<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Junko Kawano talks to us about Time Hollow</title> <atom:link href="http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Nika</title><link>http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/comment-page-1/#comment-540727</link> <dc:creator>Nika</dc:creator> <pubDate>Mon, 18 Aug 2008 06:35:02 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/#comment-540727</guid> <description>the game seemed so interesting I eventually picked it in up japanese. It&#039;s deffinitely a nice game, so I&#039;m happy they localized it. I wonder what all the names will be changed to though, since in japanese all the names are related to the hours of a clock.</description> <content:encoded><![CDATA[<p>the game seemed so interesting I eventually picked it in up japanese. It&#8217;s deffinitely a nice game, so I&#8217;m happy they localized it. I wonder what all the names will be changed to though, since in japanese all the names are related to the hours of a clock.</p> ]]></content:encoded> </item> <item><title>By: Nika</title><link>http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/comment-page-1/#comment-692750</link> <dc:creator>Nika</dc:creator> <pubDate>Mon, 18 Aug 2008 06:35:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/#comment-692750</guid> <description>the game seemed so interesting I eventually picked it in up japanese. It&#039;s deffinitely a nice game, so I&#039;m happy they localized it. I wonder what all the names will be changed to though, since in japanese all the names are related to the hours of a clock.</description> <content:encoded><![CDATA[<p>the game seemed so interesting I eventually picked it in up japanese. It&#8217;s deffinitely a nice game, so I&#8217;m happy they localized it. I wonder what all the names will be changed to though, since in japanese all the names are related to the hours of a clock.</p> ]]></content:encoded> </item> <item><title>By: Angelous</title><link>http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/comment-page-1/#comment-539776</link> <dc:creator>Angelous</dc:creator> <pubDate>Sun, 17 Aug 2008 08:08:04 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/#comment-539776</guid> <description>Spencer, thanks for the interview. I loved Shadow of Destiny back when it was first released. I wasn&#039;t aware of Time Hollow before, but I&#039;ll be buying it now.</description> <content:encoded><![CDATA[<p>Spencer, thanks for the interview. I loved Shadow of Destiny back when it was first released. I wasn&#8217;t aware of Time Hollow before, but I&#8217;ll be buying it now.</p> ]]></content:encoded> </item> <item><title>By: Angelous</title><link>http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/comment-page-1/#comment-692749</link> <dc:creator>Angelous</dc:creator> <pubDate>Sun, 17 Aug 2008 08:08:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/#comment-692749</guid> <description>Spencer, thanks for the interview. I loved Shadow of Destiny back when it was first released. I wasn&#039;t aware of Time Hollow before, but I&#039;ll be buying it now.</description> <content:encoded><![CDATA[<p>Spencer, thanks for the interview. I loved Shadow of Destiny back when it was first released. I wasn&#8217;t aware of Time Hollow before, but I&#8217;ll be buying it now.</p> ]]></content:encoded> </item> <item><title>By: laharsama</title><link>http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/comment-page-1/#comment-539715</link> <dc:creator>laharsama</dc:creator> <pubDate>Sun, 17 Aug 2008 04:00:29 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/#comment-539715</guid> <description>@SpencerSorry,Reading too fast I didnÂ´t see it. It was a mistake for my part</description> <content:encoded><![CDATA[<p>@Spencer</p><p>Sorry,</p><p>Reading too fast I didnÂ´t see it. It was a mistake for my part</p> ]]></content:encoded> </item> <item><title>By: laharsama</title><link>http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/comment-page-1/#comment-692743</link> <dc:creator>laharsama</dc:creator> <pubDate>Sun, 17 Aug 2008 04:00:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/#comment-692743</guid> <description>@SpencerSorry,Reading too fast I didnÂ´t see it. It was a mistake for my part</description> <content:encoded><![CDATA[<p>@Spencer</p><p>Sorry,</p><p>Reading too fast I didnÂ´t see it. It was a mistake for my part</p> ]]></content:encoded> </item> <item><title>By: Mikael</title><link>http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/comment-page-1/#comment-539330</link> <dc:creator>Mikael</dc:creator> <pubDate>Sat, 16 Aug 2008 19:15:22 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/#comment-539330</guid> <description>Despite Shadow of Destiny being a short game it was an amazing game that kept encouraging you to have multiple playthroughs which I haven`t experienced in the past, So I will definetly be picking up this game :)</description> <content:encoded><![CDATA[<p>Despite Shadow of Destiny being a short game it was an amazing game that kept encouraging you to have multiple playthroughs which I haven`t experienced in the past, So I will definetly be picking up this game :)</p> ]]></content:encoded> </item> <item><title>By: Mikael</title><link>http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/comment-page-1/#comment-692747</link> <dc:creator>Mikael</dc:creator> <pubDate>Sat, 16 Aug 2008 19:15:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/#comment-692747</guid> <description>Despite Shadow of Destiny being a short game it was an amazing game that kept encouraging you to have multiple playthroughs which I haven`t experienced in the past, So I will definetly be picking up this game :)</description> <content:encoded><![CDATA[<p>Despite Shadow of Destiny being a short game it was an amazing game that kept encouraging you to have multiple playthroughs which I haven`t experienced in the past, So I will definetly be picking up this game :)</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/comment-page-1/#comment-538789</link> <dc:creator>Spencer</dc:creator> <pubDate>Sat, 16 Aug 2008 15:53:40 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/#comment-538789</guid> <description>@laharsama - Shadows of Destiny, which the introduction is referring to, is a Playstation 2 game.