<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Siliconera Speaks Up: Job Habits</title> <atom:link href="http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: nika</title><link>http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/comment-page-1/#comment-560194</link> <dc:creator>nika</dc:creator> <pubDate>Mon, 08 Dec 2008 14:28:37 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=23409#comment-560194</guid> <description>Like scott, I prefer faster characters and spell casters (unless they cast to slow). This goes for fighting games as well, I simply can&#039;t fight with a slow character even if he/she deals tons of damage when you do hit. Slowly but securely chipping away health and finishing it off with a devastating (long range) magic attack is more my style.For FFI I used to stick with the standard fighter-thief-black mage-white mage party. but last time I took two red mages instead of the normal ones. even if they can&#039;t learn the best magic in their class, they have other points that make them more usefull.for FFX I went with Tidus, Riku, Lulu. Two fast characters and one all powerfull mage, just my thing. I hardly ever used Yuna and Kimari was completely forgotten. Same with the aeons, I almost never summoned them exept for the few cases where you had to.In disgaea I am overly reliant on mages, training them to have a reach that includes half of the battlefield and comfortably killing everything from out of a corner. Tales of series sees more mages as well, I run to the front with a fast melee attacker and letting a mage and magic swordsman attack with magic while my healer waits untill (s)he can heal and occasionally throw in another magic spell.I&#039;m wondering, I believe there are a few people here that play Valkyria Chronicles as well, what do you prefer do use? I for one love scouts and snipers, however some missions simply require you to use others (if you want to get through in one piece that is)</description> <content:encoded><![CDATA[<p>Like scott, I prefer faster characters and spell casters (unless they cast to slow). This goes for fighting games as well, I simply can&#8217;t fight with a slow character even if he/she deals tons of damage when you do hit. Slowly but securely chipping away health and finishing it off with a devastating (long range) magic attack is more my style.</p><p>For FFI I used to stick with the standard fighter-thief-black mage-white mage party. but last time I took two red mages instead of the normal ones. even if they can&#8217;t learn the best magic in their class, they have other points that make them more usefull.</p><p>for FFX I went with Tidus, Riku, Lulu. Two fast characters and one all powerfull mage, just my thing. I hardly ever used Yuna and Kimari was completely forgotten. Same with the aeons, I almost never summoned them exept for the few cases where you had to.</p><p>In disgaea I am overly reliant on mages, training them to have a reach that includes half of the battlefield and comfortably killing everything from out of a corner. Tales of series sees more mages as well, I run to the front with a fast melee attacker and letting a mage and magic swordsman attack with magic while my healer waits untill (s)he can heal and occasionally throw in another magic spell.</p><p>I&#8217;m wondering, I believe there are a few people here that play Valkyria Chronicles as well, what do you prefer do use? I for one love scouts and snipers, however some missions simply require you to use others (if you want to get through in one piece that is)</p> ]]></content:encoded> </item> <item><title>By: Nika</title><link>http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/comment-page-1/#comment-697192</link> <dc:creator>Nika</dc:creator> <pubDate>Mon, 08 Dec 2008 14:28:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=23409#comment-697192</guid> <description>Like scott, I prefer faster characters and spell casters (unless they cast to slow). This goes for fighting games as well, I simply can&#039;t fight with a slow character even if he/she deals tons of damage when you do hit. Slowly but securely chipping away health and finishing it off with a devastating (long range) magic attack is more my style.For FFI I used to stick with the standard fighter-thief-black mage-white mage party. but last time I took two red mages instead of the normal ones. even if they can&#039;t learn the best magic in their class, they have other points that make them more usefull.for FFX I went with Tidus, Riku, Lulu. Two fast characters and one all powerfull mage, just my thing. I hardly ever used Yuna and Kimari was completely forgotten. Same with the aeons, I almost never summoned them exept for the few cases where you had to.In disgaea I am overly reliant on mages, training them to have a reach that includes half of the battlefield and comfortably killing everything from out of a corner. Tales of series sees more mages as well, I run to the front with a fast melee attacker and letting a mage and magic swordsman attack with magic while my healer waits untill (s)he can heal and occasionally throw in another magic spell.I&#039;m wondering, I believe there are a few people here that play Valkyria Chronicles as well, what do you prefer do use? I for one love scouts and snipers, however some missions simply require you to use others (if you want to get through in one piece that is)</description> <content:encoded><![CDATA[<p>Like scott, I prefer faster characters and spell casters (unless they cast to slow). This goes for fighting games as well, I simply can&#8217;t fight with a slow character even if he/she deals tons of damage when you do hit. Slowly but securely chipping away health and finishing it off with a devastating (long range) magic attack is more my style.