<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: On balancing Super Street Fighter II Turbo HD Remix</title> <atom:link href="http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: seiya19</title><link>http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/comment-page-1/#comment-419736</link> <dc:creator>seiya19</dc:creator> <pubDate>Fri, 18 Apr 2008 18:04:54 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/#comment-419736</guid> <description>IÂ´ll have to agree with thaKingRocka, changes like these could affect for the worse the excellent time-tested gameplay that SSF II already has...and are definetly not necessary. And personally, IÂ´m not convinced at all with the new art designs (same with SF IV). I would prefer that Akiman and the rest of the original designers worked on both games instead of Udon and whoever is in charge of SF IV. PS: and now that IÂ´m complaining about SF...I also like to say again that I would prefer SF IV to be a 2D sprite-based game (with high resolution graphics like Guilty Gear and Blazblue). Yes, I had to say it...</description> <content:encoded><![CDATA[<p>IÂ´ll have to agree with thaKingRocka, changes like these could affect for the worse the excellent time-tested gameplay that SSF II already has&#8230;and are definetly not necessary. And personally, IÂ´m not convinced at all with the new art designs (same with SF IV). I would prefer that Akiman and the rest of the original designers worked on both games instead of Udon and whoever is in charge of SF IV.<br /> PS: and now that IÂ´m complaining about SF&#8230;I also like to say again that I would prefer SF IV to be a 2D sprite-based game (with high resolution graphics like Guilty Gear and Blazblue). Yes, I had to say it&#8230;</p> ]]></content:encoded> </item> <item><title>By: seiya19</title><link>http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/comment-page-1/#comment-687941</link> <dc:creator>seiya19</dc:creator> <pubDate>Fri, 18 Apr 2008 18:04:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/#comment-687941</guid> <description>IÂ´ll have to agree with thaKingRocka, changes like these could affect for the worse the excellent time-tested gameplay that SSF II already has...and are definetly not necessary. And personally, IÂ´m not convinced at all with the new art designs (same with SF IV). I would prefer that Akiman and the rest of the original designers worked on both games instead of Udon and whoever is in charge of SF IV. PS: and now that IÂ´m complaining about SF...I also like to say again that I would prefer SF IV to be a 2D sprite-based game (with high resolution graphics like Guilty Gear and Blazblue). Yes, I had to say it...</description> <content:encoded><![CDATA[<p>IÂ´ll have to agree with thaKingRocka, changes like these could affect for the worse the excellent time-tested gameplay that SSF II already has&#8230;and are definetly not necessary. And personally, IÂ´m not convinced at all with the new art designs (same with SF IV). I would prefer that Akiman and the rest of the original designers worked on both games instead of Udon and whoever is in charge of SF IV.<br /> PS: and now that IÂ´m complaining about SF&#8230;I also like to say again that I would prefer SF IV to be a 2D sprite-based game (with high resolution graphics like Guilty Gear and Blazblue). Yes, I had to say it&#8230;</p> ]]></content:encoded> </item> <item><title>By: R</title><link>http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/comment-page-1/#comment-419078</link> <dc:creator>R</dc:creator> <pubDate>Thu, 17 Apr 2008 14:41:39 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/#comment-419078</guid> <description>super street fighter II turbo hd remix champion editionAnd Capcom will continue marching ahead, forging new ground in the field of &quot;Holy Shit, Can Your Video Game Titles GET ANY LONGER?!&quot;</description> <content:encoded><![CDATA[<p>super street fighter II turbo hd remix champion edition</p><p>And Capcom will continue marching ahead, forging new ground in the field of &#8220;Holy Shit, Can Your Video Game Titles GET ANY LONGER?!&#8221;</p> ]]></content:encoded> </item> <item><title>By: honorless</title><link>http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/comment-page-1/#comment-687943</link> <dc:creator>honorless</dc:creator> <pubDate>Thu, 17 Apr 2008 14:41:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/#comment-687943</guid> <description>super street fighter II turbo hd remix champion editionAnd Capcom will continue marching ahead, forging new ground in the field of &quot;Holy Shit, Can Your Video Game Titles GET ANY LONGER?!&quot;</description> <content:encoded><![CDATA[<p>super street fighter II turbo hd remix champion edition</p><p>And Capcom will continue marching ahead, forging new ground in the field of &#8220;Holy Shit, Can Your Video Game Titles GET ANY LONGER?!