<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Sega Expands Wi-Fi Features For Mystery Dungeon: Shiren The Wanderer DS 2</title> <atom:link href="http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Lord Gek</title><link>http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/comment-page-1/#comment-560611</link> <dc:creator>Lord Gek</dc:creator> <pubDate>Tue, 16 Dec 2008 15:31:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21098#comment-560611</guid> <description>While I can&#039;t say I get the Wi-Fi aspect of these &quot;Training Dungeons&quot;, I&#039;ve had a lot of fun feature so far in Shiren DS 2.  I think this can be seen best as a weird hybrid of the Shiren DS 1 rescue system and a hardcore solo challenge.  Here&#039;s how it works, you talk with this old man and make a bid on how deep you can make it  (minimum of 5th level) in any of the dungeons you&#039;ve gained access to so far with a completely naked character level 1 start.  If you can make it to the stairs of the bid on level in the dungeon you&#039;ve chosen you&#039;re warped out and granted a fixed prize based on the difficulty of the endeavor (good stuff like Herbs of Reincarnation or Angel Seeds to name a few).  So it is really a lot like a self prescribed rescue run without all of the needing to find somebody to rescue and then HOPING you don&#039;t end up with a small rice ball as your reward.</description> <content:encoded><![CDATA[<p>While I can&#8217;t say I get the Wi-Fi aspect of these &#8220;Training Dungeons&#8221;, I&#8217;ve had a lot of fun feature so far in Shiren DS 2.  I think this can be seen best as a weird hybrid of the Shiren DS 1 rescue system and a hardcore solo challenge.  Here&#8217;s how it works, you talk with this old man and make a bid on how deep you can make it  (minimum of 5th level) in any of the dungeons you&#8217;ve gained access to so far with a completely naked character level 1 start.  If you can make it to the stairs of the bid on level in the dungeon you&#8217;ve chosen you&#8217;re warped out and granted a fixed prize based on the difficulty of the endeavor (good stuff like Herbs of Reincarnation or Angel Seeds to name a few).  So it is really a lot like a self prescribed rescue run without all of the needing to find somebody to rescue and then HOPING you don&#8217;t end up with a small rice ball as your reward.</p> ]]></content:encoded> </item> <item><title>By: Lord Gek</title><link>http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/comment-page-1/#comment-695915</link> <dc:creator>Lord Gek</dc:creator> <pubDate>Tue, 16 Dec 2008 15:31:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21098#comment-695915</guid> <description>While I can&#039;t say I get the Wi-Fi aspect of these &quot;Training Dungeons&quot;, I&#039;ve had a lot of fun feature so far in Shiren DS 2.  I think this can be seen best as a weird hybrid of the Shiren DS 1 rescue system and a hardcore solo challenge.  Here&#039;s how it works, you talk with this old man and make a bid on how deep you can make it  (minimum of 5th level) in any of the dungeons you&#039;ve gained access to so far with a completely naked character level 1 start.  If you can make it to the stairs of the bid on level in the dungeon you&#039;ve chosen you&#039;re warped out and granted a fixed prize based on the difficulty of the endeavor (good stuff like Herbs of Reincarnation or Angel Seeds to name a few).  So it is really a lot like a self prescribed rescue run without all of the needing to find somebody to rescue and then HOPING you don&#039;t end up with a small rice ball as your reward.</description> <content:encoded><![CDATA[<p>While I can&#8217;t say I get the Wi-Fi aspect of these &#8220;Training Dungeons&#8221;, I&#8217;ve had a lot of fun feature so far in Shiren DS 2.  I think this can be seen best as a weird hybrid of the Shiren DS 1 rescue system and a hardcore solo challenge.  Here&#8217;s how it works, you talk with this old man and make a bid on how deep you can make it  (minimum of 5th level) in any of the dungeons you&#8217;ve gained access to so far with a completely naked character level 1 start.  If you can make it to the stairs of the bid on level in the dungeon you&#8217;ve chosen you&#8217;re warped out and granted a fixed prize based on the difficulty of the endeavor (good stuff like Herbs of Reincarnation or Angel Seeds to name a few).  So it is really a lot like a self prescribed rescue run without all of the needing to find somebody to rescue and then HOPING you don&#8217;t end up with a small rice ball as your reward.</p> ]]></content:encoded> </item> <item><title>By: Joanna</title><link>http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/comment-page-1/#comment-559023</link> <dc:creator>Joanna</dc:creator> <pubDate>Wed, 12 Nov 2008 02:56:58 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21098#comment-559023</guid> <description>anything with pokemon in the name sells, so that&#039;s not surprising. But you never know, Sega just might localize Shiren 2. As with World Destruction, it was pretty hush hush for awhile and then Sega announces out of nowhere that it is coming stateside. And I really was surprised, it didn&#039;t seem like they would localize it.</description> <content:encoded><![CDATA[<p>anything with pokemon in the name sells, so that&#8217;s not surprising. But you never know, Sega just might localize Shiren 2. As with World Destruction, it was pretty hush hush for awhile and then Sega announces out of nowhere that it is coming stateside. And I really was surprised, it didn&#8217;t seem like they would localize it.