</p><p>For FFI I used to stick with the standard fighter-thief-black mage-white mage party. but last time I took two red mages instead of the normal ones. even if they can&#8217;t learn the best magic in their class, they have other points that make them more usefull.</p><p>for FFX I went with Tidus, Riku, Lulu. Two fast characters and one all powerfull mage, just my thing. I hardly ever used Yuna and Kimari was completely forgotten. Same with the aeons, I almost never summoned them exept for the few cases where you had to.</p><p>In disgaea I am overly reliant on mages, training them to have a reach that includes half of the battlefield and comfortably killing everything from out of a corner. Tales of series sees more mages as well, I run to the front with a fast melee attacker and letting a mage and magic swordsman attack with magic while my healer waits untill (s)he can heal and occasionally throw in another magic spell.</p><p>I&#8217;m wondering, I believe there are a few people here that play Valkyria Chronicles as well, what do you prefer do use? I for one love scouts and snipers, however some missions simply require you to use others (if you want to get through in one piece that is)</p> ]]></content:encoded> </item> <item><title>By: meikiyou</title><link>http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/comment-page-1/#comment-560192</link> <dc:creator>meikiyou</dc:creator> <pubDate>Mon, 08 Dec 2008 11:37:31 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=23409#comment-560192</guid> <description>black mages, ninja, summoner, samurai</description> <content:encoded><![CDATA[<p>black mages, ninja, summoner, samurai</p> ]]></content:encoded> </item> <item><title>By: meikiyou</title><link>http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/comment-page-1/#comment-697196</link> <dc:creator>meikiyou</dc:creator> <pubDate>Mon, 08 Dec 2008 11:37:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=23409#comment-697196</guid> <description>black mages, ninja, summoner, samurai</description> <content:encoded><![CDATA[<p>black mages, ninja, summoner, samurai</p> ]]></content:encoded> </item> <item><title>By: arollo</title><link>http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/comment-page-1/#comment-560191</link> <dc:creator>arollo</dc:creator> <pubDate>Mon, 08 Dec 2008 11:03:51 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=23409#comment-560191</guid> <description>I like to play with nothing but dudes with swords (and maybe a healer). I&#039;m right at the end of Star Ocean, and my entire strategy for the length of the game has been to beef up the strength stat and never, ever use MP, ever. I could lie and say that this is a challenging way to play for a veteran RPG nerd, but I just like hitting enemies with big swords. In that sense, it&#039;s the antithesis of the thinking man&#039;s strategy.And yeah, I use this general theme in most every game I play. Swords! Stat boosts! YEAH!</description> <content:encoded><![CDATA[<p>I like to play with nothing but dudes with swords (and maybe a healer). I&#8217;m right at the end of Star Ocean, and my entire strategy for the length of the game has been to beef up the strength stat and never, ever use MP, ever. I could lie and say that this is a challenging way to play for a veteran RPG nerd, but I just like hitting enemies with big swords. In that sense, it&#8217;s the antithesis of the thinking man&#8217;s strategy.</p><p>And yeah, I use this general theme in most every game I play. Swords! Stat boosts! YEAH!</p> ]]></content:encoded> </item> <item><title>By: arollo</title><link>http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/comment-page-1/#comment-697195</link> <dc:creator>arollo</dc:creator> <pubDate>Mon, 08 Dec 2008 11:03:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=23409#comment-697195</guid> <description>I like to play with nothing but dudes with swords (and maybe a healer). I&#039;m right at the end of Star Ocean, and my entire strategy for the length of the game has been to beef up the strength stat and never, ever use MP, ever. I could lie and say that this is a challenging way to play for a veteran RPG nerd, but I just like hitting enemies with big swords. In that sense, it&#039;s the antithesis of the thinking man&#039;s strategy.And yeah, I use this general theme in most every game I play. Swords! Stat boosts! YEAH!</description> <content:encoded><![CDATA[<p>I like to play with nothing but dudes with swords (and maybe a healer). I&#8217;m right at the end of Star Ocean, and my entire strategy for the length of the game has been to beef up the strength stat and never, ever use MP, ever. I could lie and say that this is a challenging way to play for a veteran RPG nerd, but I just like hitting enemies with big swords. In that sense, it&#8217;s the antithesis of the thinking man&#8217;s strategy.</p><p>And yeah, I use this general theme in most every game I play. Swords! Stat boosts! YEAH!</p> ]]></content:encoded> </item> <item><title>By: SomeDude</title><link>http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/comment-page-1/#comment-560190</link> <dc:creator>SomeDude</dc:creator> <pubDate>Mon, 08 Dec 2008 05:57:09 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=23409#comment-560190</guid> <description>Nice with the screenshot of the Calculator.  That&#039;s my class of choice. Using math to destroy your foes, now that was sweet.