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	<title>Comments on: Muramasa: The Demon Blade Stunning In Stills And Stunning In Motion</title>
	<atom:link href="http://www.siliconera.com/2008/10/16/muramasa-the-demon-blade-stunning-in-stills-and-stunning-in-motion/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.siliconera.com/2008/10/16/muramasa-the-demon-blade-stunning-in-stills-and-stunning-in-motion/</link>
	<description>The secret level in the world of video game news.</description>
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		<title>By: Me</title>
		<link>http://www.siliconera.com/2008/10/16/muramasa-the-demon-blade-stunning-in-stills-and-stunning-in-motion/comment-page-1/#comment-557893</link>
		<dc:creator>Me</dc:creator>
		<pubDate>Sat, 18 Oct 2008 05:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=19504#comment-557893</guid>
		<description>I was a bit iffy of this game at first, but it&#039;s lookin&#039; to be a pretty sweet game. I need to expand my Wii-library anyways.</description>
		<content:encoded><![CDATA[<p>I was a bit iffy of this game at first, but it&#8217;s lookin&#8217; to be a pretty sweet game. I need to expand my Wii-library anyways.</p>
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		<title>By: Zarathustra</title>
		<link>http://www.siliconera.com/2008/10/16/muramasa-the-demon-blade-stunning-in-stills-and-stunning-in-motion/comment-page-1/#comment-557871</link>
		<dc:creator>Zarathustra</dc:creator>
		<pubDate>Fri, 17 Oct 2008 21:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=19504#comment-557871</guid>
		<description>I let Odin Sphere frustrate me more than it should&#039;ve because, in all the hours i spent with it, i never stopped wishing it was more of an action-rpg or zelda-like, with towns, weapon/armor shops, exploration, experience points, etc. to help bolster the thin fighting mechanics and match the wonderful aesthetic.  I had my fingers crossed for this one, but it&#039;s looking like much more of a straight beat-em-up (and going by the stuff atop the screen, it looks to have health-upgrades)...  can you confirm this?  Nothing i&#039;ve read has really pinned down the system in great detail.</description>
		<content:encoded><![CDATA[<p>I let Odin Sphere frustrate me more than it should&#8217;ve because, in all the hours i spent with it, i never stopped wishing it was more of an action-rpg or zelda-like, with towns, weapon/armor shops, exploration, experience points, etc. to help bolster the thin fighting mechanics and match the wonderful aesthetic.  I had my fingers crossed for this one, but it&#8217;s looking like much more of a straight beat-em-up (and going by the stuff atop the screen, it looks to have health-upgrades)&#8230;  can you confirm this?  Nothing i&#8217;ve read has really pinned down the system in great detail.</p>
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		<title>By: Spencer</title>
		<link>http://www.siliconera.com/2008/10/16/muramasa-the-demon-blade-stunning-in-stills-and-stunning-in-motion/comment-page-1/#comment-557840</link>
		<dc:creator>Spencer</dc:creator>
		<pubDate>Fri, 17 Oct 2008 06:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=19504#comment-557840</guid>
		<description>@jeffx - A mini encyclopedia is a great idea. It&#039;s hard to get a grasp of the length since this was a ten minute timed demo, but there was a story scene with two villagers explaining their plight. I have to be honest and say I skipped past it since the clock was ticking. So there might be alternate missions or something given out by people.</description>
		<content:encoded><![CDATA[<p>@jeffx &#8211; A mini encyclopedia is a great idea. It&#8217;s hard to get a grasp of the length since this was a ten minute timed demo, but there was a story scene with two villagers explaining their plight. I have to be honest and say I skipped past it since the clock was ticking. So there might be alternate missions or something given out by people.</p>
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		<title>By: jeffx</title>
		<link>http://www.siliconera.com/2008/10/16/muramasa-the-demon-blade-stunning-in-stills-and-stunning-in-motion/comment-page-1/#comment-557837</link>
		<dc:creator>jeffx</dc:creator>
		<pubDate>Fri, 17 Oct 2008 04:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=19504#comment-557837</guid>
		<description>Regarding yokai and tengu: What XSeed _could_ do is stick in some sort of mini-encyclopedia or at least glossary, so not only would players enjoy the game in its intended form, but they&#039;d also learn new stuff at the same time! Learning is good!!!

At this point my only concern is the length of the game. Odin Sphere was great in that aspect. Since you seem to hint that this is a straight-forward platformer / beat&#039;em&#039;up, it&#039;s probably not that long of a game. I&#039;d like to know what the it offers outside of the action sequences.</description>
		<content:encoded><![CDATA[<p>Regarding yokai and tengu: What XSeed _could_ do is stick in some sort of mini-encyclopedia or at least glossary, so not only would players enjoy the game in its intended form, but they&#8217;d also learn new stuff at the same time! Learning is good!!!</p>
<p>At this point my only concern is the length of the game. Odin Sphere was great in that aspect. Since you seem to hint that this is a straight-forward platformer / beat&#8217;em&#8217;up, it&#8217;s probably not that long of a game. I&#8217;d like to know what the it offers outside of the action sequences.</p>
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