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	<title>Comments on: Elevator Action Returns To Arcades As A Light Gun Game</title>
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	<link>http://www.siliconera.com/2008/09/30/elevator-action-returns-to-arcades-as-a-light-gun-game/</link>
	<description>The secret level in the world of video game news.</description>
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		<title>By: wengus</title>
		<link>http://www.siliconera.com/2008/09/30/elevator-action-returns-to-arcades-as-a-light-gun-game/comment-page-1/#comment-557379</link>
		<dc:creator>wengus</dc:creator>
		<pubDate>Sun, 05 Oct 2008 20:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=18261#comment-557379</guid>
		<description>Sliding doors?

Doesn&#039;t it make it a lift instead?

Lift Action Death Parade?</description>
		<content:encoded><![CDATA[<p>Sliding doors?</p>
<p>Doesn&#8217;t it make it a lift instead?</p>
<p>Lift Action Death Parade?</p>
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	<item>
		<title>By: geebee</title>
		<link>http://www.siliconera.com/2008/09/30/elevator-action-returns-to-arcades-as-a-light-gun-game/comment-page-1/#comment-557150</link>
		<dc:creator>geebee</dc:creator>
		<pubDate>Tue, 30 Sep 2008 21:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=18261#comment-557150</guid>
		<description>James, that sounds like an awesome idea.. being able to hide behind the doors/walls in the elevator would be pretty cool.</description>
		<content:encoded><![CDATA[<p>James, that sounds like an awesome idea.. being able to hide behind the doors/walls in the elevator would be pretty cool.</p>
]]></content:encoded>
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		<title>By: Asterios</title>
		<link>http://www.siliconera.com/2008/09/30/elevator-action-returns-to-arcades-as-a-light-gun-game/comment-page-1/#comment-557140</link>
		<dc:creator>Asterios</dc:creator>
		<pubDate>Tue, 30 Sep 2008 19:43:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=18261#comment-557140</guid>
		<description>Elevator Action...DEATH PARADE!

Square Enix, you&#039;ve done it again.</description>
		<content:encoded><![CDATA[<p>Elevator Action&#8230;DEATH PARADE!</p>
<p>Square Enix, you&#8217;ve done it again.</p>
]]></content:encoded>
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		<title>By: James A. Calwell III</title>
		<link>http://www.siliconera.com/2008/09/30/elevator-action-returns-to-arcades-as-a-light-gun-game/comment-page-1/#comment-557130</link>
		<dc:creator>James A. Calwell III</dc:creator>
		<pubDate>Tue, 30 Sep 2008 16:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=18261#comment-557130</guid>
		<description>I liked &lt;i&gt;Elevator Action Returns&lt;/i&gt;, so I&#039;m really interested to see how this is supposed to work.  If only they could cross it with something like &lt;i&gt;Police 911&lt;/i&gt;&#039;s motion sensors to hide behind the panels.  That would really be interesting, if not limited in application.

I also find it interesting how they&#039;re taking the &quot;elevator&quot; concept literally in this game since none of the elevators in the past games actually had sliding doors.</description>
		<content:encoded><![CDATA[<p>I liked <i>Elevator Action Returns</i>, so I&#8217;m really interested to see how this is supposed to work.  If only they could cross it with something like <i>Police 911</i>&#8217;s motion sensors to hide behind the panels.  That would really be interesting, if not limited in application.</p>
<p>I also find it interesting how they&#8217;re taking the &#8220;elevator&#8221; concept literally in this game since none of the elevators in the past games actually had sliding doors.</p>
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