<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Softmax Transitions To The DS, Gently Reminds Us Magna Carta 2 Still Exists</title> <atom:link href="http://www.siliconera.com/2008/11/12/softmax-transitions-to-the-ds-gently-reminds-us-magna-carta-2-still-exists/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2008/11/12/softmax-transitions-to-the-ds-gently-reminds-us-magna-carta-2-still-exists/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Nick Doerr</title><link>http://www.siliconera.com/2008/11/12/softmax-transitions-to-the-ds-gently-reminds-us-magna-carta-2-still-exists/comment-page-1/#comment-559104</link> <dc:creator>Nick Doerr</dc:creator> <pubDate>Thu, 13 Nov 2008 18:20:32 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21932#comment-559104</guid> <description>I had Magna Carta for a few weeks before eBay-ing the sucker for a 100% return. To this day, I wonder if that was the right decision.I enjoyed the storytelling. It took itself seriously without diving into ridiculousness, despite the cliches.I hated the battles. Even the Judgement Wheel or whatever from the Shadow Hearts games gave you partial damage for hitting at least one of the panels/slices/buttons/whatever, but Magna Carta was a vicious, relentless battle system of slow moving, senselessly limited fights.For example: I let a friend play one fight in an area with very underpowered enemies, thinking it&#039;d be a good way for him to learn how to time the attacks. He died. Every character died. He&#039;s good a video games --  very good. But that frustrated us both.So -- was this game good? I still don&#039;t know. And I still have my save data, just in case I want to find out someday.</description> <content:encoded><![CDATA[<p>I had Magna Carta for a few weeks before eBay-ing the sucker for a 100% return. To this day, I wonder if that was the right decision.</p><p>I enjoyed the storytelling. It took itself seriously without diving into ridiculousness, despite the cliches.</p><p>I hated the battles. Even the Judgement Wheel or whatever from the Shadow Hearts games gave you partial damage for hitting at least one of the panels/slices/buttons/whatever, but Magna Carta was a vicious, relentless battle system of slow moving, senselessly limited fights.</p><p>For example: I let a friend play one fight in an area with very underpowered enemies, thinking it&#8217;d be a good way for him to learn how to time the attacks. He died. Every character died. He&#8217;s good a video games &#8212;  very good. But that frustrated us both.</p><p>So &#8212; was this game good? I still don&#8217;t know. And I still have my save data, just in case I want to find out someday.</p> ]]></content:encoded> </item> <item><title>By: NickyD</title><link>http://www.siliconera.com/2008/11/12/softmax-transitions-to-the-ds-gently-reminds-us-magna-carta-2-still-exists/comment-page-1/#comment-696254</link> <dc:creator>NickyD</dc:creator> <pubDate>Thu, 13 Nov 2008 18:20:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21932#comment-696254</guid> <description>I had Magna Carta for a few weeks before eBay-ing the sucker for a 100% return. To this day, I wonder if that was the right decision.I enjoyed the storytelling. It took itself seriously without diving into ridiculousness, despite the cliches.I hated the battles. Even the Judgement Wheel or whatever from the Shadow Hearts games gave you partial damage for hitting at least one of the panels/slices/buttons/whatever, but Magna Carta was a vicious, relentless battle system of slow moving, senselessly limited fights.For example: I let a friend play one fight in an area with very underpowered enemies, thinking it&#039;d be a good way for him to learn how to time the attacks. He died. Every character died. He&#039;s good a video games --  very good. But that frustrated us both.So -- was this game good? I still don&#039;t know. And I still have my save data, just in case I want to find out someday.</description> <content:encoded><![CDATA[<p>I had Magna Carta for a few weeks before eBay-ing the sucker for a 100% return. To this day, I wonder if that was the right decision.</p><p>I enjoyed the storytelling. It took itself seriously without diving into ridiculousness, despite the cliches.</p><p>I hated the battles. Even the Judgement Wheel or whatever from the Shadow Hearts games gave you partial damage for hitting at least one of the panels/slices/buttons/whatever, but Magna Carta was a vicious, relentless battle system of slow moving, senselessly limited fights.</p><p>For example: I let a friend play one fight in an area with very underpowered enemies, thinking it&#8217;d be a good way for him to learn how to time the attacks. He died. Every character died. He&#8217;s good a video games &#8212;  very good. But that frustrated us both.</p><p>So &#8212; was this game good? I still don&#8217;t know. And I still have my save data, just in case I want to find out someday.</p> ]]></content:encoded> </item> <item><title>By: John H.</title><link>http://www.siliconera.com/2008/11/12/softmax-transitions-to-the-ds-gently-reminds-us-magna-carta-2-still-exists/comment-page-1/#comment-559094</link> <dc:creator>John H.</dc:creator> <pubDate>Thu, 13 Nov 2008 11:42:11 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21932#comment-559094</guid> <description>Magna Carta.  A friend had that game.  I remember looking at the cover and noticing that the breasts on the characters on the cover weren&#039;t just big, they were grotesquely large, way past the attractiveness limit.  We&#039;re talking bigger-than-her-head big.</description> <content:encoded><![CDATA[<p>Magna Carta.  A friend had that game.  I remember looking at the cover and noticing that the breasts on the characters on the cover weren&#8217;t just big, they were grotesquely large, way past the attractiveness limit.  