<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Metal Slug 7, Space Invaders Extreme, And The First DS To Xbox Live Arcade Ports</title> <atom:link href="http://www.siliconera.com/2008/10/09/metal-slug-7-space-invaders-extreme-and-the-first-ds-to-xbox-live-arcade-ports/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2008/10/09/metal-slug-7-space-invaders-extreme-and-the-first-ds-to-xbox-live-arcade-ports/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: jarrod</title><link>http://www.siliconera.com/2008/10/09/metal-slug-7-space-invaders-extreme-and-the-first-ds-to-xbox-live-arcade-ports/comment-page-1/#comment-557599</link> <dc:creator>jarrod</dc:creator> <pubDate>Fri, 10 Oct 2008 17:14:39 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18923#comment-557599</guid> <description>@lostinblueMaybe the 40MB limit?  How big is the DS ROM again?Honestly, Wiiware seems to be getting the bulk of JP developer from about everyone but SNK (and IREM) so far...</description> <content:encoded><![CDATA[<p>@lostinblue</p><p>Maybe the 40MB limit?  How big is the DS ROM again?</p><p>Honestly, Wiiware seems to be getting the bulk of JP developer from about everyone but SNK (and IREM) so far&#8230;</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2008/10/09/metal-slug-7-space-invaders-extreme-and-the-first-ds-to-xbox-live-arcade-ports/comment-page-1/#comment-694877</link> <dc:creator>Anonymous</dc:creator> <pubDate>Fri, 10 Oct 2008 17:14:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18923#comment-694877</guid> <description>@lostinblueMaybe the 40MB limit?  How big is the DS ROM again?Honestly, Wiiware seems to be getting the bulk of JP developer from about everyone but SNK (and IREM) so far...</description> <content:encoded><![CDATA[<p>@lostinblue</p><p>Maybe the 40MB limit?  How big is the DS ROM again?</p><p>Honestly, Wiiware seems to be getting the bulk of JP developer from about everyone but SNK (and IREM) so far&#8230;</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2008/10/09/metal-slug-7-space-invaders-extreme-and-the-first-ds-to-xbox-live-arcade-ports/comment-page-1/#comment-694878</link> <dc:creator>Anonymous</dc:creator> <pubDate>Fri, 10 Oct 2008 17:14:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18923#comment-694878</guid> <description>@lostinblueMaybe the 40MB limit?  How big is the DS ROM again?Honestly, Wiiware seems to be getting the bulk of JP developer from about everyone but SNK (and IREM) so far...</description> <content:encoded><![CDATA[<p>@lostinblue</p><p>Maybe the 40MB limit?  How big is the DS ROM again?</p><p>Honestly, Wiiware seems to be getting the bulk of JP developer from about everyone but SNK (and IREM) so far&#8230;</p> ]]></content:encoded> </item> <item><title>By: lostinblue</title><link>http://www.siliconera.com/2008/10/09/metal-slug-7-space-invaders-extreme-and-the-first-ds-to-xbox-live-arcade-ports/comment-page-1/#comment-557573</link> <dc:creator>lostinblue</dc:creator> <pubDate>Fri, 10 Oct 2008 02:15:28 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18923#comment-557573</guid> <description>why can&#039;t they support wiiware as well?</description> <content:encoded><![CDATA[<p>why can&#8217;t they support wiiware as well?</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2008/10/09/metal-slug-7-space-invaders-extreme-and-the-first-ds-to-xbox-live-arcade-ports/comment-page-1/#comment-694885</link> <dc:creator>Anonymous</dc:creator> <pubDate>Fri, 10 Oct 2008 02:15:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18923#comment-694885</guid> <description>why can&#039;t they support wiiware as well?</description> <content:encoded><![CDATA[<p>why can&#8217;t they support wiiware as well?</p> ]]></content:encoded> </item> <item><title>By: Daizyujin</title><link>http://www.siliconera.com/2008/10/09/metal-slug-7-space-invaders-extreme-and-the-first-ds-to-xbox-live-arcade-ports/comment-page-1/#comment-557571</link> <dc:creator>Daizyujin</dc:creator> <pubDate>Fri, 10 Oct 2008 02:10:15 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18923#comment-557571</guid> <description>I was very upset about Metal Slug 7 going portable but I got over it.  What I could not get over once I got the games in my hands is the lack of a 2 player mode.  Hopefully this huge oversight is corrected in the XBLA version.  It just doesn&#039;t seem right having Metal Slug with no co-op play.  Like grilled cheese without the bread.</description> <content:encoded><![CDATA[<p>I was very upset about Metal Slug 7 going portable but I got over it.  