<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Two of the seven levels in Metal Slug 7</title> <atom:link href="http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-372113</link> <dc:creator>Spencer</dc:creator> <pubDate>Mon, 25 Feb 2008 07:04:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-372113</guid> <description>@Nex / CRIMExTHINK - The controls are standard Metal Slug style minus the touch screen zoomable map that Nex pointed out. So don&#039;t worry about any pointing the stylus to shoot or tapping missiles to reflect them.Just an addendum I asked SNK if they were flirting with motion control for any of their other Wii compilations and it seems like they&#039;re sticking with classic controls.</description> <content:encoded><![CDATA[<p>@Nex / CRIMExTHINK &#8211; The controls are standard Metal Slug style minus the touch screen zoomable map that Nex pointed out. So don&#8217;t worry about any pointing the stylus to shoot or tapping missiles to reflect them.</p><p>Just an addendum I asked SNK if they were flirting with motion control for any of their other Wii compilations and it seems like they&#8217;re sticking with classic controls.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-685341</link> <dc:creator>Spencer</dc:creator> <pubDate>Mon, 25 Feb 2008 07:04:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-685341</guid> <description>@Nex / CRIMExTHINK - The controls are standard Metal Slug style minus the touch screen zoomable map that Nex pointed out. So don&#039;t worry about any pointing the stylus to shoot or tapping missiles to reflect them.Just an addendum I asked SNK if they were flirting with motion control for any of their other Wii compilations and it seems like they&#039;re sticking with classic controls.</description> <content:encoded><![CDATA[<p>@Nex / CRIMExTHINK &#8211; The controls are standard Metal Slug style minus the touch screen zoomable map that Nex pointed out. So don&#8217;t worry about any pointing the stylus to shoot or tapping missiles to reflect them.</p><p>Just an addendum I asked SNK if they were flirting with motion control for any of their other Wii compilations and it seems like they&#8217;re sticking with classic controls.</p> ]]></content:encoded> </item> <item><title>By: Nex</title><link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-372112</link> <dc:creator>Nex</dc:creator> <pubDate>Mon, 25 Feb 2008 07:00:46 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-372112</guid> <description>While I didn&#039;t even attempt it I don&#039;t think SNK added in any weird stylus type control stuff to the game for the DS. As far as I could tell when I was playing it feels exactly like every other Metal Slug game in history, only with a bottom screen that depicts something of a map-like feature. Of course, I was hungover when I got to play it at 10am, so maybe Spencer can corroborate?</description> <content:encoded><![CDATA[<p>While I didn&#8217;t even attempt it I don&#8217;t think SNK added in any weird stylus type control stuff to the game for the DS. As far as I could tell when I was playing it feels exactly like every other Metal Slug game in history, only with a bottom screen that depicts something of a map-like feature.<br /> Of course, I was hungover when I got to play it at 10am, so maybe Spencer can corroborate?</p> ]]></content:encoded> </item> <item><title>By: CRIMExTHINK</title><link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-368217</link> <dc:creator>CRIMExTHINK</dc:creator> <pubDate>Sat, 23 Feb 2008 00:35:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-368217</guid> <description>@Spencer - Yes, I was asking about the controls; you know how some developers like to implement wonky control schemes with DS and Wii games when it&#039;s completely unnecessary (Metal Slug Anthology being the most relevant example). I sure hope they won&#039;t tone down the difficulty level because it&#039;s a DS game; the GBA one featured a life bar!</description> <content:encoded><![CDATA[<p>@Spencer &#8211; Yes, I was asking about the controls; you know how some developers like to implement wonky control schemes with DS and Wii games when it&#8217;s completely unnecessary (Metal Slug Anthology being the most relevant example). I sure hope they won&#8217;t tone down the difficulty level because it&#8217;s a DS game; the GBA one featured a life bar!</p> ]]></content:encoded> </item> <item><title>By: CRIMExTHINK</title><link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-685340</link> <dc:creator>CRIMExTHINK</dc:creator> <pubDate>Sat, 23 Feb 2008 00:35:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-685340</guid> <description>@Spencer - Yes, I was asking about the controls; you know how some developers like to implement wonky control schemes with DS and Wii games when it&#039;s completely unnecessary (Metal Slug Anthology being the most relevant example). I sure hope they won&#039;t tone down the difficulty level because it&#039;s a DS game; the GBA one featured a life bar!</description> <content:encoded><![CDATA[<p>@Spencer &#8211; Yes, I was asking about the controls; you know how some developers like to implement wonky control schemes with DS and Wii games when it&#8217;s completely unnecessary (Metal Slug Anthology being the most relevant example). I sure hope they won&#8217;t tone down the difficulty level because it&#8217;s a DS game; the GBA one featured a life bar!