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	<title>Comments on: Two of the seven levels in Metal Slug 7</title>
	<link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/</link>
	<description>Import video games, entertainment news from around the world and the latest in anime are right here.</description>
	<pubDate>Sun, 06 Jul 2008 13:25:51 +0000</pubDate>
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		<title>By: Spencer</title>
		<link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-372113</link>
		<dc:creator>Spencer</dc:creator>
		<pubDate>Mon, 25 Feb 2008 07:04:59 +0000</pubDate>
		<guid>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-372113</guid>
		<description>@Nex / CRIMExTHINK - The controls are standard Metal Slug style minus the touch screen zoomable map that Nex pointed out. So don't worry about any pointing the stylus to shoot or tapping missiles to reflect them.

Just an addendum I asked SNK if they were flirting with motion control for any of their other Wii compilations and it seems like they're sticking with classic controls.</description>
		<content:encoded><![CDATA[<p>@Nex / CRIMExTHINK - The controls are standard Metal Slug style minus the touch screen zoomable map that Nex pointed out. So don&#8217;t worry about any pointing the stylus to shoot or tapping missiles to reflect them.</p>
<p>Just an addendum I asked SNK if they were flirting with motion control for any of their other Wii compilations and it seems like they&#8217;re sticking with classic controls.</p>
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		<title>By: Nex</title>
		<link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-372112</link>
		<dc:creator>Nex</dc:creator>
		<pubDate>Mon, 25 Feb 2008 07:00:46 +0000</pubDate>
		<guid>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-372112</guid>
		<description>While I didn't even attempt it I don't think SNK added in any weird stylus type control stuff to the game for the DS. As far as I could tell when I was playing it feels exactly like every other Metal Slug game in history, only with a bottom screen that depicts something of a map-like feature.
Of course, I was hungover when I got to play it at 10am, so maybe Spencer can corroborate?</description>
		<content:encoded><![CDATA[<p>While I didn&#8217;t even attempt it I don&#8217;t think SNK added in any weird stylus type control stuff to the game for the DS. As far as I could tell when I was playing it feels exactly like every other Metal Slug game in history, only with a bottom screen that depicts something of a map-like feature.<br />
Of course, I was hungover when I got to play it at 10am, so maybe Spencer can corroborate?</p>
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		<title>By: CRIMExTHINK</title>
		<link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-368217</link>
		<dc:creator>CRIMExTHINK</dc:creator>
		<pubDate>Sat, 23 Feb 2008 00:35:59 +0000</pubDate>
		<guid>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-368217</guid>
		<description>@Spencer - Yes, I was asking about the controls; you know how some developers like to implement wonky control schemes with DS and Wii games when it's completely unnecessary (Metal Slug Anthology being the most relevant example). I sure hope they won't tone down the difficulty level because it's a DS game; the GBA one featured a life bar!</description>
		<content:encoded><![CDATA[<p>@Spencer - Yes, I was asking about the controls; you know how some developers like to implement wonky control schemes with DS and Wii games when it&#8217;s completely unnecessary (Metal Slug Anthology being the most relevant example). I sure hope they won&#8217;t tone down the difficulty level because it&#8217;s a DS game; the GBA one featured a life bar!</p>
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		<title>By: Spencer</title>
		<link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-368192</link>
		<dc:creator>Spencer</dc:creator>
		<pubDate>Fri, 22 Feb 2008 23:51:53 +0000</pubDate>
		<guid>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-368192</guid>
		<description>@CRIMExTHINK - DS. Metal Slug is different from Contra 4, but if you're asking about fluidity it's good. No word on release date, but it is coming to North America.

@Carmen - MS7 does feel a lot like MS6. I wish I spent more time trying the mini missions to see what else is new.</description>
		<content:encoded><![CDATA[<p>@CRIMExTHINK - DS. Metal Slug is different from Contra 4, but if you&#8217;re asking about fluidity it&#8217;s good. No word on release date, but it is coming to North America.</p>
<p>@Carmen - MS7 does feel a lot like MS6. I wish I spent more time trying the mini missions to see what else is new.</p>
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		<title>By: Carmen</title>
		<link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-368160</link>
		<dc:creator>Carmen</dc:creator>
		<pubDate>Fri, 22 Feb 2008 23:38:43 +0000</pubDate>
		<guid>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-368160</guid>
		<description>To be honest, I was hoping Slug died with "Final Mission" Metal Slug 6.  The games are fun alone, but as a franchise there isn't anything that shows such a lack of creativity outside of Mega Man.  The games are great, which is why I don't want to see the reputation tarnished by thier place in an overall scheme, one that hasn't changed much from Metal Slug 2.  And it doesn't seem like that is changing, as 7 sounds very similar to what I remember in 6 so far.</description>
		<content:encoded><![CDATA[<p>To be honest, I was hoping Slug died with &#8220;Final Mission&#8221; Metal Slug 6.  The games are fun alone, but as a franchise there isn&#8217;t anything that shows such a lack of creativity outside of Mega Man.  The games are great, which is why I don&#8217;t want to see the reputation tarnished by thier place in an overall scheme, one that hasn&#8217;t changed much from Metal Slug 2.  And it doesn&#8217;t seem like that is changing, as 7 sounds very similar to what I remember in 6 so far.</p>
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		<title>By: CRIMExTHINK</title>
		<link>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-367523</link>
		<dc:creator>CRIMExTHINK</dc:creator>
		<pubDate>Fri, 22 Feb 2008 19:12:16 +0000</pubDate>
		<guid>http://www.siliconera.com/2008/02/22/two-of-the-seven-levels-in-metal-slug-7/#comment-367523</guid>
		<description>This is on Nintendo DS right? Does it play as well as Contra 4? Any word on a release date?</description>
		<content:encoded><![CDATA[<p>This is on Nintendo DS right? Does it play as well as Contra 4? Any word on a release date?</p>
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