<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Everyday Shooter On PSP Looks Familiar</title> <atom:link href="http://www.siliconera.com/2008/11/25/everyday-shooter-on-psp-looks-familiar/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2008/11/25/everyday-shooter-on-psp-looks-familiar/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Angelous</title><link>http://www.siliconera.com/2008/11/25/everyday-shooter-on-psp-looks-familiar/comment-page-1/#comment-559758</link> <dc:creator>Angelous</dc:creator> <pubDate>Wed, 26 Nov 2008 12:33:38 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=22826#comment-559758</guid> <description>I remember reading somewhere that the designer, Jonathon Mak, originally designed the game with four buttons in mind for the firing. Pressing two buttons together would give the diagonal line of fire. I think he said he prefers that control setup and that the PSP is a perfect platform for the game...</description> <content:encoded><![CDATA[<p>I remember reading somewhere that the designer, Jonathon Mak, originally designed the game with four buttons in mind for the firing. Pressing two buttons together would give the diagonal line of fire. I think he said he prefers that control setup and that the PSP is a perfect platform for the game&#8230;</p> ]]></content:encoded> </item> <item><title>By: Angelous</title><link>http://www.siliconera.com/2008/11/25/everyday-shooter-on-psp-looks-familiar/comment-page-1/#comment-696709</link> <dc:creator>Angelous</dc:creator> <pubDate>Wed, 26 Nov 2008 12:33:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=22826#comment-696709</guid> <description>I remember reading somewhere that the designer, Jonathon Mak, originally designed the game with four buttons in mind for the firing. Pressing two buttons together would give the diagonal line of fire. I think he said he prefers that control setup and that the PSP is a perfect platform for the game...</description> <content:encoded><![CDATA[<p>I remember reading somewhere that the designer, Jonathon Mak, originally designed the game with four buttons in mind for the firing. Pressing two buttons together would give the diagonal line of fire. I think he said he prefers that control setup and that the PSP is a perfect platform for the game&#8230;</p> ]]></content:encoded> </item> <item><title>By: JeremyR</title><link>http://www.siliconera.com/2008/11/25/everyday-shooter-on-psp-looks-familiar/comment-page-1/#comment-559757</link> <dc:creator>JeremyR</dc:creator> <pubDate>Wed, 26 Nov 2008 10:54:16 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=22826#comment-559757</guid> <description>They actually released it (the game) in Europe/Australia. But much like Loco Roco 2, SCEA can&#039;t be bothered to release it in NA</description> <content:encoded><![CDATA[<p>They actually released it (the game) in Europe/Australia. But much like Loco Roco 2, SCEA can&#8217;t be bothered to release it in NA</p> ]]></content:encoded> </item> <item><title>By: JeremyR</title><link>http://www.siliconera.com/2008/11/25/everyday-shooter-on-psp-looks-familiar/comment-page-1/#comment-696708</link> <dc:creator>JeremyR</dc:creator> <pubDate>Wed, 26 Nov 2008 10:54:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=22826#comment-696708</guid> <description>They actually released it (the game) in Europe/Australia. But much like Loco Roco 2, SCEA can&#039;t be bothered to release it in NA</description> <content:encoded><![CDATA[<p>They actually released it (the game) in Europe/Australia. But much like Loco Roco 2, SCEA can&#8217;t be bothered to release it in NA</p> ]]></content:encoded> </item> </channel> </rss>
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