Tatsunoko vs. Capcom Has Lots To Unlock

By Spencer . December 11, 2008 . 3:30pm


I just started Tatsunoko vs. Capcom: Cross Generation of Heroes and you don’t get to play with Viewtiful Joe after you unwrap the game. The initial character select screen mirrors the arcade version and leaves Wii exclusive characters like Ippatsuman and Saki as unlockables. The extra characters aren’t even in the shop when you first power the game on. I suppose that doesn’t matter anyway since you wouldn’t have any zenny to purchase them with.


tatsu17 tatsu15


The shop is stocked with plenty of other things like background music, character galleries, and a few (very few) movies. After I beat the arcade mode with Rockman and Morrigan more options came up. I can’t vouch for the arcade release, but the Wii version rewards players with anime moves when they beat the game. Morrigan’s ending starts by zooming in on a Wii Classic Controller and later pans out to her playing a video game.




Completing the first round put Saki in the store. Also, since I beat the game with Rockman and Morrigan their mini-games were available for purchase too. I didn’t realize this at the beginning, but you can only play six of the character specific Tatsunoko vs. Capcom mini-games. Yes, every character has a mini-game, but you need to beat the final boss with almost every character to unlock them.



Tatsunoko vs. Capcom automatically grants you mini-games with the following characters: Ryu, Chun-Li, Batsu, Jun the Swan, Ken the Eagle, and Tekkaman.


One thing I like is Tatsunoko vs. Capcom supports pretty much every Wii controller scheme out there. Street Fighter vets can play Tatsunoko vs. Capcom with a Classic Controller or use a lone Wii remote to distill the game into Smash Brothers. Tatsunoko vs. Capcom also supports a nunchuck/remote combo which keeps the simplified attacks, but gives players an analog stick. And, finally, you can use the Gamecube controller. No matter which set up you use Tatsunoko vs. Capcom: Cross Generation of Heroes initially feels disorienting. Just like the arcade release, Tatsunoko vs. Capcom only has three attack buttons: weak, medium, and fierce. Kicks and punches are done with the same button and there is a separate button for partner attacks.


I’m still scratching the surface of Tatsunoko vs. Capcom so more impressions are coming at a later date.


Images courtesy of Capcom.

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  • wii_HD


    As the game got online play?

  • I’m having problems reading this new article because the whole site looks messed up :-/.


  • Spencer

    @wii_HD – No online play.

  • LeafPanda

    I really hope this game will get localized even though because of licensing problems it won’t. Same thing happened to Jump Ultimate Stars =(

  • Mirko

    IIRC the animated endings are Wii exclusive. I have a TvC arcade stick (to complement my Horii) and the game coming my way to Europe, but unfortunately it’s still in transit. That’s one long wait :(

    And BTW, chances of this being localized are slim (licensing issues, think SRW), but the genre is import friendly as is your Wii if you have a copy of Zelda:TP (and the free GeckoOS utility). :)

  • I was wondering how the Hori Stick was on the Wii?

    I tried to install into arcade cabinet but need diff controller adapters. VGA mode looks great though. If the stick is any good I may trade some stuff in to pick one up.

  • JKTrix


    That’s me and TvC yesterday. Game is *good*. I’m playing with the TvC stick as well.

  • Daizyujin

    Aw the homebrew channel. So it can be loaded through that. Is your Wii modded? If not, what program are you using to boot the disc? I want to make sure this will run before I slap the cash down on it.

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