnished by thier place in an overall scheme, one that hasn&#8217;t changed much from Metal Slug 2.  And it doesn&#8217;t seem like that is changing, as 7 sounds very similar to what I remember in 6 so far.</p>
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		<title>By: CRIMExTHINK</title>
		<link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-367523</link>
		<dc:creator>CRIMExTHINK</dc:creator>
		<pubDate>Fri, 22 Feb 2008 19:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-367523</guid>
		<description>This is on Nintendo DS right? Does it play as well as Contra 4? Any word on a release date?</description>
		<content:encoded><![CDATA[<p>This is on Nintendo DS right? Does it play as well as Contra 4? Any word on a release date?</p>
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