What I could not get over once I got the games in my hands is the lack of a 2 player mode.  Hopefully this huge oversight is corrected in the XBLA version.  It just doesn&#8217;t seem right having Metal Slug with no co-op play.  Like grilled cheese without the bread.</p> ]]></content:encoded> </item> <item><title>By: daizyujin</title><link>http://www.siliconera.com/2008/10/09/metal-slug-7-space-invaders-extreme-and-the-first-ds-to-xbox-live-arcade-ports/comment-page-1/#comment-694883</link> <dc:creator>daizyujin</dc:creator> <pubDate>Fri, 10 Oct 2008 02:10:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18923#comment-694883</guid> <description>I was very upset about Metal Slug 7 going portable but I got over it.  What I could not get over once I got the games in my hands is the lack of a 2 player mode.  Hopefully this huge oversight is corrected in the XBLA version.  It just doesn&#039;t seem right having Metal Slug with no co-op play.  Like grilled cheese without the bread.</description> <content:encoded><![CDATA[<p>I was very upset about Metal Slug 7 going portable but I got over it.  What I could not get over once I got the games in my hands is the lack of a 2 player mode.  Hopefully this huge oversight is corrected in the XBLA version.  It just doesn&#8217;t seem right having Metal Slug with no co-op play.  Like grilled cheese without the bread.</p> ]]></content:encoded> </item> <item><title>By: daizyujin</title><link>http://www.siliconera.com/2008/10/09/metal-slug-7-space-invaders-extreme-and-the-first-ds-to-xbox-live-arcade-ports/comment-page-1/#comment-694884</link> <dc:creator>daizyujin</dc:creator> <pubDate>Fri, 10 Oct 2008 02:10:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18923#comment-694884</guid> <description>I was very upset about Metal Slug 7 going portable but I got over it.  What I could not get over once I got the games in my hands is the lack of a 2 player mode.  Hopefully this huge oversight is corrected in the XBLA version.  It just doesn&#039;t seem right having Metal Slug with no co-op play.  Like grilled cheese without the bread.</description> <content:encoded><![CDATA[<p>I was very upset about Metal Slug 7 going portable but I got over it.  What I could not get over once I got the games in my hands is the lack of a 2 player mode.  Hopefully this huge oversight is corrected in the XBLA version.  It just doesn&#8217;t seem right having Metal Slug with no co-op play.  Like grilled cheese without the bread.</p> ]]></content:encoded> </item> <item><title>By: thaKingRocka</title><link>http://www.siliconera.com/2008/10/09/metal-slug-7-space-invaders-extreme-and-the-first-ds-to-xbox-live-arcade-ports/comment-page-1/#comment-557558</link> <dc:creator>thaKingRocka</dc:creator> <pubDate>Thu, 09 Oct 2008 21:16:13 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18923#comment-557558</guid> <description>the r-type collection is the only ps1 game i bought from the US psn. now, i am tempted to buy it yet again.</description> <content:encoded><![CDATA[<p>the r-type collection is the only ps1 game i bought from the US psn. now, i am tempted to buy it yet again.</p> ]]></content:encoded> </item> <item><title>By: thaKingRocka</title><link>http://www.siliconera.com/2008/10/09/metal-slug-7-space-invaders-extreme-and-the-first-ds-to-xbox-live-arcade-ports/comment-page-1/#comment-694881</link> <dc:creator>thaKingRocka</dc:creator> <pubDate>Thu, 09 Oct 2008 21:16:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18923#comment-694881</guid> <description>the r-type collection is the only ps1 game i bought from the US psn. now, i am tempted to buy it yet again.</description> <content:encoded><![CDATA[<p>the r-type collection is the only ps1 game i bought from the US psn. now, i am tempted to buy it yet again.</p> ]]></content:encoded> </item> <item><title>By: thaKingRocka</title><link>http://www.siliconera.com/2008/10/09/metal-slug-7-space-invaders-extreme-and-the-first-ds-to-xbox-live-arcade-ports/comment-page-1/#comment-694882</link> <dc:creator>thaKingRocka</dc:creator> <pubDate>Thu, 09 Oct 2008 21:16:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18923#comment-694882</guid> <description>the r-type collection is the only ps1 game i bought from the US psn. now, i am tempted to buy it yet again.</description> <content:encoded><![CDATA[<p>the r-type collection is the only ps1 game i bought from the US psn. now, i am tempted to buy it yet again.