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	<title>Comments on: Castlevania Judgment Shakes Up Nintendo Power Party</title>
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	<link>http://www.siliconera.com/2008/09/17/castlevania-judgment-shakes-up-nintendo-power-party/</link>
	<description>The secret level in the world of video game news.</description>
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		<title>By: seiya19</title>
		<link>http://www.siliconera.com/2008/09/17/castlevania-judgment-shakes-up-nintendo-power-party/comment-page-1/#comment-556707</link>
		<dc:creator>seiya19</dc:creator>
		<pubDate>Thu, 18 Sep 2008 00:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=17185#comment-556707</guid>
		<description>I´m guessing that the controls are probably similar to the Naruto: Gekitou Ninja Taisen games on Wii (obviously because of being the same developer), with its own differences.

Personally, I don´t mind the &quot;shaking/waggling&quot;, even if I don´t see it as the best way to play a fighting game. Changing a button input for a &quot;shake&quot; is not much different in terms of complexity, so the only change is that is a bit more demanding for long periods of time, more user-friendly for those unexperienced gamers and more &quot;interactive&quot;. And well, while I consider it to be less precise in terms of timing, it´s not something that I can´t get used to.

I would prefer that they also include an alternative control scheme for those who prefer to use traditional inputs, but I guess that they are really focusing to integrate the Wii-mote to the gameplay instead of being just an alternative, specially when this game allows for more 3D movement and interactive environments when compared to other more traditional games. As seen in the Naruto games, it seems that Eighting is determined to improve the use of the Wii-mote into their fighting games, which is something that I welcome. The last Naruto games already pointed at that, with the inclusion of some movements like the &quot;seals&quot; that couldn´t be done with the classic/gamecube controllers.

By the way, what worries me the most at the moment is if they´re going to include the japanese voices as an alternative. I didn´t like the english voices that I heard in a trailer...at all...</description>
		<content:encoded><![CDATA[<p>I´m guessing that the controls are probably similar to the Naruto: Gekitou Ninja Taisen games on Wii (obviously because of being the same developer), with its own differences.</p>
<p>Personally, I don´t mind the &#8220;shaking/waggling&#8221;, even if I don´t see it as the best way to play a fighting game. Changing a button input for a &#8220;shake&#8221; is not much different in terms of complexity, so the only change is that is a bit more demanding for long periods of time, more user-friendly for those unexperienced gamers and more &#8220;interactive&#8221;. And well, while I consider it to be less precise in terms of timing, it´s not something that I can´t get used to.</p>
<p>I would prefer that they also include an alternative control scheme for those who prefer to use traditional inputs, but I guess that they are really focusing to integrate the Wii-mote to the gameplay instead of being just an alternative, specially when this game allows for more 3D movement and interactive environments when compared to other more traditional games. As seen in the Naruto games, it seems that Eighting is determined to improve the use of the Wii-mote into their fighting games, which is something that I welcome. The last Naruto games already pointed at that, with the inclusion of some movements like the &#8220;seals&#8221; that couldn´t be done with the classic/gamecube controllers.</p>
<p>By the way, what worries me the most at the moment is if they´re going to include the japanese voices as an alternative. I didn´t like the english voices that I heard in a trailer&#8230;at all&#8230;</p>
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		<title>By: Me</title>
		<link>http://www.siliconera.com/2008/09/17/castlevania-judgment-shakes-up-nintendo-power-party/comment-page-1/#comment-556704</link>
		<dc:creator>Me</dc:creator>
		<pubDate>Wed, 17 Sep 2008 22:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=17185#comment-556704</guid>
		<description>Controls sound kinda lame... It&#039;s just... shaking?</description>
		<content:encoded><![CDATA[<p>Controls sound kinda lame&#8230; It&#8217;s just&#8230; shaking?</p>
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