Generic Quests Tied To Destiny Links

By Spencer . November 11, 2008 . 11:38am

Generic Quests Tied To Destiny Links Destiny Links is a long way from release in Japan so Namco Bandai can take their sweet time explaining what you actually do in the game. Finally, we have a look the quest system. There are three kinds of quests in Destiny Links: slaying ferocious monsters, fetching items, and gathering information. OK, Destiny Links doesn’t seem different from other action RPGs here. An item synthesis system might separate Destiny Links from the rest of the pack, but it still looks like the key feature in Destiny Links is local and online multiplayer over Nintendo Wi-Fi.

 

Actually, that’s the main reason why I’m following Destiny Links. If the co-op play is anything like Soma Bringer or From the Abyss over Nintendo Wi-Fi Destiny Links is worth watching.

 

Images courtesy of Namco Bandai.


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  • Lucky

    Item (Namely weapon/armor) synthesis would be awesome.

  • Lucky

    Item (Namely weapon/armor) synthesis would be awesome.

  • Dangalf

    I agree that WiFi multiplayer would rock — but fetch quests? It seems disappointing somehow that a game designer would sit down to brainstorm for engaging and fun gameplay mechanics, and somehow decide that fetch quests meet those criteria.

    As a veteran gamer who has played hundreds of games over the decades and now has a career, family, etc. to balance, I find that I am extremely choosey with my free time and only play games that offer something new, fresh and exciting. It seems like there used to be a lot more unique game experiences availiable, and that nowadays there is an over-reliance on recycled mechanics.

    Nothing turns me away from a game faster than cookie-cutter gameplay, and I’m surprised that it happens as frequently as it does.

    Just my opinion!!

  • Dangalf

    I agree that WiFi multiplayer would rock — but fetch quests? It seems disappointing somehow that a game designer would sit down to brainstorm for engaging and fun gameplay mechanics, and somehow decide that fetch quests meet those criteria.

    As a veteran gamer who has played hundreds of games over the decades and now has a career, family, etc. to balance, I find that I am extremely choosey with my free time and only play games that offer something new, fresh and exciting. It seems like there used to be a lot more unique game experiences availiable, and that nowadays there is an over-reliance on recycled mechanics.

    Nothing turns me away from a game faster than cookie-cutter gameplay, and I’m surprised that it happens as frequently as it does.

    Just my opinion!!

  • http://www.club-penguin.org/ ClubPenguinCheats

    It seems disappointing somehow that a game designer would sit down to brainstorm for engaging and fun gameplay mechanics, and somehow decide that fetch quests meet those criteria.

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