We&#8217;re talking bigger-than-her-head big.</p> ]]></content:encoded> </item> <item><title>By: John H.</title><link>http://www.siliconera.com/2008/11/12/softmax-transitions-to-the-ds-gently-reminds-us-magna-carta-2-still-exists/comment-page-1/#comment-696255</link> <dc:creator>John H.</dc:creator> <pubDate>Thu, 13 Nov 2008 11:42:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21932#comment-696255</guid> <description>Magna Carta.  A friend had that game.  I remember looking at the cover and noticing that the breasts on the characters on the cover weren&#039;t just big, they were grotesquely large, way past the attractiveness limit.  We&#039;re talking bigger-than-her-head big.</description> <content:encoded><![CDATA[<p>Magna Carta.  A friend had that game.  I remember looking at the cover and noticing that the breasts on the characters on the cover weren&#8217;t just big, they were grotesquely large, way past the attractiveness limit.  We&#8217;re talking bigger-than-her-head big.</p> ]]></content:encoded> </item> <item><title>By: John H.</title><link>http://www.siliconera.com/2008/11/12/softmax-transitions-to-the-ds-gently-reminds-us-magna-carta-2-still-exists/comment-page-1/#comment-696256</link> <dc:creator>John H.</dc:creator> <pubDate>Thu, 13 Nov 2008 11:42:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21932#comment-696256</guid> <description>Magna Carta.  A friend had that game.  I remember looking at the cover and noticing that the breasts on the characters on the cover weren&#039;t just big, they were grotesquely large, way past the attractiveness limit.  We&#039;re talking bigger-than-her-head big.</description> <content:encoded><![CDATA[<p>Magna Carta.  A friend had that game.  I remember looking at the cover and noticing that the breasts on the characters on the cover weren&#8217;t just big, they were grotesquely large, way past the attractiveness limit.  We&#8217;re talking bigger-than-her-head big.</p> ]]></content:encoded> </item> <item><title>By: R-1</title><link>http://www.siliconera.com/2008/11/12/softmax-transitions-to-the-ds-gently-reminds-us-magna-carta-2-still-exists/comment-page-1/#comment-559067</link> <dc:creator>R-1</dc:creator> <pubDate>Thu, 13 Nov 2008 00:28:03 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21932#comment-559067</guid> <description>At least it had a higher manly men ratio to the androgynous men.A second wouldn&#039;t be bad if they take away limited enemies, make the time bar faster and make the skill learning less random.</description> <content:encoded><![CDATA[<p>At least it had a higher manly men ratio to the androgynous men.</p><p>A second wouldn&#8217;t be bad if they take away limited enemies, make the time bar faster and make the skill learning less random.</p> ]]></content:encoded> </item> <item><title>By: R-1</title><link>http://www.siliconera.com/2008/11/12/softmax-transitions-to-the-ds-gently-reminds-us-magna-carta-2-still-exists/comment-page-1/#comment-696257</link> <dc:creator>R-1</dc:creator> <pubDate>Thu, 13 Nov 2008 00:28:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21932#comment-696257</guid> <description>At least it had a higher manly men ratio to the androgynous men.A second wouldn&#039;t be bad if they take away limited enemies, make the time bar faster and make the skill learning less random.</description> <content:encoded><![CDATA[<p>At least it had a higher manly men ratio to the androgynous men.</p><p>A second wouldn&#8217;t be bad if they take away limited enemies, make the time bar faster and make the skill learning less random.</p> ]]></content:encoded> </item> <item><title>By: Freddy Stubbs</title><link>http://www.siliconera.com/2008/11/12/softmax-transitions-to-the-ds-gently-reminds-us-magna-carta-2-still-exists/comment-page-1/#comment-559066</link> <dc:creator>Freddy Stubbs</dc:creator> <pubDate>Thu, 13 Nov 2008 00:03:30 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21932#comment-559066</guid> <description>Magna Carta 2 - the game with characters so androgynous they make Nomura&#039;s designs look like a roided up FPS.</description> <content:encoded><![CDATA[<p>Magna Carta 2 &#8211; the game with characters so androgynous they make Nomura&#8217;s designs look like a roided up FPS.</p> ]]></content:encoded> </item> <item><title>By: Freddy Stubbs</title><link>http://www.siliconera.com/2008/11/12/softmax-transitions-to-the-ds-gently-reminds-us-magna-carta-2-still-exists/comment-page-1/#comment-696258</link> <dc:creator>Freddy Stubbs</dc:creator> <pubDate>Thu, 13 Nov 2008 00:03:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21932#comment-696258</guid> <description>Magna Carta 2 - the game with characters so androgynous they make Nomura&#039;s designs look like a roided up FPS.</description> <content:encoded><![CDATA[<p>Magna Carta 2 &#8211; the game with characters so androgynous they make Nomura&#8217;s designs look like a roided up FPS.</p> ]]></content:encoded> </item> <item><title>By: Freddy Stubbs</title><link>http://www.siliconera.com/2008/11/12/softmax-transitions-to-the-ds-gently-reminds-us-magna-carta-2-still-exists/comment-page-1/#comment-696259</link> <dc:creator>Freddy Stubbs</dc:creator> <pubDate>Thu, 13 Nov 2008 00:03:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=21932#comment-696259</guid> <description>Magna Carta 2 - the game with characters so androgynous they make Nomura&#039;s designs look like a roided up FPS.</description> <content:encoded><![CDATA[<p>Magna Carta 2 &#8211; the game with characters so androgynous they make Nomura&#8217;s designs look like a roided up FPS.</p> ]]></content:encoded> </item> </channel> </rss>
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