</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-368192</link> <dc:creator>Spencer</dc:creator> <pubDate>Fri, 22 Feb 2008 23:51:53 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-368192</guid> <description>@CRIMExTHINK - DS. Metal Slug is different from Contra 4, but if you&#039;re asking about fluidity it&#039;s good. No word on release date, but it is coming to North America.@Carmen - MS7 does feel a lot like MS6. I wish I spent more time trying the mini missions to see what else is new.</description> <content:encoded><![CDATA[<p>@CRIMExTHINK &#8211; DS. Metal Slug is different from Contra 4, but if you&#8217;re asking about fluidity it&#8217;s good. No word on release date, but it is coming to North America.</p><p>@Carmen &#8211; MS7 does feel a lot like MS6. I wish I spent more time trying the mini missions to see what else is new.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-685339</link> <dc:creator>Spencer</dc:creator> <pubDate>Fri, 22 Feb 2008 23:51:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-685339</guid> <description>@CRIMExTHINK - DS. Metal Slug is different from Contra 4, but if you&#039;re asking about fluidity it&#039;s good. No word on release date, but it is coming to North America.@Carmen - MS7 does feel a lot like MS6. I wish I spent more time trying the mini missions to see what else is new.</description> <content:encoded><![CDATA[<p>@CRIMExTHINK &#8211; DS. Metal Slug is different from Contra 4, but if you&#8217;re asking about fluidity it&#8217;s good. No word on release date, but it is coming to North America.</p><p>@Carmen &#8211; MS7 does feel a lot like MS6. I wish I spent more time trying the mini missions to see what else is new.</p> ]]></content:encoded> </item> <item><title>By: Carmen</title><link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-368160</link> <dc:creator>Carmen</dc:creator> <pubDate>Fri, 22 Feb 2008 23:38:43 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-368160</guid> <description>To be honest, I was hoping Slug died with &quot;Final Mission&quot; Metal Slug 6.  The games are fun alone, but as a franchise there isn&#039;t anything that shows such a lack of creativity outside of Mega Man.  The games are great, which is why I don&#039;t want to see the reputation tarnished by thier place in an overall scheme, one that hasn&#039;t changed much from Metal Slug 2.  And it doesn&#039;t seem like that is changing, as 7 sounds very similar to what I remember in 6 so far.</description> <content:encoded><![CDATA[<p>To be honest, I was hoping Slug died with &#8220;Final Mission&#8221; Metal Slug 6.  The games are fun alone, but as a franchise there isn&#8217;t anything that shows such a lack of creativity outside of Mega Man.  The games are great, which is why I don&#8217;t want to see the reputation tarnished by thier place in an overall scheme, one that hasn&#8217;t changed much from Metal Slug 2.  And it doesn&#8217;t seem like that is changing, as 7 sounds very similar to what I remember in 6 so far.</p> ]]></content:encoded> </item> <item><title>By: Carmen</title><link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-685338</link> <dc:creator>Carmen</dc:creator> <pubDate>Fri, 22 Feb 2008 23:38:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-685338</guid> <description>To be honest, I was hoping Slug died with &quot;Final Mission&quot; Metal Slug 6.  The games are fun alone, but as a franchise there isn&#039;t anything that shows such a lack of creativity outside of Mega Man.  The games are great, which is why I don&#039;t want to see the reputation tarnished by thier place in an overall scheme, one that hasn&#039;t changed much from Metal Slug 2.  And it doesn&#039;t seem like that is changing, as 7 sounds very similar to what I remember in 6 so far.</description> <content:encoded><![CDATA[<p>To be honest, I was hoping Slug died with &#8220;Final Mission&#8221; Metal Slug 6.  The games are fun alone, but as a franchise there isn&#8217;t anything that shows such a lack of creativity outside of Mega Man.  The games are great, which is why I don&#8217;t want to see the reputation tarnished by thier place in an overall scheme, one that hasn&#8217;t changed much from Metal Slug 2.  And it doesn&#8217;t seem like that is changing, as 7 sounds very similar to what I remember in 6 so far.</p> ]]></content:encoded> </item> <item><title>By: CRIMExTHINK</title><link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-367523</link> <dc:creator>CRIMExTHINK</dc:creator> <pubDate>Fri, 22 Feb 2008 19:12:16 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-367523</guid> <description>This is on Nintendo DS right? Does it play as well as Contra 4? Any word on a release date?</description> <content:encoded><![CDATA[<p>This is on Nintendo DS right? Does it play as well as Contra 4? Any word on a release date?</p> ]]></content:encoded> </item> <item><title>By: CRIMExTHINK</title><link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/comment-page-1/#comment-685337</link> <dc:creator>CRIMExTHINK</dc:creator> <pubDate>Fri, 22 Feb 2008 19:12:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-685337</guid> <description>This is on Nintendo DS right? Does it play as well as Contra 4? Any word on a release date?</description> <content:encoded><![CDATA[<p>This is on Nintendo DS right? Does it play as well as Contra 4? Any word on a release date?</p> ]]></content:encoded> </item> </channel> </rss>
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