<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Introducing Dinosaurs And Katakana &#8211; Siliconera&#8217;s Katakana Training Game</title> <atom:link href="http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: John H.</title><link>http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/comment-page-2/#comment-557446</link> <dc:creator>John H.</dc:creator> <pubDate>Tue, 07 Oct 2008 08:35:44 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18671#comment-557446</guid> <description>Is quite nice!  My only complaint is that I seem to run into the early game ending bug fairly consistently, all my games have finished with at least one runner still visible.</description> <content:encoded><![CDATA[<p>Is quite nice!  My only complaint is that I seem to run into the early game ending bug fairly consistently, all my games have finished with at least one runner still visible.</p> ]]></content:encoded> </item> <item><title>By: John H.</title><link>http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/comment-page-2/#comment-694691</link> <dc:creator>John H.</dc:creator> <pubDate>Tue, 07 Oct 2008 08:35:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18671#comment-694691</guid> <description>Is quite nice!  My only complaint is that I seem to run into the early game ending bug fairly consistently, all my games have finished with at least one runner still visible.</description> <content:encoded><![CDATA[<p>Is quite nice!  My only complaint is that I seem to run into the early game ending bug fairly consistently, all my games have finished with at least one runner still visible.</p> ]]></content:encoded> </item> <item><title>By: RyoRyo777</title><link>http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/comment-page-2/#comment-557391</link> <dc:creator>RyoRyo777</dc:creator> <pubDate>Mon, 06 Oct 2008 07:59:57 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18671#comment-557391</guid> <description>I had a fun time with this~</description> <content:encoded><![CDATA[<p>I had a fun time with this~</p> ]]></content:encoded> </item> <item><title>By: RyoRyo777</title><link>http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/comment-page-1/#comment-694671</link> <dc:creator>RyoRyo777</dc:creator> <pubDate>Mon, 06 Oct 2008 07:59:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18671#comment-694671</guid> <description>I had a fun time with this~</description> <content:encoded><![CDATA[<p>I had a fun time with this~</p> ]]></content:encoded> </item> <item><title>By: dwizzle13</title><link>http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/comment-page-1/#comment-557387</link> <dc:creator>dwizzle13</dc:creator> <pubDate>Mon, 06 Oct 2008 03:08:47 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18671#comment-557387</guid> <description>Hiragana would definitely be a nice addition.  I only wish the dinosaurs weren&#039;t so fast, I can&#039;t type japanese that fast even though I know it.  I could write it possibly faster...  Luckily you don&#039;t have the weird katakana in the game like Slime Forest does: it is an interesting game too.  Good thing it doesn&#039;t use kanji yet...  ^_^</description> <content:encoded><![CDATA[<p>Hiragana would definitely be a nice addition.  I only wish the dinosaurs weren&#8217;t so fast, I can&#8217;t type japanese that fast even though I know it.  I could write it possibly faster&#8230;  Luckily you don&#8217;t have the weird katakana in the game like Slime Forest does: it is an interesting game too.  Good thing it doesn&#8217;t use kanji yet&#8230;  ^_^</p> ]]></content:encoded> </item> <item><title>By: dwizzle13</title><link>http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/comment-page-1/#comment-694666</link> <dc:creator>dwizzle13</dc:creator> <pubDate>Mon, 06 Oct 2008 03:08:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18671#comment-694666</guid> <description>Hiragana would definitely be a nice addition.  I only wish the dinosaurs weren&#039;t so fast, I can&#039;t type japanese that fast even though I know it.  I could write it possibly faster...  Luckily you don&#039;t have the weird katakana in the game like Slime Forest does: it is an interesting game too.  Good thing it doesn&#039;t use kanji yet...  ^_^</description> <content:encoded><![CDATA[<p>Hiragana would definitely be a nice addition.  I only wish the dinosaurs weren&#8217;t so fast, I can&#8217;t type japanese that fast even though I know it.  I could write it possibly faster&#8230;  Luckily you don&#8217;t have the weird katakana in the game like Slime Forest does: it is an interesting game too.  Good thing it doesn&#8217;t use kanji yet&#8230;  ^_^</p> ]]></content:encoded> </item> <item><title>By: dwizzle13</title><link>http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/comment-page-1/#comment-694667</link> <dc:creator>dwizzle13</dc:creator> <pubDate>Mon, 06 Oct 2008 03:08:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18671#comment-694667</guid> <description>Hiragana would definitely be a nice addition.  I only wish the dinosaurs weren&#039;t so fast, I can&#039;t type japanese that fast even though I know it.  