By Spencer . December 11, 2008 . 3:30pm
I just started Tatsunoko vs. Capcom: Cross Generation of Heroes and you don’t get to play with Viewtiful Joe after you unwrap the game. The initial character select screen mirrors the arcade version and leaves Wii exclusive characters like Ippatsuman and Saki as unlockables. The extra characters aren’t even in the shop when you first power the game on. I suppose that doesn’t matter anyway since you wouldn’t have any zenny to purchase them with.
The shop is stocked with plenty of other things like background music, character galleries, and a few (very few) movies. After I beat the arcade mode with Rockman and Morrigan more options came up. I can’t vouch for the arcade release, but the Wii version rewards players with anime moves when they beat the game. Morrigan’s ending starts by zooming in on a Wii Classic Controller and later pans out to her playing a video game.
Completing the first round put Saki in the store. Also, since I beat the game with Rockman and Morrigan their mini-games were available for purchase too. I didn’t realize this at the beginning, but you can only play six of the character specific Tatsunoko vs. Capcom mini-games. Yes, every character has a mini-game, but you need to beat the final boss with almost every character to unlock them.
Tatsunoko vs. Capcom automatically grants you mini-games with the following characters: Ryu, Chun-Li, Batsu, Jun the Swan, Ken the Eagle, and Tekkaman.
One thing I like is Tatsunoko vs. Capcom supports pretty much every Wii controller scheme out there. Street Fighter vets can play Tatsunoko vs. Capcom with a Classic Controller or use a lone Wii remote to distill the game into Smash Brothers. Tatsunoko vs. Capcom also supports a nunchuck/remote combo which keeps the simplified attacks, but gives players an analog stick. And, finally, you can use the Gamecube controller. No matter which set up you use Tatsunoko vs. Capcom: Cross Generation of Heroes initially feels disorienting. Just like the arcade release, Tatsunoko vs. Capcom only has three attack buttons: weak, medium, and fierce. Kicks and punches are done with the same button and there is a separate button for partner attacks.
I’m still scratching the surface of Tatsunoko vs. Capcom so more impressions are coming at a later date.
Images courtesy of Capcom.