Disgaea 2: More Cursed Memories

By Spencer . December 26, 2008 . 9:07am

dis2 Nippon Ichi is (well, they should be…) done porting Disgaea: Hour of Darkness. Don’t get me wrong Disgaea: Hour of Darkness was a great game, but after three versions in five years they can take a break with it. Now it’s time for Nippon Ichi to move on and port other games like Disgaea 2.

 

On March 26 Japan gets Disgaea 2 Portable. Like Disgaea: Afternoon of Darkness this version has extra content. How much more? 30% more on the scenario side plus some additional characters. No news about any network play features, but Nippon Ichi still has other features that aren’t described in this announcement. One of these “unannounced” features might be the magichange system from Disgaea 3. A screenshot in the press release kind of gives this away.

 

dis2mc

 

NIS America hasn’t said anything about Disgaea 2 Portable and since their offices are closed we can’t bother them about it yet. However, I would be shocked if NIS America passed on bringing this here.

 

Images courtesy of Nippon Ichi.


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  • Zhemos

    It’s about time! Thank you NIS! And NISA you know what to do.

  • lostinblue

    they should have taken the opportunity and done PSP, DS and Wii ports since they’re porting it. For this kind of game it really doesn’t matter, considering how it looks (and how disgaea 3 does)

    This said, I think they really owed this to PSP owners for a long time, since they ported Disgaea 1 first there, and waited years to do this. So yeah, and let’s hope Disgaea 3 PSP comes faster.

  • EdgeKun

    WOOT! I’ve been waiting for this. Not only do I get Disgaea 2 on the road, but we’re one step closer to Disgaea 3 Portable and me not having to buy a PS3 afterall! =P

  • Nabe

    Bringing Disgaea 3 to the PSP will be a huge kick in the face to PS3 owners who shelled out the full retail price for the game. Would N1 really do that to them?

  • Mikael Antoniades

    Good for those who have yet to try Disgaea 2, but I am not so sure if there will be anything worthy for a second purchase.

  • Chow

    I wonder if Disgaea 3 is actually doable on the PSP, though. Apparently, the content in Disgaea 3 was slightly too intensive for the PS2 to handle.

  • lostinblue

    @ Nabe – Kick in the face perhaps, but the game has no technological reason to be PS3 exclusive; would make much more sense in PS2 or PSP for that matter, given their much higher userbases; and hey, it’s portable and they had their “time exclusive” and DLC right? What harm is done now other than reaching more people?

    @ Chow – nah, they jump jumped ship for the PS3 because they didn’t thought back in 2006 the PS2 would still be around now. nothing in there is too intensive when it continues using sprites meant for 320×240 ^^’

  • http://meikiyou.deviantart.com meikiyou

    ds and wii port is a must for this kind of game sell well on other platforms, if they do as they did with disgaea ds they at least must expect lower sales as the ds iteration had

  • JeremyR

    Disgaea 3 does have technical reasons it’s on the PS3. The maps are bigger, the animations are better, the amount of battle voices is more, all of which needs more memory. Not to mention downloadable content and all that.

  • Izludicus

    With the addition of the PSN Store to the PSP it can do the whole DLC thing now too, so a toned down version of D3 I’d imagine would be a viable choice depending on how well D2 Portable does.

  • JeremyR

    It’s probably possible, but is that a good thing? The DS version of Disgaea was pretty awful…I’d rather see them make a original Disgaea for PSP

  • http://flamewaradvance.blogspot.com Ishaan

    Why was the DS version awful? Not trying to start an argument, mind you. Just that it’s the only version I’ve played and I enjoyed it a lot, considering I usually avoid SRPGs. I’m genuinely curious.

    Also, agreed. I do find it hard to believe that Disgaea 3 NEEDED to be on PS3 to work. For the DLC, sure. But everything else could be pulled off just as easily on Wii/PS2 or PSP I’m sure.

  • Izludicus

    If the press release indicates a system from D3 being implemented, combined with the power the PSP, then I see no reason why it couldn’t be slightly toned down to go on it.

    lostinblue seems to have a pretty valid sounding reason for it to be on the PS3 so I’d imagine even a PS2 port could be done.

