What Is The Story In Dragon Quest IX About Anyway?

By Spencer . January 5, 2009 . 10:28am

imageAngels, a world tree, and (presumably) delicious Goddess fruit.

 

Dragon Quest IX starts off in a kingdom of angels and it appears that the user created protagonist is one of the bunch. These angels aspire to move into God’s land, but before they can pack their bags they need to get the Goddess fruit. This fruit isn’t something you can purchase at your local supermarket. It only grows from the World Tree and only after you empower it with Star Auras. How do you get Star Auras? Help out (read: complete quests) for the people living below.

 

image imageimageimage image image image

 

imageA few of the early quests are described too. In the beginning of the game you get to fetch magic spring water, slay ten Tentsuku monsters, and steal an item from a Metal Hunter for a fellow thief. You get these quests by talking to townsfolk and completing them can unlock more quests. Unlike the other Dragon Quest games it sounds like Dragon Quest IX is going to have a bunch of open ended mini-quests. After you complete a quest you can check it off on your handy dandy Quest List log which acts like an in game achievement list.

 

Images courtesy of Square Enix.



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  • Mr. Mee

    I can’t wait for this game. The only things holding me over at the moment are Dragon Quest IV and Final Fantasy IV.

  • arollo

    It sounds like they designed Dragon Quest IX to be a “portable RPG”. This does not bode well, as the RPG formula doesn’t really translate that well to a series of short quests. Hell, maybe IX will still be really awesome. But I’m scared. The plot of the game is fetch quests.

  • Nick Doerr

    I’ll agree with arollo. If this isn’t just a temporary premise for the first 1/3 or 1/4 of the game, it’s reading more like an offshoot entry than a true numbered sequel to the franchise. It could work out if a lot of the quests relate to one another and make for a major story arc in bite-sized chunks, but whatever.

    It’ll be fun and all, but I like cohesive stories with an ultimate goal and solid direction. I’m not fond of quests as the focus, compared to being offered as an extra (see: Persona 4).

    This probably didn’t make much sense, but hey, I’m supposed to be working. *shrug*

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