<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Hands-On Tenchu 4: Shake It!</title> <atom:link href="http://www.siliconera.com/2008/10/14/tenchu-4-shake-it/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2008/10/14/tenchu-4-shake-it/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Daizyujin</title><link>http://www.siliconera.com/2008/10/14/tenchu-4-shake-it/comment-page-1/#comment-557722</link> <dc:creator>Daizyujin</dc:creator> <pubDate>Tue, 14 Oct 2008 20:54:30 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=19250#comment-557722</guid> <description>@ChowAgreed.  It reminds me of &quot;Ninja Bread Man.&quot;  LOLSeriously, motion controls are fine in some situations, especially if precise movement isn&#039;t necessary.  This though, I will have to give it a shot, but other games that have used waggle in such methods have not turned out so great.  Like I said in previous Tenchu posts, I REALLY want to like this game.  I was so let down by the DS and 360 Tenchu games.</description> <content:encoded><![CDATA[<p>@Chow</p><p>Agreed.  It reminds me of &#8220;Ninja Bread Man.&#8221;  LOL</p><p>Seriously, motion controls are fine in some situations, especially if precise movement isn&#8217;t necessary.  This though, I will have to give it a shot, but other games that have used waggle in such methods have not turned out so great.  Like I said in previous Tenchu posts, I REALLY want to like this game.  I was so let down by the DS and 360 Tenchu games.</p> ]]></content:encoded> </item> <item><title>By: daizyujin</title><link>http://www.siliconera.com/2008/10/14/tenchu-4-shake-it/comment-page-1/#comment-695046</link> <dc:creator>daizyujin</dc:creator> <pubDate>Tue, 14 Oct 2008 20:54:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=19250#comment-695046</guid> <description>@ChowAgreed.  It reminds me of &quot;Ninja Bread Man.&quot;  LOLSeriously, motion controls are fine in some situations, especially if precise movement isn&#039;t necessary.  This though, I will have to give it a shot, but other games that have used waggle in such methods have not turned out so great.  Like I said in previous Tenchu posts, I REALLY want to like this game.  I was so let down by the DS and 360 Tenchu games.</description> <content:encoded><![CDATA[<p>@Chow</p><p>Agreed.  It reminds me of &#8220;Ninja Bread Man.&#8221;  LOL</p><p>Seriously, motion controls are fine in some situations, especially if precise movement isn&#8217;t necessary.  This though, I will have to give it a shot, but other games that have used waggle in such methods have not turned out so great.  Like I said in previous Tenchu posts, I REALLY want to like this game.  I was so let down by the DS and 360 Tenchu games.</p> ]]></content:encoded> </item> <item><title>By: daizyujin</title><link>http://www.siliconera.com/2008/10/14/tenchu-4-shake-it/comment-page-1/#comment-695047</link> <dc:creator>daizyujin</dc:creator> <pubDate>Tue, 14 Oct 2008 20:54:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=19250#comment-695047</guid> <description>@ChowAgreed.  It reminds me of &quot;Ninja Bread Man.&quot;  LOLSeriously, motion controls are fine in some situations, especially if precise movement isn&#039;t necessary.  This though, I will have to give it a shot, but other games that have used waggle in such methods have not turned out so great.  Like I said in previous Tenchu posts, I REALLY want to like this game.  I was so let down by the DS and 360 Tenchu games.</description> <content:encoded><![CDATA[<p>@Chow</p><p>Agreed.  It reminds me of &#8220;Ninja Bread Man.&#8221;  LOL</p><p>Seriously, motion controls are fine in some situations, especially if precise movement isn&#8217;t necessary.  This though, I will have to give it a shot, but other games that have used waggle in such methods have not turned out so great.  Like I said in previous Tenchu posts, I REALLY want to like this game.  I was so let down by the DS and 360 Tenchu games.</p> ]]></content:encoded> </item> <item><title>By: Chow</title><link>http://www.siliconera.com/2008/10/14/tenchu-4-shake-it/comment-page-1/#comment-557714</link> <dc:creator>Chow</dc:creator> <pubDate>Tue, 14 Oct 2008 20:10:53 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=19250#comment-557714</guid> <description>One of my most hated peeves aboue Wii games, shaking the controller to jump, is the first thing you mention.  This, followed by even more waggling to move to the side?  Aiya -__-</description> <content:encoded><![CDATA[<p>One of my most hated peeves aboue Wii games, shaking the controller to jump, is the first thing you mention.  This, followed by even more waggling to move to the side?  Aiya -__-</p> ]]></content:encoded> </item> <item><title>By: Chow</title><link>http://www.siliconera.com/2008/10/14/tenchu-4-shake-it/comment-page-1/#comment-695045</link> <dc:creator>Chow</dc:creator> <pubDate>Tue, 14 Oct 2008 20:10:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=19250#comment-695045</guid> <description>One of my most hated peeves aboue Wii games, shaking the controller to jump, is the first thing you mention.  This, followed by even more waggling to move to the side?  Aiya -__-</description> <content:encoded><![CDATA[<p>One of my most hated peeves aboue Wii games, shaking the controller to jump, is the first thing you mention.  This, followed by even more waggling to move to the side?  Aiya -__-</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2008/10/14/tenchu-4-shake-it/comment-page-1/#comment-557694</link> <dc:creator>Ishaan</dc:creator> <pubDate>Tue, 14 Oct 2008 14:29:29 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=19250#comment-557694</guid> <description>Interesting.Personally, I feel the game would feel a lot cooler if they did away with the onscreen indicators for stealth kills. They should just incorporate a wide variety of motions, link them up to several different stealth kills and let you experiment or mix and match.Tenchu seems like the perfect game for that sort of thing, too.</description> <content:encoded><![CDATA[<p>Interesting.</p><p>Personally, I feel the game would feel a lot cooler if they did away with the onscreen indicators for stealth kills. They should just incorporate a wide variety of motions, link them up to several different stealth kills and let you experiment or mix and match.</p><p>Tenchu seems like the perfect game for that sort of thing, too.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2008/10/14/tenchu-4-shake-it/comment-page-1/#comment-695044</link> <dc:creator>Ishaan</dc:creator> <pubDate>Tue, 14 Oct 2008 14:29:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=19250#comment-695044</guid> <description>Interesting.Personally, I feel the game would feel a lot cooler if they did away with the onscreen indicators for stealth kills. They should just incorporate a wide variety of motions, link them up to several different stealth kills and let you experiment or mix and match.Tenchu seems like the perfect game for that sort of thing, too.</description> <content:encoded><![CDATA[<p>Interesting.</p><p>Personally, I feel the game would feel a lot cooler if they did away with the onscreen indicators for stealth kills. They should just incorporate a wide variety of motions, link them up to several different stealth kills and let you experiment or mix and match.</p><p>Tenchu seems like the perfect game for that sort of thing, too.</p> ]]></content:encoded> </item> </channel> </rss>
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