    Yea, I’d also rather see an original one made for the PSP, but any form of handheld Disgaea is a good thing in my books.

  • Chow

    I don’t remember where else I’ve seen this documented, but there has been a few interviews here and there where somebody mentions that Disgaea 3 really is too intensive for the PS2 to handle. Of course, that could very well have been a spin-doctored excuse, but I’d think they’d make more by selling copies on the PS2 rather than relying on DLC for the PS3 to help earn that extra bit.

    Here’s a link that describes what I’ve been talking about. It’s in the third paragraph:
    http://www.joystiq.com/2008/03/11/nis-america-ps2-lacks-the-power-to-run-disgaea-3/

  • lostinblue

    ^ PR talk I say. (DS also lacked the power to run Disgaea 1 seeing that it was a PS2 game, see what I did here? :D)

    Disgaea 1 on PS2 could easily be a PSone game and feature the same visuals, and Disgaea 3 isn’t doing anything that the PS2 couldn’t cope with (bar DLC); although of course it would only run at 640×480 on the PS2 and not in that overblown Disgaea 3 resolution on PS3.

    Even if by Disgaea 2 standard unoptimized code (I recall it ran at 30 frames with those graphics?) Disgaea 3 could have slowdown they’d have a good solution for that… optimize it further (and we aren’t even talking about optimizing till they were pushing the hardware at that)

  • http://flamewaradvance.blogspot.com Ishaan

    I really, really don’t understand why they would make Disgaea 3 exclusive though. Moneyhat maybe?

    There really is no reason the game couldn’t also have been on Wii with a little optimization.

  • SomeDude

    Sorry Disgaea, I’m done. D3 was pretty underwhelming, and after double-porting the original, I’m through with the franchise milking.

    Maybe I’ll check out the Prinny game, but that’s a maybe.

  • somedood part 2

    @SomeDude

    good for you. you’re done. who cares! no one gives a fuck! be gone somedude!

  • Chris

    Pretty soon NIS is going to stop selling games and start selling *subscriptions* to games.

    Here’s how Disgaea 4 will be priced:
    $60 for the game, which contains only the interface
    $5/month to stream the cutscenes on your PS3 and download the maps
    $5 for each ending you want to see
    $2 for each character class if you want to use more than just plot characters
    $2 for every character ever to be in an NIS game

  • lostinblue

    @ Ishaan – nah, I doubt it, more like a backfired plan, they started making it for PS3 back in 2006 or so when they thoguth it was gonna lead and they sticked to that thinking “well, the PS2 is dying” (and it is) thing is… PS2 lived until they released Disgaea 3 anyway.

    I doubt 2009 would be a good time to do a PS2 port for Disgaea 3 though, not it’s effectively too late.

    If NIS knew in 2006 what they know today though… I bet Disgaea 3 would have been a PS2 game all the way (and I’ll argue, I think they should have made Disgaea 3 simultaneously a PSP and Wii game aswell, hell, PS3 too, if they could but those are more obvious choices)

    @ Chris – I see what you mean, hence… I hate DLC. If no one bought it… developers wouldn’t venture into that.

    I think it’s inevitable at this point though.

  • JeremyR

    Here’s a link on NIS saying they couldn’t do D3 on the PS2

    http://www.joystiq.com/2008/03/11/nis-america-ps2-lacks-the-power-to-run-disgaea-3/

    Anyway, D3 sold 93k copies in Japan. Less than what D2 did (150k). The D1 ports sold 38k and 20k on the PSP and DS respectively. (They actually sold the PSP port twice, so it’s hard to find exact numbers for it)

    Still, it did do better than their last SRPG on the PS2, Soul Cradle, which only sold 80k

  • lostinblue

    it is Disgaea though, it it did worse than some unnamed game then it would be a very, very bad sign.

  • http://flamewaradvance.blogspot.com Ishaan

    Do we have sales numbers for Disgaea 3 in the U.S.?

