Oboro Muramasa Youtouden (aka that Vanillaware Wii game) lives too

By Spencer . September 2, 2008 . 10:19pm


While there is an influx of hey-that-Wii-game-still-exists news today it’s an opportune time to bring up Oboro Muramasa Youtouden. The gorgeous looking 2D game made an appearance at Tokyo Game Show 2007 – in video form. Marvelous and Vanillaware, the creators of Odin Sphere, haven’t said much about it since . Yasuhiro Wada, President of Marvelous Interactive, told us it wasn’t canned and they were considering to have a playable build at Tokyo Game Show 2008.


Glancing over Marvelous’ Tokyo Game Show list Oboro Muramasa Youtouden is there and attendees will be able to get their hands on it. Awesome. I can’t wait to try it out, but Little King’s Story is in video form only. Wait… isn’t that supposed to come out early next year in North America and Europe? Oboro Muramasa Youtouden doesn’t even have a finalized title and it’s playable instead. Very strange.


Images courtesy of Marvelous.

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  • tealovertoma

    Cannot wait. Probably the title I’m most looking forward to. I guess the “2008” release date in Japan will probably not happen, though. If Atlus doesn’t pick this title up someone else better.

  • laharsama

    Glad to heard about this title again.2d games can be as epic as any big 3D games.

  • Pedro Silva

    WANT, that and a wii RPG avalanche, about time

  • Kannon

    There is too much coming to Wii right now. I can’t keep track of it all, potential is almost reached and realized.

    2009 is the year that all the consoles will do what they set out to do.

  • seiya19

    “2d games can be as epic as any big 3D games”

    Completely agreed. Personally, there´s several 2D games that I´m looking forward to try as much or more than the 3D ones. And many of them look better to me than most 3D games out there.

    It´s a shame that many people think nowadays that just because a game is 2D, it´s easy to make, and don´t appreciate the value that many of these games have in terms of gameplay, art designs, level designs, etc.

    Not everything can be done on 3D, or at least not in the same way, and making a 2D game is an artistic choice that I think should be respected. Just like a 2D game is not better than a 3D one just because of being 2D, the same applies the other way around.

    My respect for the developers of 2D games has even increased lately due to this situation, and I hope their games succeed sales-wise so that we can get more from them.

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