|PS3 / XBOX 360 / WII||Japan|
By Jeriaska . September 12, 2008 . 9:45am
There are a few surprises to be found upon delving into the original soundtrack for Rockman 9: The Ambition’s Revival!!, beginning with removing the disc from the jewel case, which reveals the joke retro Mega Man 9 cover art that was on display at E3. The liner notes alone help answer a number of lingering questions concerning just who has been working on the audio.
III, Inti Creates’ in house “Sound Create Unit,” is credited for Mega Man 9′s score. The team, which has contributed to Mega Man ZX for the DS, includes Ippo Yamada, Ryo Kawakami, Yu Shimoda, and Hiroki Isogai. instead of being credited as composers, the members of III are designated “computer programmers,” underscoring the computery aesthetic of the emulated chiptunes and hearkening back to a time before streaming audio.
The staff comments found in the soundtrack booklet all seem to include some variation on the statement: “A new Famicom game? This is madness!” Soundtrack producer and supervisor Ippo Yamada commented that the staff came up with the slogan 無いん, pronounced “nain,” and meaning “without.” The idea was that Rockman 9 would be stripped down to its essence as a simple action platformer. To that end even charging and sliding were removed. In the music, as with the gameplay, Mega Man 1 & 2 formed the basis of the title’s underlying design philosophy.
The background music to each stage has been given fanciful names like “Hornet Dance” and “Jewel Temptation,” running anywhere between 90 seconds and three minutes with loops. The four-page boss gallery, pictured below, shows illustrations, headshots and sprites for all eight robot antagonists, along with brief descriptions. For instance, it turns out that Plug Man was constructed to put together televisions on an assembly line, before going haywire. The description fits in with the sidescroller’s premise — that Dr. Light’s benign creations have been reprogrammed by Wily for nefarious purposes.
As for the soundtrack itself, the audio manages to balance a retro sound quality with densely patterned compositions. Tunes like “Thunder Tornado,” heard in the gameplay trailer, manage to pack an intense amount of variety into the three simultaneously playing instruments. Familiar tracks recycled from the 8-bit era such as “Game Start,” “Get a weapon,” “Menu” and “Dr. Wily UFO” sound somewhat spare by comparison. Some of the complexity of the stage levels gets stripped away for the interludes Shop and Rush Jet. Both songs share the same melody, while the latter incorporates the backbeat of the weapon acquisition theme. The album concludes with two tracks composed entirely of sound effects — those from past titles and others that are new to the game.
A complete track list is available below.
>>click for big versions
01 OPENING 1
02 OPENING 2
03 OPENING 3
06 STAGE SELECT
07 GAME START
08 CONCRETE JUNGLE [CONCRETE MAN STAGE]
09 THUNDER TORNADO [TORNADO MAN STAGE]
10 SPLASH BLUE [SPLASH WOMAN STAGE]
11 PLUG ELECTRIC [PLUG MAN STAGE]
12 JEWEL TEMPTATION [JEWEL MAN STAGE]
13 HORNET DANCE [HORNET MAN STAGE]
14 MAGMA BURNING [MAGMA MAN STAGE]
15 GALAXY FANTASY [GALAXY MAN STAGE]
17 STAGE CLEAR
18 GET A WEAPON
20 RUSH JET
22 DR.WILY UFO
23 DR.WILY CASTLE
24 FLASH IN THE DARK [DR.WILY STAGE1]
25 WE’RE THE ROBOTS [DR.WILY STAGE2]
26 STRANGE WORLD [DR.WILY STAGE3]
27 CASTLE OF EVIL [DR.WILY STAGE4]
28 WILY MACHINE
31 OVERDRIVE SCRAMBLE [SPECIAL STAGE]
32 MAZE OF DEATH [ENDLESS STAGE]
34 OLD SE
35 NEW SE
Images courtesy of Capcom and Indi Creates