Final Fantasy Crystal Chronicles: Echoes of Time And Cross Cultural Communication

By Spencer . December 10, 2008 . 10:01am

image Final Fantasy Crystal Chronicles: Echoes of Time has worldwide online play which is awesome. However, this feature also introduces a language barrier when a Yuke from say Japan and a Selkie from Germany randomly link up in the same game. Square Enix claims “the multiplayer mode can be played seamlessly even when each player selects a different language.” How are they tackling the problem?

 

Canned phrases.

 

Players can selected pre-programmed phrases from a menu and, theoretically, the game sends out the appropriate pre-scripted translation to whoever is playing Final Fantasy Crystal Chronicles: Echoes of Time in a different language. Final Fantasy XI has a similar system so this works to an extent. If you want to say something original you can register your own phrases too, but just don’t expect someone playing the game in a different language to understand you.

 

Since Final Fantasy Crystal Chronicles: Echoes of Time has, at the very least, support for different languages I wonder if the Japanese version will have an English language option like the Chrono Trigger re-release too.

 

image image

 

Images courtesy of Square Enix.



  • nika

    I hadn’t even wondered about that but now that you mention it, it really could have been a problem. Too bad you probably won’t be able to make any non-game related talk, but at least the actual gaming will probably work this way.

  • jeffx

    So this is free to play online, right? No big red “pay to play” logo on this one?

  • Spencer

    @jeffx – Online play is free and I suppose all the other online content will be too. But Square Enix hasn’t put up a logo yet so anything is possible!

  • http://maxemillian.wordpress.com/ Maxemillian_X

    As far as we know for now, it’s free. I don’t see why this would suddenly be pay to play, when the servers only route the connections and is not keeping a persistent world alive, like a WoW server. If the structure is based on the multiplayer part of Ring of Fates than one player is essentially the host and the rest can join in on the multi player fun an go on missions that they are able to tackle a team. No persistent world, just a town as hub where others can join in.

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