Bayonetta is going to be “a million times better than BulletWitch”

By Spencer . July 21, 2008 . 12:32pm

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I sat down for the Bayonetta presentation expecting something like Devil May Cry. The presenter from Sega of America wasn’t shy about acknowledging the competition in the stylish action genre when he said, “There are a couple of games that claim they are the most stylish or action packed, but we are going to set the bar for that genre.” Similar to Devil May Cry, Bayonetta has collectable halos which float to players just like Red Orbs.

 

Bayonetta does things different by matching a witch who attacks with giant fists made of hair (cue Kabuki Quantum Fighter theme) against angelic reptilian creatures. PlatinumGames imbued her with breakdancing moves like windmills so she can fire the guns on her feet in style. Up close Bayonetta can pick up enemy weapons and use them for a limited time.  Combos can be completed with a giant, hairy kick to the face or by summoning a torture chamber finishing move. I saw one of the saintly beasts get thrown into a guillotine that appeared out of thin air. Bayonetta can also bend time with Witchtime to turn fights into her favor while the other monsters move at partial speed.

 

The demo ended after a boss fight with a giant lizard creature and many, many, hair filled strikes. Bayonetta got some kind of golden record as a reward. The screen fast forwarded to fast for me to catch what the description for what the record does.

 

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I believe the goal of the presentation was a proof of concept demo where we could see how PlatinumGames positioned a witch into a stylish action game. We’ve seen a witch in action games before and that didn’t turn out too well. I asked the presenter, “Are you ever afraid you’re going to be compared to BulletWitch?” He came back with, “BulletWitch not so much. There is another game out there we will be compared to.” Since some of the team who created Devil May Cry are working on Bayonetta this is inevitable, but I replied, “I meant more for the character design. I’m not sure if that’s a good or bad thing.” The presenter confidently stated, “We’re definitely aiming to be better than BulletWitch. We’ll be about a million times better than BulletWitch.”

 

Should I be relieved?

 

Persona 4 code #3: Sukuna Hikona. 

 

Images courtesy of Sega.



8 Responses to “Bayonetta is going to be “a million times better than BulletWitch””

Andy Says:

I think I’m one of the few people who loved Bulletwitch.

Tsukiko88 Says:

She looks hot. It might be good. But I’m not gonna get hyped. It is made by Sega. I will keep a close eye on it though.

C-Jo Says:

It’s only being published by Sega.

Look up the pedigree of Platinum Games and tell me you’re not excited about this.

Tsukiko88 Says:

Published by Sega? Thats even worse. They’ll pull random people off the street to do the voice acting, and will refuse to keep in the Japanese audio.

Aoshi00 Says:

I’m not a huge DMC fan, but at least the design here looks pretty badass, look at the risque angel statue, lol :)

Nick Doerr Says:

Hey, Quistis dyed her hair and traded her whips in for some pistols. I kid, I kid. Seems interesting. I’m always a fan of “Stylish Action Games” or whatever moniker Capcom wants to put on their DMC franchise.

psv Says:

Gungrave was published by Sega, and that game was ridiculously fantastic. Voice actors were excellent.

In fact, the last dozen or so recent Sega games in my possession were ridiculously well done. Yakuza, anyone? This game looks to be stellar.

Deathscythe Says:

Quistis was mentioned…yeah she does somewhat resemble her!

But, I agree with psv. Yakuza is a great game. I’m hoping this will be as good as Devil May Cry…or even better!

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