Dragon Ball DS: Chi Chi, why are you running away from Goku?

By Spencer . September 5, 2008 . 6:32pm

Dragon Ball DS: Chi Chi, why are you running away from Goku? images A Dragon Ball game that isn’t a fighting game? That’s exactly the direction Namco Bandai went with Dragon Ball DS aka Dragon Ball Origins in other regions. The demo, currently sitting on Japan’s Nintendo Channel, begins with Goku chasing Chi Chi. You can move him by pointing an area on the touch screen or using the D-pad. Pigs, pink and blue pigs, are the man enemies Goku has to fight. You can tap with the stylus to punch or hit the fist icon on the bottom of the screen to switch to Goku’s power pole.

 

You can still poke enemies with the staff, but the pole is best used when extended. Touch Goku, slide the stylus forward and make a swiping motion to whack multiple pigs. The bottom screen has two meters. One of them is a life bar. The other is a stamina meter. If you haphazardly tap the screen Goku runs out of juice and has to wait for the meter to refill. This probably won’t be an issue since I played through the whole demo without running out of stamina normally. I had to purposely waste Goku’s stamina and even then it refilled fairly fast.

 

The screenshot above is a really good representation of what Dragon Ball DS looks like on an actual DS. The map stretches to the top screen. You can’t ever walk up there, it’s just used for scenery. And there is an invisible no man’s land represented by the black bar. Enemies can hide in between the two screens.

 

After I jumped on a few platforms by tapping on them I was greeted by fire breathing turtles. The turtles don’t take damage from regular attacks. (How did Chi Chi get past these?) You have to use power punches by tapping Goku to charge then tapping the turtle. A power punch knocks a turtle upside down and makes it vulnerable to a beat down

 

Dragon Ball DS: Chi Chi, why are you running away from Goku? imagesOnce I finished punching through a few screens I caught up with Chi Chi and she attacked Goku. Young Chi Chi shoots lasers from her helmet that stun Goku if he gets hit. To recover you need to scratch the touch screen quickly before Chi Chi runs forward flailing her arms. If Goku isn’t stunned you can evade the attack with a teleportation tap. You need to be in fist mode to do use this move, but it lets players touch the screen right before attack and set up a counter. Chi Chi also throws the boomerang from the helmet which is easily dodged with a double tap roll. Yeah, the controls are very Phantom Hourglass-like.

 

When you beat Chi Chi the Dragon Ball DS demo breaks the fourth wall. Goku asks Chi Chi why she was running away and Chi Chi says she was running to get a copy of Dragon Ball DS. Goku asks what’s Dragon Ball DS and Chi Chi starts listing features and characters you meet. An amusing end to a short, but sweet demo. Now I’m looking forward to seeing how Atari handles this since Dragon Ball Origins is scheduled to come out this winter.

 

Images courtesy of Namco Bandai.



  • oh, i'm actually pretty excited for this game, even though i haven't played or wanted to play a dragonball game in over a decade. hopefully, the controls will be as spot-on as phantom hourglass.

    btw, spencer, is something up with the rss feed? since yesterday, i've started getting every post in my reader twice. thanks!
  • Aoshi00
    Man, if Nintendo let us access the channel from other regions, like Xbox & PS3 w/ only a Jpn e-mail address.

    I love it when they tease you to get the real game, like in Bionic Commando Rearmed, the soldier during a transmission calls you a wimp for playing the silly demo, "You will come back for more, they all do"

    I cannot wait for Dragonball DS too, just looks too good, to see Chichi, Master Roshi, Oolong, etc. But now I'm waiting for Sigma Harmonics in the mail :)

    PS. hate the disappearing bullets btwn the two screens..
  • ttora
    There is something I'm afraid of: it seems, according to the V-Jump scans, that it won't go past the first Tenkaichi budokai tournament...which means the game will probably be quite short and Namco bandai wants to make money by making many sequels...
  • lostinblue
    I don't mind many sequels as long as they keep the zelda PH level of quality this seems to be aiming to.

    Of course, being too short is a downside, but...
  • Nika
    short, what is short? I usually play RPG's and pour between 100 to 200hrs into them. So I tend to label any game around 20to 30hrs 'short'. that still doesn't mean you can't enjoy them.

    and many sequels... oh well, as long as the quality is goed, why not.
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