I could write it possibly faster...  Luckily you don&#039;t have the weird katakana in the game like Slime Forest does: it is an interesting game too.  Good thing it doesn&#039;t use kanji yet...  ^_^</description> <content:encoded><![CDATA[<p>Hiragana would definitely be a nice addition.  I only wish the dinosaurs weren&#8217;t so fast, I can&#8217;t type japanese that fast even though I know it.  I could write it possibly faster&#8230;  Luckily you don&#8217;t have the weird katakana in the game like Slime Forest does: it is an interesting game too.  Good thing it doesn&#8217;t use kanji yet&#8230;  ^_^</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/comment-page-1/#comment-557381</link> <dc:creator>Spencer</dc:creator> <pubDate>Sun, 05 Oct 2008 21:23:34 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18671#comment-557381</guid> <description>@Luke - Thanks for the feedback! The concept was trial by fire, learn by making mistakes. If you can&#039;t remember a particular katakana or type in a wrong response you get the English text as a reminder to push the association process along.Other ideas kicked around during the dev process included showing the English text during the beginning and having a status meter fade the characters out. The first delayed the rapid fire feel. The disappearing reference card was sort of phased out. These are things that might be implemented later. I guess this is sort of like an &quot;open beta&quot; rather than a final release so all and any feedback is being noted. Oh, did you check the credits :)</description> <content:encoded><![CDATA[<p>@Luke &#8211; Thanks for the feedback! The concept was trial by fire, learn by making mistakes. If you can&#8217;t remember a particular katakana or type in a wrong response you get the English text as a reminder to push the association process along.</p><p>Other ideas kicked around during the dev process included showing the English text during the beginning and having a status meter fade the characters out. The first delayed the rapid fire feel. The disappearing reference card was sort of phased out. These are things that might be implemented later. I guess this is sort of like an &#8220;open beta&#8221; rather than a final release so all and any feedback is being noted. Oh, did you check the credits :)</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/comment-page-1/#comment-694690</link> <dc:creator>Spencer</dc:creator> <pubDate>Sun, 05 Oct 2008 21:23:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18671#comment-694690</guid> <description>@Luke - Thanks for the feedback! The concept was trial by fire, learn by making mistakes. If you can&#039;t remember a particular katakana or type in a wrong response you get the English text as a reminder to push the association process along.Other ideas kicked around during the dev process included showing the English text during the beginning and having a status meter fade the characters out. The first delayed the rapid fire feel. The disappearing reference card was sort of phased out. These are things that might be implemented later. I guess this is sort of like an &quot;open beta&quot; rather than a final release so all and any feedback is being noted. Oh, did you check the credits :)</description> <content:encoded><![CDATA[<p>@Luke &#8211; Thanks for the feedback! The concept was trial by fire, learn by making mistakes. If you can&#8217;t remember a particular katakana or type in a wrong response you get the English text as a reminder to push the association process along.</p><p>Other ideas kicked around during the dev process included showing the English text during the beginning and having a status meter fade the characters out. The first delayed the rapid fire feel. The disappearing reference card was sort of phased out. These are things that might be implemented later. I guess this is sort of like an &#8220;open beta&#8221; rather than a final release so all and any feedback is being noted. Oh, did you check the credits :)</p> ]]></content:encoded> </item> <item><title>By: Luke</title><link>http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/comment-page-1/#comment-557380</link> <dc:creator>Luke</dc:creator> <pubDate>Sun, 05 Oct 2008 20:49:05 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18671#comment-557380</guid> <description>Glad you finally got it done. It&#039;s good but a bit difficult because there is no chance to learn the katakana, starting you just quickly type the english word to continue, nothing really tells or guides you to learn the things that appear so when the english isn&#039;t there, you&#039;re stick.I really like the idea, keep on at it!</description> <content:encoded><![CDATA[<p>Glad you finally got it done. It&#8217;s good but a bit difficult because there is no chance to learn the katakana, starting you just quickly type the english word to continue, nothing really tells or guides you to learn the things that appear so when the english isn&#8217;t there, you&#8217;re stick.</p><p>I really like the idea, keep on at it!