</p> ]]></content:encoded> </item> <item><title>By: jarrod</title><link>http://www.siliconera.com/2008/10/09/metal-slug-7-space-invaders-extreme-and-the-first-ds-to-xbox-live-arcade-ports/comment-page-1/#comment-557552</link> <dc:creator>jarrod</dc:creator> <pubDate>Thu, 09 Oct 2008 19:24:43 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18923#comment-557552</guid> <description>Digital Eclipse is handling the Taito ports btw.  Sort of dampened my enthusiasm when i found out. :/Metal Slug 7 is awesome though, now I&#039;m glad SNK USA is dragging their feet so I don&#039;t have to buy twice.  R-Type looks seriously amazing too, but I&#039;m having trouble digging up anything on the developer (Tozai) other than they also did Lode Runner XBLA, held rights over the VC release of Spelunker, are based in the US and used to be a consulting firm(?!).  Are they affiliated with IREM?</description> <content:encoded><![CDATA[<p>Digital Eclipse is handling the Taito ports btw.  Sort of dampened my enthusiasm when i found out. :/</p><p>Metal Slug 7 is awesome though, now I&#8217;m glad SNK USA is dragging their feet so I don&#8217;t have to buy twice.  R-Type looks seriously amazing too, but I&#8217;m having trouble digging up anything on the developer (Tozai) other than they also did Lode Runner XBLA, held rights over the VC release of Spelunker, are based in the US and used to be a consulting firm(?!).  Are they affiliated with IREM?</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2008/10/09/metal-slug-7-space-invaders-extreme-and-the-first-ds-to-xbox-live-arcade-ports/comment-page-1/#comment-694879</link> <dc:creator>Anonymous</dc:creator> <pubDate>Thu, 09 Oct 2008 19:24:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18923#comment-694879</guid> <description>Digital Eclipse is handling the Taito ports btw.  Sort of dampened my enthusiasm when i found out. :/Metal Slug 7 is awesome though, now I&#039;m glad SNK USA is dragging their feet so I don&#039;t have to buy twice.  R-Type looks seriously amazing too, but I&#039;m having trouble digging up anything on the developer (Tozai) other than they also did Lode Runner XBLA, held rights over the VC release of Spelunker, are based in the US and used to be a consulting firm(?!).  Are they affiliated with IREM?</description> <content:encoded><![CDATA[<p>Digital Eclipse is handling the Taito ports btw.  Sort of dampened my enthusiasm when i found out. :/</p><p>Metal Slug 7 is awesome though, now I&#8217;m glad SNK USA is dragging their feet so I don&#8217;t have to buy twice.  R-Type looks seriously amazing too, but I&#8217;m having trouble digging up anything on the developer (Tozai) other than they also did Lode Runner XBLA, held rights over the VC release of Spelunker, are based in the US and used to be a consulting firm(?!).  Are they affiliated with IREM?</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2008/10/09/metal-slug-7-space-invaders-extreme-and-the-first-ds-to-xbox-live-arcade-ports/comment-page-1/#comment-694880</link> <dc:creator>Anonymous</dc:creator> <pubDate>Thu, 09 Oct 2008 19:24:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=18923#comment-694880</guid> <description>Digital Eclipse is handling the Taito ports btw.  Sort of dampened my enthusiasm when i found out. :/Metal Slug 7 is awesome though, now I&#039;m glad SNK USA is dragging their feet so I don&#039;t have to buy twice.  R-Type looks seriously amazing too, but I&#039;m having trouble digging up anything on the developer (Tozai) other than they also did Lode Runner XBLA, held rights over the VC release of Spelunker, are based in the US and used to be a consulting firm(?!).  Are they affiliated with IREM?</description> <content:encoded><![CDATA[<p>Digital Eclipse is handling the Taito ports btw.  Sort of dampened my enthusiasm when i found out. :/</p><p>Metal Slug 7 is awesome though, now I&#8217;m glad SNK USA is dragging their feet so I don&#8217;t have to buy twice.  R-Type looks seriously amazing too, but I&#8217;m having trouble digging up anything on the developer (Tozai) other than they also did Lode Runner XBLA, held rights over the VC release of Spelunker, are based in the US and used to be a consulting firm(?!).  Are they affiliated with IREM?</p> ]]></content:encoded> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using memcached
Page Caching using memcached (User agent is rejected)
Database Caching 5/20 queries in 0.853 seconds using memcached
Object Caching 615/619 objects using memcached
Content Delivery Network via storage.siliconera.com

Served from: www.siliconera.com @ 2012-02-12 05:21:55 -->
