Last Bullet Is One Part Story, One Part Sniper Shooter

By Spencer . November 7, 2008 . 6:39pm

Last Bullet Is One Part Story, One Part Sniper ShooterBy day Karin is a regular college freshman, at night she’s a an assassin with a sniper rifle. That kind of skeleton plot is probably sufficient for a touch screen sniper game, but you’re going to delve into Karin’s life in Last Bullet. In the adventure part you push the story forward by picking dialogue choices and search for information on your next target.

 

When you find your mark the touch screen becomes the scope and the top screen shows the surrounding area. Shooting should be easy, but snipers run into all kinds of disturbing conditions. Innocent bystanders, shaky hands, and bad weather are some of the distractions that make touch screen sniping so difficult.

 

Furyu plans to release Last Bullet on the Nintendo DS in Japan this spring. You may not recognize the developer since they mostly worked on cell phone games. Not really sure if this will affect chances for an international release because there are plenty of companies picking up and localizing games these days.

 

Images courtesy of Famitsu / Furyu.


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  • http://www.siliconera.com Ishaan

    I e-mailed XSEED about this game yesterday. Hopefully, they’ll be keeping an eye on it. It seems right up their alley. (To be honest, I was very surprised to see Ignition pick up Lux Pain)

  • http://flamewaradvance.blogspot.com Ishaan

    I e-mailed XSEED about this game yesterday. Hopefully, they’ll be keeping an eye on it. It seems right up their alley. (To be honest, I was very surprised to see Ignition pick up Lux Pain)

  • Keriaku

    Is it a ‘visual novel’ like sniper game? (Like Time Hollow I guess?) If so I’m very interested :D

  • Keriaku

    Is it a ‘visual novel’ like sniper game? (Like Time Hollow I guess?) If so I’m very interested :D

  • Chow

    Strange. You’d figure the “full screen” should be on the bottom, and the sight should be on the top though. It’d be weird trying to control the sight on the bottom screen while you’re touching it, unless the “full” bottom screen is stationary and the sight is movable that way. Of course, I’m assuming the movement of the stylus affects the swivel of the sight.

    I’d like to see this localized, but I’m thinking the idea of the game is either too violent or too terrorist.

  • Chow

    Strange. You’d figure the “full screen” should be on the bottom, and the sight should be on the top though. It’d be weird trying to control the sight on the bottom screen while you’re touching it, unless the “full” bottom screen is stationary and the sight is movable that way. Of course, I’m assuming the movement of the stylus affects the swivel of the sight.

    I’d like to see this localized, but I’m thinking the idea of the game is either too violent or too terrorist.

  • Aoshi00

    Sniping for a headshot is always satisfying in games, if they let us blow up any heads here.. I really like the char design, very unique, this will be on my radar.

  • Aoshi00

    Sniping for a headshot is always satisfying in games, if they let us blow up any heads here.. I really like the char design, very unique, this will be on my radar.

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