</p> ]]></content:encoded> </item> <item><title>By: Luke</title><link>http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/comment-page-1/#comment-694689</link> <dc:creator>Luke</dc:creator> <pubDate>Sun, 05 Oct 2008 20:49:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18671#comment-694689</guid> <description>Glad you finally got it done. It&#039;s good but a bit difficult because there is no chance to learn the katakana, starting you just quickly type the english word to continue, nothing really tells or guides you to learn the things that appear so when the english isn&#039;t there, you&#039;re stick.I really like the idea, keep on at it!</description> <content:encoded><![CDATA[<p>Glad you finally got it done. It&#8217;s good but a bit difficult because there is no chance to learn the katakana, starting you just quickly type the english word to continue, nothing really tells or guides you to learn the things that appear so when the english isn&#8217;t there, you&#8217;re stick.</p><p>I really like the idea, keep on at it!</p> ]]></content:encoded> </item> <item><title>By: Jenni</title><link>http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/comment-page-1/#comment-557378</link> <dc:creator>Jenni</dc:creator> <pubDate>Sun, 05 Oct 2008 19:23:49 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18671#comment-557378</guid> <description>Simply a wonderful game. I had a ball sampling it, and passed it on to all of my friends. :D</description> <content:encoded><![CDATA[<p>Simply a wonderful game. I had a ball sampling it, and passed it on to all of my friends. :D</p> ]]></content:encoded> </item> <item><title>By: Jenni</title><link>http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/comment-page-1/#comment-694688</link> <dc:creator>Jenni</dc:creator> <pubDate>Sun, 05 Oct 2008 19:23:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18671#comment-694688</guid> <description>Simply a wonderful game. I had a ball sampling it, and passed it on to all of my friends. :D</description> <content:encoded><![CDATA[<p>Simply a wonderful game. I had a ball sampling it, and passed it on to all of my friends. :D</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/comment-page-1/#comment-557377</link> <dc:creator>Spencer</dc:creator> <pubDate>Sun, 05 Oct 2008 19:14:48 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18671#comment-557377</guid> <description>Thanks for the feedback everyone. :) I didn&#039;t notice the ghosting runners when I was testing it. I&#039;ll need to prune the game again, but I don&#039;t want to post any changes until this contest ends to be fair to all of the people who have been playing the game.Aoshi00 and Ash are really killing the scoring system. I didn&#039;t think anyone would get that high a score so quickly! Dinosaurs and Katakana chains points with each successive dinosaur (i.e. the second dino in a row gives more points than the first) and then you get a combo bonus on top of that.</description> <content:encoded><![CDATA[<p>Thanks for the feedback everyone. :) I didn&#8217;t notice the ghosting runners when I was testing it. I&#8217;ll need to prune the game again, but I don&#8217;t want to post any changes until this contest ends to be fair to all of the people who have been playing the game.</p><p>Aoshi00 and Ash are really killing the scoring system. I didn&#8217;t think anyone would get that high a score so quickly! Dinosaurs and Katakana chains points with each successive dinosaur (i.e. the second dino in a row gives more points than the first) and then you get a combo bonus on top of that.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2008/10/04/introducing-dinosaurs-and-katakana-siliconeras-katakana-training-game/comment-page-1/#comment-694687</link> <dc:creator>Spencer</dc:creator> <pubDate>Sun, 05 Oct 2008 19:14:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18671#comment-694687</guid> <description>Thanks for the feedback everyone. :) I didn&#039;t notice the ghosting runners when I was testing it. I&#039;ll need to prune the game again, but I don&#039;t want to post any changes until this contest ends to be fair to all of the people who have been playing the game.Aoshi00 and Ash are really killing the scoring system. I didn&#039;t think anyone would get that high a score so quickly! Dinosaurs and Katakana chains points with each successive dinosaur (i.e. the second dino in a row gives more points than the first) and then you get a combo bonus on top of that.</description> <content:encoded><![CDATA[<p>Thanks for the feedback everyone. :) I didn&#8217;t notice the ghosting runners when I was testing it. I&#8217;ll need to prune the game again, but I don&#8217;t want to post any changes until this contest ends to be fair to all of the people who have been playing the game.</p><p>Aoshi00 and Ash are really killing the scoring system. I didn&#8217;t think anyone would get that high a score so quickly! Dinosaurs and Katakana chains points with each successive dinosaur (i.e. the second dino in a row gives more points than the first) and then you get a combo bonus on top of that.</p> ]]></content:encoded> </item> </channel> </rss>
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