<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Arkanoid DS &#8211; No Doh? Seriously?</title>
	<atom:link href="http://www.siliconera.com/2008/06/25/arkanoid-ds-no-doh-seriously/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.siliconera.com/2008/06/25/arkanoid-ds-no-doh-seriously/</link>
	<description>The secret level in the world of video game news.</description>
	<lastBuildDate>Mon, 22 Mar 2010 02:25:52 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: SteveJ</title>
		<link>http://www.siliconera.com/2008/06/25/arkanoid-ds-no-doh-seriously/comment-page-1/#comment-486723</link>
		<dc:creator>SteveJ</dc:creator>
		<pubDate>Fri, 27 Jun 2008 18:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2008/06/25/arkanoid-ds-no-doh-seriously/#comment-486723</guid>
		<description>Actually there are a number of games that support the rumble pack. Even, though I&#039;m not sure why, Picross DS. Actually I didn&#039;t try it, I just noticed when looking at the instruction manual that there is section no the rumble pack. I&#039;m only presuming it works with Picross, but of course it must if there&#039;s a section in the manual for it. Regarding Arkanoid - why is the playing area so narrow? It looks, in fact, like it would be virtually impossible to lose the ball. The paddle fills up about a 3rd the width of the playing area.</description>
		<content:encoded><![CDATA[<p>Actually there are a number of games that support the rumble pack. Even, though I&#8217;m not sure why, Picross DS. Actually I didn&#8217;t try it, I just noticed when looking at the instruction manual that there is section no the rumble pack. I&#8217;m only presuming it works with Picross, but of course it must if there&#8217;s a section in the manual for it. Regarding Arkanoid &#8211; why is the playing area so narrow? It looks, in fact, like it would be virtually impossible to lose the ball. The paddle fills up about a 3rd the width of the playing area.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aoshi00</title>
		<link>http://www.siliconera.com/2008/06/25/arkanoid-ds-no-doh-seriously/comment-page-1/#comment-484498</link>
		<dc:creator>Aoshi00</dc:creator>
		<pubDate>Thu, 26 Jun 2008 00:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2008/06/25/arkanoid-ds-no-doh-seriously/#comment-484498</guid>
		<description>I suppose there isn&#039;t that much one could do to spice up hitting bricks right?  I ordered this game anyway since I got the paddle months ago ready for this, hopefully it would be more fun using that.  I could use it for Space Invaders Extreme too, and finally there&#039;s another game using the vibration pack other than Metriod Pinball.  It&#039;s kind of a waste only one or two games utilize those extra peripherals.</description>
		<content:encoded><![CDATA[<p>I suppose there isn&#8217;t that much one could do to spice up hitting bricks right?  I ordered this game anyway since I got the paddle months ago ready for this, hopefully it would be more fun using that.  I could use it for Space Invaders Extreme too, and finally there&#8217;s another game using the vibration pack other than Metriod Pinball.  It&#8217;s kind of a waste only one or two games utilize those extra peripherals.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James A. Calwell III</title>
		<link>http://www.siliconera.com/2008/06/25/arkanoid-ds-no-doh-seriously/comment-page-1/#comment-484479</link>
		<dc:creator>James A. Calwell III</dc:creator>
		<pubDate>Wed, 25 Jun 2008 23:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/2008/06/25/arkanoid-ds-no-doh-seriously/#comment-484479</guid>
		<description>I don&#039;t understand how the same company can come up with two remakes of classic games representing both extremes in quality and effort.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand how the same company can come up with two remakes of classic games representing both extremes in quality and effort.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