</p> ]]></content:encoded> </item> <item><title>By: Joanna</title><link>http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/comment-page-1/#comment-695913</link> <dc:creator>Joanna</dc:creator> <pubDate>Wed, 12 Nov 2008 02:56:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21098#comment-695913</guid> <description>anything with pokemon in the name sells, so that&#039;s not surprising. But you never know, Sega just might localize Shiren 2. As with World Destruction, it was pretty hush hush for awhile and then Sega announces out of nowhere that it is coming stateside. And I really was surprised, it didn&#039;t seem like they would localize it.</description> <content:encoded><![CDATA[<p>anything with pokemon in the name sells, so that&#8217;s not surprising. But you never know, Sega just might localize Shiren 2. As with World Destruction, it was pretty hush hush for awhile and then Sega announces out of nowhere that it is coming stateside. And I really was surprised, it didn&#8217;t seem like they would localize it.</p> ]]></content:encoded> </item> <item><title>By: jarrod</title><link>http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/comment-page-1/#comment-558890</link> <dc:creator>jarrod</dc:creator> <pubDate>Sun, 09 Nov 2008 06:01:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21098#comment-558890</guid> <description>I&#039;ve heard Shiren US sold over 100k, which can&#039;t have been too bad?  I dunno, maybe Sega saw sales of the Pokemon Dungeon titles and had unrealistic expectations going in?</description> <content:encoded><![CDATA[<p>I&#8217;ve heard Shiren US sold over 100k, which can&#8217;t have been too bad?  I dunno, maybe Sega saw sales of the Pokemon Dungeon titles and had unrealistic expectations going in?</p> ]]></content:encoded> </item> <item><title>By: Anonymous</title><link>http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/comment-page-1/#comment-695920</link> <dc:creator>Anonymous</dc:creator> <pubDate>Sun, 09 Nov 2008 06:01:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21098#comment-695920</guid> <description>I&#039;ve heard Shiren US sold over 100k, which can&#039;t have been too bad?  I dunno, maybe Sega saw sales of the Pokemon Dungeon titles and had unrealistic expectations going in?</description> <content:encoded><![CDATA[<p>I&#8217;ve heard Shiren US sold over 100k, which can&#8217;t have been too bad?  I dunno, maybe Sega saw sales of the Pokemon Dungeon titles and had unrealistic expectations going in?</p> ]]></content:encoded> </item> <item><title>By: Joanna</title><link>http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/comment-page-1/#comment-558831</link> <dc:creator>Joanna</dc:creator> <pubDate>Sat, 08 Nov 2008 01:01:46 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21098#comment-558831</guid> <description>@John: Well seeing how many RPGs are getting localized, the genre must be getting at least decent sales figures. Rogue-likes are a more niche genre. =(</description> <content:encoded><![CDATA[<p>@John: Well seeing how many RPGs are getting localized, the genre must be getting at least decent sales figures. Rogue-likes are a more niche genre. =(</p> ]]></content:encoded> </item> <item><title>By: Joanna</title><link>http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/comment-page-1/#comment-695914</link> <dc:creator>Joanna</dc:creator> <pubDate>Sat, 08 Nov 2008 01:01:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21098#comment-695914</guid> <description>@John: Well seeing how many RPGs are getting localized, the genre must be getting at least decent sales figures. Rogue-likes are a more niche genre. =(</description> <content:encoded><![CDATA[<p>@John: Well seeing how many RPGs are getting localized, the genre must be getting at least decent sales figures. Rogue-likes are a more niche genre. =(</p> ]]></content:encoded> </item> <item><title>By: John H.</title><link>http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/comment-page-1/#comment-558725</link> <dc:creator>John H.</dc:creator> <pubDate>Thu, 06 Nov 2008 12:38:55 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21098#comment-558725</guid> <description>Someone explain to me how Sega has higher hopes for Phantasy Star Universe than Shiren.</description> <content:encoded><![CDATA[<p>Someone explain to me how Sega has higher hopes for Phantasy Star Universe than Shiren.</p> ]]></content:encoded> </item> <item><title>By: John H.</title><link>http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/comment-page-1/#comment-695916</link> <dc:creator>John H.</dc:creator> <pubDate>Thu, 06 Nov 2008 12:38:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21098#comment-695916</guid> <description>Someone explain to me how Sega has higher hopes for Phantasy Star Universe than Shiren.</description> <content:encoded><![CDATA[<p>Someone explain to me how Sega has higher hopes for Phantasy Star Universe than Shiren.