</description> <content:encoded><![CDATA[<p>Nice with the screenshot of the Calculator.  That&#8217;s my class of choice. Using math to destroy your foes, now that was sweet.</p> ]]></content:encoded> </item> <item><title>By: SomeDude</title><link>http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/comment-page-1/#comment-697194</link> <dc:creator>SomeDude</dc:creator> <pubDate>Mon, 08 Dec 2008 05:57:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=23409#comment-697194</guid> <description>Nice with the screenshot of the Calculator.  That&#039;s my class of choice. Using math to destroy your foes, now that was sweet.</description> <content:encoded><![CDATA[<p>Nice with the screenshot of the Calculator.  That&#8217;s my class of choice. Using math to destroy your foes, now that was sweet.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/comment-page-1/#comment-560188</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 08 Dec 2008 05:09:32 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=23409#comment-560188</guid> <description>I usually like two have at least one class that can perform multiple roles in addition to a strong magic, melee and curse/ranged class.That&#039;s why I&#039;m loving the hell out of Persona 3&#039;s party management system...even though Yukari has the best healing abilities, she&#039;s also a solid ranged attacker.</description> <content:encoded><![CDATA[<p>I usually like two have at least one class that can perform multiple roles in addition to a strong magic, melee and curse/ranged class.</p><p>That&#8217;s why I&#8217;m loving the hell out of Persona 3&#8242;s party management system&#8230;even though Yukari has the best healing abilities, she&#8217;s also a solid ranged attacker.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/comment-page-1/#comment-697193</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 08 Dec 2008 05:09:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=23409#comment-697193</guid> <description>I usually like two have at least one class that can perform multiple roles in addition to a strong magic, melee and curse/ranged class.That&#039;s why I&#039;m loving the hell out of Persona 3&#039;s party management system...even though Yukari has the best healing abilities, she&#039;s also a solid ranged attacker.</description> <content:encoded><![CDATA[<p>I usually like two have at least one class that can perform multiple roles in addition to a strong magic, melee and curse/ranged class.</p><p>That&#8217;s why I&#8217;m loving the hell out of Persona 3&#8242;s party management system&#8230;even though Yukari has the best healing abilities, she&#8217;s also a solid ranged attacker.</p> ]]></content:encoded> </item> <item><title>By: Scott</title><link>http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/comment-page-1/#comment-560186</link> <dc:creator>Scott</dc:creator> <pubDate>Sun, 07 Dec 2008 23:53:22 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=23409#comment-560186</guid> <description>I always loved Final Fantasy 6, where everyone could learn every spell and still be their respective class. That being said, I always gave Sabin Ramuh as soon as I got him, and my main party consisted of Cyan, Sabin, Edgar and Mog.Generally in RPG&#039;s, I tend to lean towards faster characters and spell casters, and depending on the game, eventually end up having a hybrid of the class I first chose, and one of the more powerful classes. I loved my Alchemist Sage from Tactics Advance.</description> <content:encoded><![CDATA[<p>I always loved Final Fantasy 6, where everyone could learn every spell and still be their respective class. That being said, I always gave Sabin Ramuh as soon as I got him, and my main party consisted of Cyan, Sabin, Edgar and Mog.</p><p>Generally in RPG&#8217;s, I tend to lean towards faster characters and spell casters, and depending on the game, eventually end up having a hybrid of the class I first chose, and one of the more powerful classes. I loved my Alchemist Sage from Tactics Advance.</p> ]]></content:encoded> </item> <item><title>By: Scott</title><link>http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/comment-page-1/#comment-697203</link> <dc:creator>Scott</dc:creator> <pubDate>Sun, 07 Dec 2008 23:53:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=23409#comment-697203</guid> <description>I always loved Final Fantasy 6, where everyone could learn every spell and still be their respective class. That being said, I always gave Sabin Ramuh as soon as I got him, and my main party consisted of Cyan, Sabin, Edgar and Mog.Generally in RPG&#039;s, I tend to lean towards faster characters and spell casters, and depending on the game, eventually end up having a hybrid of the class I first chose, and one of the more powerful classes. I loved my Alchemist Sage from Tactics Advance.</description> <content:encoded><![CDATA[<p>I always loved Final Fantasy 6, where everyone could learn every spell and still be their respective class. That being said, I always gave Sabin Ramuh as soon as I got him, and my main party consisted of Cyan, Sabin, Edgar and Mog.</p><p>Generally in RPG&#8217;s, I tend to lean towards faster characters and spell casters, and depending on the game, eventually end up having a hybrid of the class I first chose, and one of the more powerful classes. I loved my Alchemist Sage from Tactics Advance.