&#8221;</p> ]]></content:encoded> </item> <item><title>By: thaKingRocka</title><link>http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/comment-page-1/#comment-418895</link> <dc:creator>thaKingRocka</dc:creator> <pubDate>Thu, 17 Apr 2008 01:31:16 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/#comment-418895</guid> <description>fortunately, the traditional version will be part of this package too.a lot of the changes are for the worse, i feel.  just like the ecosystem, sf2 has a delicate balance.  though zangief is often regarded as a low-tier character, i have a good friend who regularly knocks out a little more than his fair share of nyc and philly tourney players.  beefing up zangief will likely make my struggle to win against said friend an exercise in futility.this revision&#039;s updates will probably require updates and re-balances of their own.  get ready for super street fighter II turbo hd remix champion edition.</description> <content:encoded><![CDATA[<p>fortunately, the traditional version will be part of this package too.</p><p>a lot of the changes are for the worse, i feel.  just like the ecosystem, sf2 has a delicate balance.  though zangief is often regarded as a low-tier character, i have a good friend who regularly knocks out a little more than his fair share of nyc and philly tourney players.  beefing up zangief will likely make my struggle to win against said friend an exercise in futility.</p><p>this revision&#8217;s updates will probably require updates and re-balances of their own.  get ready for super street fighter II turbo hd remix champion edition.</p> ]]></content:encoded> </item> <item><title>By: thaKingRocka</title><link>http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/comment-page-1/#comment-687942</link> <dc:creator>thaKingRocka</dc:creator> <pubDate>Thu, 17 Apr 2008 01:31:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/#comment-687942</guid> <description>fortunately, the traditional version will be part of this package too.a lot of the changes are for the worse, i feel.  just like the ecosystem, sf2 has a delicate balance.  though zangief is often regarded as a low-tier character, i have a good friend who regularly knocks out a little more than his fair share of nyc and philly tourney players.  beefing up zangief will likely make my struggle to win against said friend an exercise in futility.this revision&#039;s updates will probably require updates and re-balances of their own.  get ready for super street fighter II turbo hd remix champion edition.</description> <content:encoded><![CDATA[<p>fortunately, the traditional version will be part of this package too.</p><p>a lot of the changes are for the worse, i feel.  just like the ecosystem, sf2 has a delicate balance.  though zangief is often regarded as a low-tier character, i have a good friend who regularly knocks out a little more than his fair share of nyc and philly tourney players.  beefing up zangief will likely make my struggle to win against said friend an exercise in futility.</p><p>this revision&#8217;s updates will probably require updates and re-balances of their own.  get ready for super street fighter II turbo hd remix champion edition.</p> ]]></content:encoded> </item> <item><title>By: alice</title><link>http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/comment-page-1/#comment-418824</link> <dc:creator>alice</dc:creator> <pubDate>Wed, 16 Apr 2008 22:22:29 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/#comment-418824</guid> <description>Tournament level play fascinates me but I will probably never get to that level myself if only because I am not willing to invest the time it would take to play like that.</description> <content:encoded><![CDATA[<p>Tournament level play fascinates me but I will probably never get to that level myself if only because I am not willing to invest the time it would take to play like that.</p> ]]></content:encoded> </item> <item><title>By: alice</title><link>http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/comment-page-1/#comment-687944</link> <dc:creator>alice</dc:creator> <pubDate>Wed, 16 Apr 2008 22:22:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/04/16/on-balancing-super-street-fighter-ii-turbo-hd-remix/#comment-687944</guid> <description>Tournament level play fascinates me but I will probably never get to that level myself if only because I am not willing to invest the time it would take to play like that.</description> <content:encoded><![CDATA[<p>Tournament level play fascinates me but I will probably never get to that level myself if only because I am not willing to invest the time it would take to play like that.</p> ]]></content:encoded> </item> </channel> </rss>
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