<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Relearning R-Type, learning R-Type Command</title> <atom:link href="http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Crys</title><link>http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/comment-page-1/#comment-441230</link> <dc:creator>Crys</dc:creator> <pubDate>Thu, 15 May 2008 11:38:09 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/#comment-441230</guid> <description>@ Phil: Assuming Atlus didn&#039;t change much from the Japanese &quot;Tactics&quot;, which from the looks of things they didn&#039;t (aside from some oddly superfluous phonetics changes on unit names), the Bydo missions would be unlocked after completing the 30 human-side missions (which is frustrating to someone like me who got the game almost entirely because of the advertisement that said the Bydo were playable but is too impatient/lazy to wait 30 missions). From an earlier and somewhat painful minimal-Japanese-knowledge run with Tactics, the only real differences gameplay-wise are that the Bydo missions scroll right-to-left, and their unit strengths and weaknesses are balanced differently.</description> <content:encoded><![CDATA[<p>@ Phil: Assuming Atlus didn&#8217;t change much from the Japanese &#8220;Tactics&#8221;, which from the looks of things they didn&#8217;t (aside from some oddly superfluous phonetics changes on unit names), the Bydo missions would be unlocked after completing the 30 human-side missions (which is frustrating to someone like me who got the game almost entirely because of the advertisement that said the Bydo were playable but is too impatient/lazy to wait 30 missions). From an earlier and somewhat painful minimal-Japanese-knowledge run with Tactics, the only real differences gameplay-wise are that the Bydo missions scroll right-to-left, and their unit strengths and weaknesses are balanced differently.</p> ]]></content:encoded> </item> <item><title>By: Crys</title><link>http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/comment-page-1/#comment-688699</link> <dc:creator>Crys</dc:creator> <pubDate>Thu, 15 May 2008 11:38:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/#comment-688699</guid> <description>@ Phil: Assuming Atlus didn&#039;t change much from the Japanese &quot;Tactics&quot;, which from the looks of things they didn&#039;t (aside from some oddly superfluous phonetics changes on unit names), the Bydo missions would be unlocked after completing the 30 human-side missions (which is frustrating to someone like me who got the game almost entirely because of the advertisement that said the Bydo were playable but is too impatient/lazy to wait 30 missions). From an earlier and somewhat painful minimal-Japanese-knowledge run with Tactics, the only real differences gameplay-wise are that the Bydo missions scroll right-to-left, and their unit strengths and weaknesses are balanced differently.</description> <content:encoded><![CDATA[<p>@ Phil: Assuming Atlus didn&#8217;t change much from the Japanese &#8220;Tactics&#8221;, which from the looks of things they didn&#8217;t (aside from some oddly superfluous phonetics changes on unit names), the Bydo missions would be unlocked after completing the 30 human-side missions (which is frustrating to someone like me who got the game almost entirely because of the advertisement that said the Bydo were playable but is too impatient/lazy to wait 30 missions). From an earlier and somewhat painful minimal-Japanese-knowledge run with Tactics, the only real differences gameplay-wise are that the Bydo missions scroll right-to-left, and their unit strengths and weaknesses are balanced differently.</p> ]]></content:encoded> </item> <item><title>By: Webexplorations de la Semaine 19 &#124; A Bittersweet Blog</title><link>http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/comment-page-1/#comment-437394</link> <dc:creator>Webexplorations de la Semaine 19 &#124; A Bittersweet Blog</dc:creator> <pubDate>Sun, 11 May 2008 14:04:14 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/#comment-437394</guid> <description>[...] le trouver en rouge ou blanc en France. Ca me tente bien mais pas autant que le jeu, testÃ© chez SiliconEra. Puis 2 pages ici et ici mais pas lÃ Â qui montrent les futures Saint Seiya Myth Cloths, ya de quoi [...]