</p> ]]></content:encoded> </item> <item><title>By: crow</title><link>http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/comment-page-1/#comment-558722</link> <dc:creator>crow</dc:creator> <pubDate>Thu, 06 Nov 2008 10:22:42 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21098#comment-558722</guid> <description>Spencer, I did some more sniffing around and found a Japanese TGS report that mentions the new dungeon exchange feature. I still can&#039;t say I understand it completely, but it seems they&#039;re saying it&#039;ll work something like this:After you clear a dungeon, you can send data to a friend (or competitor!) that will provide them with the same dungeon layout and item placement, challenging them to clear it or getting advice on how to handle it better. This makes it sound a lot like the current rescue runs, where every rescuer sees the same layouts and item drops. Actually, I was hoping for some kind of dungeon creation feature, but that may be unrealistic.I should probably stop speculating on this and just wait until next week!</description> <content:encoded><![CDATA[<p>Spencer, I did some more sniffing around and found a Japanese TGS report that mentions the new dungeon exchange feature. I still can&#8217;t say I understand it completely, but it seems they&#8217;re saying it&#8217;ll work something like this:</p><p>After you clear a dungeon, you can send data to a friend (or competitor!) that will provide them with the same dungeon layout and item placement, challenging them to clear it or getting advice on how to handle it better. This makes it sound a lot like the current rescue runs, where every rescuer sees the same layouts and item drops. Actually, I was hoping for some kind of dungeon creation feature, but that may be unrealistic.</p><p>I should probably stop speculating on this and just wait until next week!</p> ]]></content:encoded> </item> <item><title>By: crow</title><link>http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/comment-page-1/#comment-695917</link> <dc:creator>crow</dc:creator> <pubDate>Thu, 06 Nov 2008 10:22:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21098#comment-695917</guid> <description>Spencer, I did some more sniffing around and found a Japanese TGS report that mentions the new dungeon exchange feature. I still can&#039;t say I understand it completely, but it seems they&#039;re saying it&#039;ll work something like this:After you clear a dungeon, you can send data to a friend (or competitor!) that will provide them with the same dungeon layout and item placement, challenging them to clear it or getting advice on how to handle it better. This makes it sound a lot like the current rescue runs, where every rescuer sees the same layouts and item drops. Actually, I was hoping for some kind of dungeon creation feature, but that may be unrealistic.I should probably stop speculating on this and just wait until next week!</description> <content:encoded><![CDATA[<p>Spencer, I did some more sniffing around and found a Japanese TGS report that mentions the new dungeon exchange feature. I still can&#8217;t say I understand it completely, but it seems they&#8217;re saying it&#8217;ll work something like this:</p><p>After you clear a dungeon, you can send data to a friend (or competitor!) that will provide them with the same dungeon layout and item placement, challenging them to clear it or getting advice on how to handle it better. This makes it sound a lot like the current rescue runs, where every rescuer sees the same layouts and item drops. Actually, I was hoping for some kind of dungeon creation feature, but that may be unrealistic.</p><p>I should probably stop speculating on this and just wait until next week!</p> ]]></content:encoded> </item> <item><title>By: R</title><link>http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/comment-page-1/#comment-558715</link> <dc:creator>R</dc:creator> <pubDate>Thu, 06 Nov 2008 02:57:58 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21098#comment-558715</guid> <description>I wish this had furigana. I&#039;m thinking of importing anyway, because...well, you know the sales numbers. Even companies like XSEED have already stated disinterest in localizing Shiren because of them. :&lt;</description> <content:encoded><![CDATA[<p>I wish this had furigana. I&#8217;m thinking of importing anyway, because&#8230;well, you know the sales numbers. Even companies like XSEED have already stated disinterest in localizing Shiren because of them. :&lt;</p> ]]></content:encoded> </item> <item><title>By: honorless</title><link>http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/comment-page-1/#comment-695918</link> <dc:creator>honorless</dc:creator> <pubDate>Thu, 06 Nov 2008 02:57:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21098#comment-695918</guid> <description>I wish this had furigana. I&#039;m thinking of importing anyway, because...well, you know the sales numbers. Even companies like XSEED have already stated disinterest in localizing Shiren because of them. :&lt;</description> <content:encoded><![CDATA[<p>I wish this had furigana. I&#8217;m thinking of importing anyway, because&#8230;well, you know the sales numbers. Even companies like XSEED have already stated disinterest in localizing Shiren because of them. :&lt;</p> ]]></content:encoded> </item> <item><title>By: jeffx</title><link>http://www.siliconera.com/2008/11/05/sega-expands-wi-fi-features-for-mystery-dungeon-shiren-the-wanderer-ds-2/comment-page-1/#comment-558679</link> <dc:creator>jeffx</dc:creator> <pubDate>Wed, 05 Nov 2008 19:24:47 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21098#comment-558679</guid> <description>I&#039;d rather have Wii Shiren than this, but beggars can&#039;t choose.</description> <content:encoded><![CDATA[<p>I&#8217;d rather have Wii Shiren than this, but beggars can&#8217;t choose.</p> ]]></content:encoded> </item> </channel> </rss>
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