<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Elevator Action Returns To Arcades As A Light Gun Game</title> <atom:link href="http://www.siliconera.com/2008/09/30/elevator-action-returns-to-arcades-as-a-light-gun-game/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2008/09/30/elevator-action-returns-to-arcades-as-a-light-gun-game/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: wengus</title><link>http://www.siliconera.com/2008/09/30/elevator-action-returns-to-arcades-as-a-light-gun-game/comment-page-1/#comment-557379</link> <dc:creator>wengus</dc:creator> <pubDate>Sun, 05 Oct 2008 20:41:58 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18261#comment-557379</guid> <description>Sliding doors?Doesn&#039;t it make it a lift instead?Lift Action Death Parade?</description> <content:encoded><![CDATA[<p>Sliding doors?</p><p>Doesn&#8217;t it make it a lift instead?</p><p>Lift Action Death Parade?</p> ]]></content:encoded> </item> <item><title>By: wengus</title><link>http://www.siliconera.com/2008/09/30/elevator-action-returns-to-arcades-as-a-light-gun-game/comment-page-1/#comment-694434</link> <dc:creator>wengus</dc:creator> <pubDate>Sun, 05 Oct 2008 20:41:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18261#comment-694434</guid> <description>Sliding doors?Doesn&#039;t it make it a lift instead?Lift Action Death Parade?</description> <content:encoded><![CDATA[<p>Sliding doors?</p><p>Doesn&#8217;t it make it a lift instead?</p><p>Lift Action Death Parade?</p> ]]></content:encoded> </item> <item><title>By: geebee</title><link>http://www.siliconera.com/2008/09/30/elevator-action-returns-to-arcades-as-a-light-gun-game/comment-page-1/#comment-557150</link> <dc:creator>geebee</dc:creator> <pubDate>Tue, 30 Sep 2008 21:48:22 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18261#comment-557150</guid> <description>James, that sounds like an awesome idea.. being able to hide behind the doors/walls in the elevator would be pretty cool.</description> <content:encoded><![CDATA[<p>James, that sounds like an awesome idea.. being able to hide behind the doors/walls in the elevator would be pretty cool.</p> ]]></content:encoded> </item> <item><title>By: geebee</title><link>http://www.siliconera.com/2008/09/30/elevator-action-returns-to-arcades-as-a-light-gun-game/comment-page-1/#comment-694431</link> <dc:creator>geebee</dc:creator> <pubDate>Tue, 30 Sep 2008 21:48:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18261#comment-694431</guid> <description>James, that sounds like an awesome idea.. being able to hide behind the doors/walls in the elevator would be pretty cool.</description> <content:encoded><![CDATA[<p>James, that sounds like an awesome idea.. being able to hide behind the doors/walls in the elevator would be pretty cool.</p> ]]></content:encoded> </item> <item><title>By: Asterios</title><link>http://www.siliconera.com/2008/09/30/elevator-action-returns-to-arcades-as-a-light-gun-game/comment-page-1/#comment-557140</link> <dc:creator>Asterios</dc:creator> <pubDate>Tue, 30 Sep 2008 19:43:28 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18261#comment-557140</guid> <description>Elevator Action...DEATH PARADE!Square Enix, you&#039;ve done it again.</description> <content:encoded><![CDATA[<p>Elevator Action&#8230;DEATH PARADE!</p><p>Square Enix, you&#8217;ve done it again.</p> ]]></content:encoded> </item> <item><title>By: Asterios</title><link>http://www.siliconera.com/2008/09/30/elevator-action-returns-to-arcades-as-a-light-gun-game/comment-page-1/#comment-694432</link> <dc:creator>Asterios</dc:creator> <pubDate>Tue, 30 Sep 2008 19:43:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18261#comment-694432</guid> <description>Elevator Action...DEATH PARADE!Square Enix, you&#039;ve done it again.</description> <content:encoded><![CDATA[<p>Elevator Action&#8230;DEATH PARADE!</p><p>Square Enix, you&#8217;ve done it again.</p> ]]></content:encoded> </item> <item><title>By: James A. Calwell III</title><link>http://www.siliconera.com/2008/09/30/elevator-action-returns-to-arcades-as-a-light-gun-game/comment-page-1/#comment-557130</link> <dc:creator>James A. Calwell III</dc:creator> <pubDate>Tue, 30 Sep 2008 16:16:57 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18261#comment-557130</guid> <description>I liked &lt;i&gt;Elevator Action Returns&lt;/i&gt;, so I&#039;m really interested to see how this is supposed to work.  If only they could cross it with something like &lt;i&gt;Police 911&lt;/i&gt;&#039;s motion sensors to hide behind the panels.  That would really be interesting, if not limited in application.I also find it interesting how they&#039;re taking the &quot;elevator&quot; concept literally in this game since none of the elevators in the past games actually had sliding doors.</description> <content:encoded><![CDATA[<p>I liked <i>Elevator Action Returns</i>, so I&#8217;m really interested to see how this is supposed to work.  If only they could cross it with something like <i>Police 911</i>&#8216;s motion sensors to hide behind the panels.  That would really be interesting, if not limited in application.</p><p>I also find it interesting how they&#8217;re taking the &#8220;elevator&#8221; concept literally in this game since none of the elevators in the past games actually had sliding doors.</p> ]]></content:encoded> </item> <item><title>By: James A. Calwell III</title><link>http://www.siliconera.com/2008/09/30/elevator-action-returns-to-arcades-as-a-light-gun-game/comment-page-1/#comment-694433</link> <dc:creator>James A. Calwell III</dc:creator> <pubDate>Tue, 30 Sep 2008 16:16:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18261#comment-694433</guid> <description>I liked &lt;i&gt;Elevator Action Returns&lt;/i&gt;, so I&#039;m really interested to see how this is supposed to work.  If only they could cross it with something like &lt;i&gt;Police 911&lt;/i&gt;&#039;s motion sensors to hide behind the panels.  That would really be interesting, if not limited in application.I also find it interesting how they&#039;re taking the &quot;elevator&quot; concept literally in this game since none of the elevators in the past games actually had sliding doors.</description> <content:encoded><![CDATA[<p>I liked <i>Elevator Action Returns</i>, so I&#8217;m really interested to see how this is supposed to work.  If only they could cross it with something like <i>Police 911</i>&#8216;s motion sensors to hide behind the panels.  That would really be interesting, if not limited in application.</p><p>I also find it interesting how they&#8217;re taking the &#8220;elevator&#8221; concept literally in this game since none of the elevators in the past games actually had sliding doors.</p> ]]></content:encoded> </item> </channel> </rss>
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