    It would be really interesting to see how it fared…especially considering Valkyria Chronicles sold so little and arguably looks more appealing at first sight.

    Really, this is why I was saying Atlus needs to stick to Wii/PSP/DS or go multiplatform across all three systems with their next big game. These smaller companies can’t afford to do big budget high-def exclusives.

  • http://flamewaradvance.blogspot.com Ishaan

    Er, before anyone decides to point out that Disgaea isn’t by Atlus…I already know. I was just commenting on another post where a few of us were discussing where Atlus plans to go with their MegaTen games.

  • SomeDude

    Atlus needs to stay the hell away from the Wii, DS, and probably the PSP. That’d be the quickest route to death for them.

    What any mid-size RPG developer should be doing is canning any DS/PSP projects they have and converting them to Live Arcade and PSN games. Use those profits to fund a bigger budget RPG project on the 360/PS3, and let Nintendo make money on their Nintendo-centric console, because there’s no room for third parties (especially not RPGs) and Nintendo doesn’t give a damn.

    While it may cost less to develop for the less powerful systems, it means less than nothing if you can’t sell enough units to cover the costs.

  • lostinblue

    ^ huh :O didn’t this guy get the memo? 360 and PS3 sell like crap in Japan, doing Live Arcade/PSN games? now that’s a quick route to death, making games for a niche market within a niche market! wow.

    DS is hands down the most saturated RPG platform now, how’s that Nintendo-centric? it’s only “centric” if third party’s don’t even try to put their games on it; I mean “wii doesn’t sell RPG’s” do you judge that due to opoona alone? lol, that’s like saying PS2 doesn’t sell RPG’s because Okage sold crap.

    As for third party’s, there is market, why do you think they’re flocking to DS? and how many of Wii software sales do you think it’s third party? more than 60% of the total software mate, and although Nintendo is strong, with what third party’s have been ofering they’re selling like mad. (also, Wii is surpassing X360 sales in total third party software sales too). that’s a beast right there.

    Ishaan is right, DS, Wii and PSP are the platforms for RPG’s at this point, and the only logic choices at this point, going for HD’s and through the horses door with PSN/XBLA to fund a big game “eventually” is being nothing more than stubborn (and you know it, I suspect)

    they’re free to be stubborn though, of course, but that doesn’t mean it does market sense. (to make the point short: it doesn’t)

    As for units sold, you have games with FF production values in HD (meaning way more expensive than it’s PS2 counterparts) that sold 700.000 units worldwide, do you think that is even recouping costs when FFX back in it’s day sold like… 8 million? the bigger risk is by a blind mile on the HD’s, and some might say unjustified. (and you might say “I just want the games for my HD, I don’t care about all the rest” and only then, your rant will make some sense)

  • lostinblue

    ^ huh :O didn’t this guy get the memo? 360 and PS3 sell like crap in Japan, doing Live Arcade/PSN games? now that’s a quick route to death, making games for a niche market within a niche market! wow.

    DS is hands down the most saturated RPG platform now, how’s that Nintendo-centric? it’s only “centric” if third party’s don’t even try to put their games on it; I mean “wii doesn’t sell RPG’s” do you judge that due to opoona alone? lol, that’s like saying PS2 doesn’t sell RPG’s because Okage sold crap.

    As for third party’s, there is market, why do you think they’re flocking to DS? and how many of Wii software sales do you think it’s third party? more than 60% of the total software mate, and although Nintendo is strong, with what third party’s have been ofering they’re selling like mad. (also, Wii is surpassing X360 sales in total third party software sales too). that’s a beast right there.