</description> <content:encoded><![CDATA[<p>@laharsama &#8211; Shadows of Destiny, which the introduction is referring to, is a Playstation 2 game.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/comment-page-1/#comment-692745</link> <dc:creator>Spencer</dc:creator> <pubDate>Sat, 16 Aug 2008 15:53:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/#comment-692745</guid> <description>@laharsama - Shadows of Destiny, which the introduction is referring to, is a Playstation 2 game.</description> <content:encoded><![CDATA[<p>@laharsama &#8211; Shadows of Destiny, which the introduction is referring to, is a Playstation 2 game.</p> ]]></content:encoded> </item> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/comment-page-1/#comment-538639</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Sat, 16 Aug 2008 04:47:06 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/#comment-538639</guid> <description>Shadows of Destiny was pretty fun, in a quirky kind of way to cheat around death.  If it&#039;s by the same writer, I think I would like this game too.I was playing Infinite Loop just a while ago and it was pretty frustrating as I got stuck at a several points, the loading on the PSP was a little annoying too, especially one needs to repeat things over and over to change the course of events..Kairos is a very cool name as it also means time like Chronos.  I thought some ideas were a stretch to localize in Phoenix Wright too, like Maya&#039;s family being oriental spirit medium, Morgan Fey was so Japanese you know.. but they did a good job nonetheless.</description> <content:encoded><![CDATA[<p>Shadows of Destiny was pretty fun, in a quirky kind of way to cheat around death.  If it&#8217;s by the same writer, I think I would like this game too.</p><p>I was playing Infinite Loop just a while ago and it was pretty frustrating as I got stuck at a several points, the loading on the PSP was a little annoying too, especially one needs to repeat things over and over to change the course of events..</p><p>Kairos is a very cool name as it also means time like Chronos.  I thought some ideas were a stretch to localize in Phoenix Wright too, like Maya&#8217;s family being oriental spirit medium, Morgan Fey was so Japanese you know.. but they did a good job nonetheless.</p> ]]></content:encoded> </item> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/comment-page-1/#comment-692744</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Sat, 16 Aug 2008 04:47:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/#comment-692744</guid> <description>Shadows of Destiny was pretty fun, in a quirky kind of way to cheat around death.  If it&#039;s by the same writer, I think I would like this game too.I was playing Infinite Loop just a while ago and it was pretty frustrating as I got stuck at a several points, the loading on the PSP was a little annoying too, especially one needs to repeat things over and over to change the course of events..Kairos is a very cool name as it also means time like Chronos.  I thought some ideas were a stretch to localize in Phoenix Wright too, like Maya&#039;s family being oriental spirit medium, Morgan Fey was so Japanese you know.. but they did a good job nonetheless.</description> <content:encoded><![CDATA[<p>Shadows of Destiny was pretty fun, in a quirky kind of way to cheat around death.  If it&#8217;s by the same writer, I think I would like this game too.</p><p>I was playing Infinite Loop just a while ago and it was pretty frustrating as I got stuck at a several points, the loading on the PSP was a little annoying too, especially one needs to repeat things over and over to change the course of events..</p><p>Kairos is a very cool name as it also means time like Chronos.  I thought some ideas were a stretch to localize in Phoenix Wright too, like Maya&#8217;s family being oriental spirit medium, Morgan Fey was so Japanese you know.. but they did a good job nonetheless.</p> ]]></content:encoded> </item> <item><title>By: laharsama</title><link>http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/comment-page-1/#comment-538539</link> <dc:creator>laharsama</dc:creator> <pubDate>Sat, 16 Aug 2008 03:41:49 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/#comment-538539</guid> <description>&quot;a PlayStation 2 game written by Ms. Junko Kawano.&quot;PlayStation 2???, you mean NDS</description> <content:encoded><![CDATA[<p>&#8220;a PlayStation 2 game written by Ms. Junko Kawano.&#8221;</p><p>PlayStation 2???, you mean NDS</p> ]]></content:encoded> </item> <item><title>By: laharsama</title><link>http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/comment-page-1/#comment-692748</link> <dc:creator>laharsama</dc:creator> <pubDate>Sat, 16 Aug 2008 03:41:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/#comment-692748</guid> <description>&quot;a PlayStation 2 game written by Ms. Junko Kawano.&quot;PlayStation 2???, you mean NDS</description> <content:encoded><![CDATA[<p>&#8220;a PlayStation 2 game written by Ms. Junko Kawano.&#8221;</p><p>PlayStation 2???, you mean NDS</p> ]]></content:encoded> </item> <item><title>By: Pichi</title><link>http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/comment-page-1/#comment-538167</link> <dc:creator>Pichi</dc:creator> <pubDate>Fri, 15 Aug 2008 23:46:15 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/2008/08/15/junko-kawano-talks-to-us-about-time-hollow/#comment-538167</guid> <description>Nice interview! Looking forward to the game!</description> <content:encoded><![CDATA[<p>Nice interview! Looking forward to the game!</p> ]]></content:encoded> </item> </channel> </rss>
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