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	<title>Comments on: Nintendo Game Seminar 2007 and the first day of Wakerai no Heya Tsuzuki</title>
	<atom:link href="http://www.siliconera.com/2008/04/16/nintendo-game-seminar-2007-and-the-first-day-of-wakerai-no-heya-tsuzuki/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.siliconera.com/2008/04/16/nintendo-game-seminar-2007-and-the-first-day-of-wakerai-no-heya-tsuzuki/</link>
	<description>Video Game news for insiders.</description>
	<pubDate>Sun, 07 Sep 2008 04:59:51 +0000</pubDate>
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		<title>By: Spencer</title>
		<link>http://www.siliconera.com/2008/04/16/nintendo-game-seminar-2007-and-the-first-day-of-wakerai-no-heya-tsuzuki/#comment-419100</link>
		<dc:creator>Spencer</dc:creator>
		<pubDate>Thu, 17 Apr 2008 15:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2008/04/16/nintendo-game-seminar-2007-and-the-first-day-of-wakerai-no-heya-tsuzuki/#comment-419100</guid>
		<description>@Nika - That's true. The plot is probably what drives people to keep playing the game, at least with me, so that would be a loss. However, it might be the only solution to ever see it since I doubt Nintendo is going to invest in localizing the game.

@Aoshi00 - Ah the Death Note game with L I missed that one. I've been tempted to pick it up though!</description>
		<content:encoded><![CDATA[<p>@Nika - That&#8217;s true. The plot is probably what drives people to keep playing the game, at least with me, so that would be a loss. However, it might be the only solution to ever see it since I doubt Nintendo is going to invest in localizing the game.</p>
<p>@Aoshi00 - Ah the Death Note game with L I missed that one. I&#8217;ve been tempted to pick it up though!</p>
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		<title>By: Aoshi00</title>
		<link>http://www.siliconera.com/2008/04/16/nintendo-game-seminar-2007-and-the-first-day-of-wakerai-no-heya-tsuzuki/#comment-419050</link>
		<dc:creator>Aoshi00</dc:creator>
		<pubDate>Thu, 17 Apr 2008 14:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2008/04/16/nintendo-game-seminar-2007-and-the-first-day-of-wakerai-no-heya-tsuzuki/#comment-419050</guid>
		<description>There seems to be so much on the Jpn Wii channel, wish I have a Jpn Wii to access them.

I love this kind of game, it's satisfying to poke around to find solutions, but it's frustrating when one gets stuck like in Touch Detective.. I just started playing the "L the Last Prologue" and am stuck right now.. I guess I just need to chk on every little object..</description>
		<content:encoded><![CDATA[<p>There seems to be so much on the Jpn Wii channel, wish I have a Jpn Wii to access them.</p>
<p>I love this kind of game, it&#8217;s satisfying to poke around to find solutions, but it&#8217;s frustrating when one gets stuck like in Touch Detective.. I just started playing the &#8220;L the Last Prologue&#8221; and am stuck right now.. I guess I just need to chk on every little object..</p>
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		<title>By: Nika</title>
		<link>http://www.siliconera.com/2008/04/16/nintendo-game-seminar-2007-and-the-first-day-of-wakerai-no-heya-tsuzuki/#comment-419009</link>
		<dc:creator>Nika</dc:creator>
		<pubDate>Thu, 17 Apr 2008 13:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2008/04/16/nintendo-game-seminar-2007-and-the-first-day-of-wakerai-no-heya-tsuzuki/#comment-419009</guid>
		<description>still, with random poking alone you probably won't understand the plot. it sounds interesting this game. too bad I lack the chance to play it.</description>
		<content:encoded><![CDATA[<p>still, with random poking alone you probably won&#8217;t understand the plot. it sounds interesting this game. too bad I lack the chance to play it.</p>
]]></content:encoded>
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		<title>By: Spencer</title>
		<link>http://www.siliconera.com/2008/04/16/nintendo-game-seminar-2007-and-the-first-day-of-wakerai-no-heya-tsuzuki/#comment-418917</link>
		<dc:creator>Spencer</dc:creator>
		<pubDate>Thu, 17 Apr 2008 04:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2008/04/16/nintendo-game-seminar-2007-and-the-first-day-of-wakerai-no-heya-tsuzuki/#comment-418917</guid>
		<description>@jeremy - Actually, yes there would be a lot to translate. Wakerai no Heya Tsuzuki is text heavy, but strangely most of the solutions are typically intuitive enough that someone can probably figure the game out with some random poking.</description>
		<content:encoded><![CDATA[<p>@jeremy - Actually, yes there would be a lot to translate. Wakerai no Heya Tsuzuki is text heavy, but strangely most of the solutions are typically intuitive enough that someone can probably figure the game out with some random poking.</p>
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		<title>By: jeremy</title>
		<link>http://www.siliconera.com/2008/04/16/nintendo-game-seminar-2007-and-the-first-day-of-wakerai-no-heya-tsuzuki/#comment-418880</link>
		<dc:creator>jeremy</dc:creator>
		<pubDate>Thu, 17 Apr 2008 00:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2008/04/16/nintendo-game-seminar-2007-and-the-first-day-of-wakerai-no-heya-tsuzuki/#comment-418880</guid>
		<description>looks neat.  I like the banality of the setting.  would there be much to translate?</description>
		<content:encoded><![CDATA[<p>looks neat.  I like the banality of the setting.  would there be much to translate?</p>
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