</p> ]]></content:encoded> </item> <item><title>By: Geoff</title><link>http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/comment-page-1/#comment-560185</link> <dc:creator>Geoff</dc:creator> <pubDate>Sun, 07 Dec 2008 23:11:03 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=23409#comment-560185</guid> <description>I&#039;m in the minority here but I&#039;m actually a bit anti-job system. Characters are more solidified in my mind if they have a particular class, if that class evolves then that is cool but I&#039;m not a fan of switching on the fly. So Shining force is king to me lol In terms of part I usually have a buff fighter dude, another class that is basically a fighter (monk, ranger, heavy knight etc), mage and healer. If the mage doubles as a healer chuck a weird class in there.For games like disgaea etc I tend to create one of every human class there is available but the brawler classes tend to be the ones that level.</description> <content:encoded><![CDATA[<p>I&#8217;m in the minority here but I&#8217;m actually a bit anti-job system. Characters are more solidified in my mind if they have a particular class, if that class evolves then that is cool but I&#8217;m not a fan of switching on the fly. So Shining force is king to me lol<br /> In terms of part I usually have a buff fighter dude, another class that is basically a fighter (monk, ranger, heavy knight etc), mage and healer. If the mage doubles as a healer chuck a weird class in there.</p><p>For games like disgaea etc I tend to create one of every human class there is available but the brawler classes tend to be the ones that level.</p> ]]></content:encoded> </item> <item><title>By: Geoff</title><link>http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/comment-page-1/#comment-697202</link> <dc:creator>Geoff</dc:creator> <pubDate>Sun, 07 Dec 2008 23:11:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=23409#comment-697202</guid> <description>I&#039;m in the minority here but I&#039;m actually a bit anti-job system. Characters are more solidified in my mind if they have a particular class, if that class evolves then that is cool but I&#039;m not a fan of switching on the fly. So Shining force is king to me lol In terms of part I usually have a buff fighter dude, another class that is basically a fighter (monk, ranger, heavy knight etc), mage and healer. If the mage doubles as a healer chuck a weird class in there.For games like disgaea etc I tend to create one of every human class there is available but the brawler classes tend to be the ones that level.</description> <content:encoded><![CDATA[<p>I&#8217;m in the minority here but I&#8217;m actually a bit anti-job system. Characters are more solidified in my mind if they have a particular class, if that class evolves then that is cool but I&#8217;m not a fan of switching on the fly. So Shining force is king to me lol<br /> In terms of part I usually have a buff fighter dude, another class that is basically a fighter (monk, ranger, heavy knight etc), mage and healer. If the mage doubles as a healer chuck a weird class in there.</p><p>For games like disgaea etc I tend to create one of every human class there is available but the brawler classes tend to be the ones that level.</p> ]]></content:encoded> </item> <item><title>By: Jenni</title><link>http://www.siliconera.com/2008/12/07/siliconera-speaks-up-job-habits/comment-page-1/#comment-560183</link> <dc:creator>Jenni</dc:creator> <pubDate>Sun, 07 Dec 2008 20:37:46 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=23409#comment-560183</guid> <description>@Chris: I mentioned FFVII and FFVIII because some characters in those games (despite the games not having strict classes) do have class specific abilities or weapons.For example, FFVII Vincent and Yuffie are clearly gunners/ranged. You could even argue Vincent is a bit of a Blue Mage or Beserker, since he can transform. Aerith/Aeris is designed to be a healer/mage in the game, as her attack isn&#039;t really that good no matter what weapon you equip her with. You could even &quot;kind-of&quot; consider Cid a dragoon, if you wanted to go by the traditional weapon.As for FFVIII, there are classes there, since characters have distinct abilities and weapons unique to them. Quistis is clearly a blue mage, since you can give her monster items and have her learn monsters&#039; abilities. Zell is a brawler/monk, and has limit breaks similar to Sabin or even reminiscent of Tifa. Irving is clearly a ranged/gunner unit, and you could even argue that Rinoa was designed to be the party&#039;s main mage/healer.</description> <content:encoded><![CDATA[<p>@Chris: I mentioned FFVII and FFVIII because some characters in those games (despite the games not having strict classes) do have class specific abilities or weapons.</p><p>For example, FFVII Vincent and Yuffie are clearly gunners/ranged. You could even argue Vincent is a bit of a Blue Mage or Beserker, since he can transform. Aerith/Aeris is designed to be a healer/mage in the game, as her attack isn&#8217;t really that good no matter what weapon you equip her with. You could even &#8220;kind-of&#8221; consider Cid a dragoon, if you wanted to go by the traditional weapon.</p><p>As for FFVIII, there are classes there, since characters have distinct abilities and weapons unique to them. Quistis is clearly a blue mage, since you can give her monster items and have her learn monsters&#8217; abilities. Zell is a brawler/monk, and has limit breaks similar to Sabin or even reminiscent of Tifa. Irving is clearly a ranged/gunner unit, and you could even argue that Rinoa was designed to be the party&#8217;s main mage/healer.</p> ]]></content:encoded> </item> </channel> </rss>
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