</description> <content:encoded><![CDATA[<p>[...] le trouver en rouge ou blanc en France. Ca me tente bien mais pas autant que le jeu, testÃ© chez SiliconEra. Puis 2 pages ici et ici mais pas lÃ Â qui montrent les futures Saint Seiya Myth Cloths, ya de quoi [...]</p> ]]></content:encoded> </item> <item><title>By: Phil</title><link>http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/comment-page-1/#comment-434582</link> <dc:creator>Phil</dc:creator> <pubDate>Thu, 08 May 2008 12:37:02 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/#comment-434582</guid> <description>I absolutely loved the demo of this game when it came out a month or two ago. However, I was wondering: how is the Bydo campaign? For that matter, is the Bydo campaign even unlocked from the beginning?</description> <content:encoded><![CDATA[<p>I absolutely loved the demo of this game when it came out a month or two ago. However, I was wondering: how is the Bydo campaign? For that matter, is the Bydo campaign even unlocked from the beginning?</p> ]]></content:encoded> </item> <item><title>By: Phil</title><link>http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/comment-page-1/#comment-688698</link> <dc:creator>Phil</dc:creator> <pubDate>Thu, 08 May 2008 12:37:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/#comment-688698</guid> <description>I absolutely loved the demo of this game when it came out a month or two ago. However, I was wondering: how is the Bydo campaign? For that matter, is the Bydo campaign even unlocked from the beginning?</description> <content:encoded><![CDATA[<p>I absolutely loved the demo of this game when it came out a month or two ago. However, I was wondering: how is the Bydo campaign? For that matter, is the Bydo campaign even unlocked from the beginning?</p> ]]></content:encoded> </item> <item><title>By: Louise</title><link>http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/comment-page-1/#comment-434314</link> <dc:creator>Louise</dc:creator> <pubDate>Wed, 07 May 2008 20:17:40 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/#comment-434314</guid> <description>@SomeDude: It&#039;s not so tough so far. But I don&#039;t want to jynx myself.</description> <content:encoded><![CDATA[<p>@SomeDude: It&#8217;s not so tough so far. But I don&#8217;t want to jynx myself.</p> ]]></content:encoded> </item> <item><title>By: Louise</title><link>http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/comment-page-1/#comment-688697</link> <dc:creator>Louise</dc:creator> <pubDate>Wed, 07 May 2008 20:17:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/#comment-688697</guid> <description>@SomeDude: It&#039;s not so tough so far. But I don&#039;t want to jynx myself.</description> <content:encoded><![CDATA[<p>@SomeDude: It&#8217;s not so tough so far. But I don&#8217;t want to jynx myself.</p> ]]></content:encoded> </item> <item><title>By: SomeDude</title><link>http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/comment-page-1/#comment-434301</link> <dc:creator>SomeDude</dc:creator> <pubDate>Wed, 07 May 2008 19:43:07 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/#comment-434301</guid> <description>No one can stop the burning WAVE CANNON EMITTED!So...Louise, tell us how tough it&#039;s.(Sorry, I&#039;ve got the Ryu Vocal Stage Theme stuck in my head.)</description> <content:encoded><![CDATA[<p>No one can stop the burning WAVE CANNON EMITTED!</p><p>So&#8230;Louise, tell us how tough it&#8217;s.</p><p>(Sorry, I&#8217;ve got the Ryu Vocal Stage Theme stuck in my head.)</p> ]]></content:encoded> </item> <item><title>By: SomeDude</title><link>http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/comment-page-1/#comment-688696</link> <dc:creator>SomeDude</dc:creator> <pubDate>Wed, 07 May 2008 19:43:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/05/07/relearning-r-type-learning-r-type-command/#comment-688696</guid> <description>No one can stop the burning WAVE CANNON EMITTED!So...Louise, tell us how tough it&#039;s.(Sorry, I&#039;ve got the Ryu Vocal Stage Theme stuck in my head.)</description> <content:encoded><![CDATA[<p>No one can stop the burning WAVE CANNON EMITTED!</p><p>So&#8230;Louise, tell us how tough it&#8217;s.</p><p>(Sorry, I&#8217;ve got the Ryu Vocal Stage Theme stuck in my head.)</p> ]]></content:encoded> </item> </channel> </rss>
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