    Ishaan is right, DS, Wii and PSP are the platforms for RPG’s at this point, and the only logic choices at this point, going for HD’s and through the horses door with PSN/XBLA to fund a big game “eventually” is being nothing more than stubborn (and you know it, I suspect)

    they’re free to be stubborn though, of course, but that doesn’t mean it does market sense. (to make the point short: it doesn’t)

    As for units sold, you have games with FF production values in HD (meaning way more expensive than it’s PS2 counterparts) that sold 700.000 units worldwide, do you think that is even recouping costs when FFX back in it’s day sold like… 8 million? the bigger risk is by a blind mile on the HD’s, and some might say unjustified. (and you might say “I just want the games for my HD, I don’t care about all the rest” and only then, your rant will make some sense)

  • http://flamewaradvance.blogspot.com Ishaan

    One more point which several people have already made (including Spencer) is that, with Monster Hunter 3 and DQX being on Wii and DQIX being on DS, most JRPG developers would be crazy to NOT make those the platforms of choice for their software.

    DS is already massive in Japan…I expect DQIX is going to make it even bigger, and maybe…just maybe…Phantasy Star 0 will help.

  • SomeDude

    Isshan: I don’t know where you’re getting your numbers from, but they’re wrong. Especially this:

    “As for third party’s, there is market, why do you think they’re flocking to DS? and how many of Wii software sales do you think it’s third party? more than 60% of the total software mate, and although Nintendo is strong, with what third party’s have been ofering they’re selling like mad.”

    360 and PS3 third party sales are over 80%. Also, try telling Atlus Japan about how awesome 3rd party Wii games are selling. Neither of the Trauma Center games even showed up on the top 40 charts over there.

    Also, while the DS numbers are great IN JAPAN, Japan is no longer the #1 video game market in the world, and they haven’t been for quite some time. Most companies rely on a multi-region strategy to stay afloat, and big first week sales in Japan and a huge second week drop-off plus anemic US sales doesn’t make enough to keep a company in business.

    As far as the 360/PSN online markets go, they’re not huge in Japan yet, but you can also build stuff to sell on the PSP. Which is a pretty sizeable chunk of the audience. Then it comes to the US and Europe and you hit a very nice slice of the RECEPTIVE audience on the PSN and 360. It’s currently the best global strategy to go for.

  • lostinblue

    @ SomeDude – over 80 and look at the kind of support such platforms got from the start from third party’s, that’s right… preferential support.

    Yet, the Wii is selling more than both platforms combined in hardware and of course that reflects in software sales as well, so… just do the math, 60% of Wii software sales are not the same of “over 80″ playstation 3 sales. And to make things worse… Wi development costs are cheaper.

    Trauma Center games are niche, yet, it sold very well. The Wii version sold better than Persona 3/4 even.

    Also DS numbers are great anywhere you go too, DS is market leader in US and PAL-lands, it sells more than Wii, PSP and… X360, PS3. It doesn’t have the tie-ratio of the home consoles though, but it has 80 million units sold, that’s quite a bucketload of consoles.

    your point is very flawed, trying to say that the market leading platforms that sell more aren’t supposed to get the developers best effort/lead support, yet, the niche ones should get them with their more expensive development costs, and basing that on unphased statistic, there’s 43 million Wii’s, 60% of that is not the same as 26 million X360′s, let alone PS3′s userbase.

    And of course, PSN and XBLA are meant for smaller games that are not worth the money of a full game, if developers who did PS2 games have to go through that to release games oin HD platforms they might as well not go there. It’s not benefiting for them and as you seem to admit with that suggestion… costs a lot of money, too much to be lucrative through the regular means. (and you seem to assume HD console software sales are through the roof and the market is there, yet stuff like Lost Odyssey hasn’t even reached 800.000 worldwide. What a hell of a market when games like that, with that budget sell like that (and not to speak of Valkyria Chronicles in PS3′s case)

    Those platforms are not logic choices for such developers, and even less so when the Wii and DS sell like they do.

  • SomeDude

    And now you’re just throwing percentages at things they don’t apply to:

    “…there’s 43 million Wii’s, 60% of that is not the same as 26 million X360’s, let alone PS3’s userbase.”

    It’s 60% of SOFTWARE sales, not HARDWARE. The attach ratio is higher on the 360. Meaning that the 80+% on the 360 of 3rd party sales is not 80% of 26 million. It’s 80+% * (26 million * attach rate).

    In quick response to your other points:

    Trauma Center sold like crap in Japan. Atlus Japan’s the developer, not Atlus USA. So, why would they bother developing a game for a system that’s not selling for them in their home territory? Answer: They likely wouldn’t. If you don’t have a chance to see solid sales out of all three regions, then you don’t sink the money into it.

    First off, Lost Odyssey SUCKED. On top of that, near 800K worldwide is RIDICULOUSLY GOOD for a title with NO IP. Assuming that Mistwalker made an arbitrarily low $20 per copy, that’s 16 Million dollars right there.

    Take a look at how Tales of Vesperia’s doing. I’m fairly certain that Namco Bandai’s pretty damn pleased. Even a legendarily crappy RPG like Two Worlds sold enough to get a collector’s edition and a sequel. You don’t think people are paying attention to this?

    I’m not saying that the 360 and PS3 are guaranteed cash for developers. I’m saying that the Wii and the DS are a third party graveyard right now. Good games are going there to DIE. Companies are best suited right now to tread water and hold back their big guns. The downloadable avenue is the best bet.

  • http://flamewaradvance.blogspot.com Ishaan

    “I’m saying that the Wii and the DS are a third party graveyard right now. Good games are going there to DIE. Companies are best suited right now to tread water and hold back their big guns. The downloadable avenue is the best bet.”

    1. Square Enix and Capcom (Japan, both) both seem to think you’re wrong.

    2. Marvelous and XSEED seem to think you’re wrong, too.

    3. Ubisoft and SEGA seem to think you’re wrong as well. :)

    And no, by Ubisoft I don’t mean their casual games division. I mean the division that is promising “near Nintendo-quality” games and is expecting over a million units sold for Shaun White on Wii.

    XBLA and PSN are very niche. Not everyone uses them for downloadable games. For niche companies like Atlus or NIS to make niche games within a niche environment is ridiculous. They’re better off sticking with DS or PSP if they want to keep their budget relatively low.

  • lostinblue

    @ SomeDude Wii already sells more software than X360 with it’s much bigger userbase, so that’s the point actually; 60% of software sales of X360/PS3 is not the same as 60% on the Wii.

    Trauma Center didn’t sell through the roof in Japan yes, and 600.000 or so outside it; how is that a bad decision? I mean… Atlus usually sells much less. Why would they bother? monies, duh; and they got them from this game, more so than in persona with total sales across all regions.

    Lost Odyseey sucking is besides the point, so did FFX, GTAIV and a lot of sucessful games, it’s a high profile game, one with budget comparable to a HD FF, and it flopped for what it is; nice excuse, but… I only gave Lost Odyssey because it was the top seller RPG in X360, all the other did WORSE, do they suck too? and even if they don’t, the platform is not flooded with RPG’s like PS2 was, if it had the demographic wouldn’t they jump on it anyway since they’re so much more “receptive” according to you? (answer: they aren’t, and the right demographic isn’t there; just the higher development costs)

    Tales of Vesperia? lol, that’s a flop right there, the game that got it’s ass kicked sales-wise by a low budget spin-off on the Wii. terrible example that confirms our point. You’re saying they should be pleased with a game that seems to be the lowest selling main installment for a Tales game in Japan; and this while being the most expensive Tales ever to boot. Wow, they must be soooo pleased.

    Wii and DS are not a third party graveyard, and if developers don’t put their games there it’s out of their own stupidity right now, look at it’s sales, before it was “oh Nintendo is just Nintendo fans” and now? the demographic expanded, a lot of people have acess to it and it’s the biggest demographic expansion since PSone; “let’s not support it” is not logic option, and you know it, you’re shielding the “oh RPG haven’t sold in Wii”, what RPG’s? ToSDotNW kicking ToV sales around? but what about the X360? it’s laughable when Lost Odyssey almost get’s it’s ass kicked by a DQ spin-off called DQ Swords (for the Wii no less)

    Extremely viable platforms, no matter what you say… and comparatively cheap, with less risks and better for such developers altogether.

  • daaznpwn4ge

    Wow I’m intrigued at both the release of this game and the people quarreling over something that’s not related to Disgaea 2 PSP :P.

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