<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Ninja Blade&#8217;s QTEs Are Awfully Forgiving</title> <atom:link href="http://www.siliconera.com/2009/01/06/ninja-blades-qtes-are-awfully-forgiving/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/01/06/ninja-blades-qtes-are-awfully-forgiving/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2009/01/06/ninja-blades-qtes-are-awfully-forgiving/comment-page-1/#comment-561437</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Wed, 07 Jan 2009 04:05:12 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=25235#comment-561437</guid> <description>I just tried the demo, it&#039;s pretty fun, but the regular battles seem a little loose.  You do get penalized from messing up the QTEs in the boss fight though, it pushes you back w/ a shockwave and you need to approach it by dodging its projectiles again.Problem w/ doing QTE w/ a 360 controller is I never got used to its button lettering, unlike Dual Shock&#039;s square, x, circle, triangle which I remember by instinct.  Sometimes I have to actually look at the btns when playing Sonic Unleashed not to mess up, or I try to consciously repeat the layout, XABY counter clock-wise, like the Chrono Trigger crane password :)I find it strangle for them to use Eng. as the main audio track though, I know it&#039;s for appealing to the international audience, but they could dub it in Jpn too like Ninja Gaiden.  And when they do occasionally speak Japanese, it&#039;s voiced by different people, so they have two sets of voices..</description> <content:encoded><![CDATA[<p>I just tried the demo, it&#8217;s pretty fun, but the regular battles seem a little loose.  You do get penalized from messing up the QTEs in the boss fight though, it pushes you back w/ a shockwave and you need to approach it by dodging its projectiles again.</p><p>Problem w/ doing QTE w/ a 360 controller is I never got used to its button lettering, unlike Dual Shock&#8217;s square, x, circle, triangle which I remember by instinct.  Sometimes I have to actually look at the btns when playing Sonic Unleashed not to mess up, or I try to consciously repeat the layout, XABY counter clock-wise, like the Chrono Trigger crane password :)</p><p>I find it strangle for them to use Eng. as the main audio track though, I know it&#8217;s for appealing to the international audience, but they could dub it in Jpn too like Ninja Gaiden.  And when they do occasionally speak Japanese, it&#8217;s voiced by different people, so they have two sets of voices..</p> ]]></content:encoded> </item> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2009/01/06/ninja-blades-qtes-are-awfully-forgiving/comment-page-1/#comment-698504</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Wed, 07 Jan 2009 04:05:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=25235#comment-698504</guid> <description>I just tried the demo, it&#039;s pretty fun, but the regular battles seem a little loose.  You do get penalized from messing up the QTEs in the boss fight though, it pushes you back w/ a shockwave and you need to approach it by dodging its projectiles again.Problem w/ doing QTE w/ a 360 controller is I never got used to its button lettering, unlike Dual Shock&#039;s square, x, circle, triangle which I remember by instinct.  Sometimes I have to actually look at the btns when playing Sonic Unleashed not to mess up, or I try to consciously repeat the layout, XABY counter clock-wise, like the Chrono Trigger crane password :)I find it strangle for them to use Eng. as the main audio track though, I know it&#039;s for appealing to the international audience, but they could dub it in Jpn too like Ninja Gaiden.  And when they do occasionally speak Japanese, it&#039;s voiced by different people, so they have two sets of voices..</description> <content:encoded><![CDATA[<p>I just tried the demo, it&#8217;s pretty fun, but the regular battles seem a little loose.  You do get penalized from messing up the QTEs in the boss fight though, it pushes you back w/ a shockwave and you need to approach it by dodging its projectiles again.</p><p>Problem w/ doing QTE w/ a 360 controller is I never got used to its button lettering, unlike Dual Shock&#8217;s square, x, circle, triangle which I remember by instinct.  Sometimes I have to actually look at the btns when playing Sonic Unleashed not to mess up, or I try to consciously repeat the layout, XABY counter clock-wise, like the Chrono Trigger crane password :)</p><p>I find it strangle for them to use Eng. as the main audio track though, I know it&#8217;s for appealing to the international audience, but they could dub it in Jpn too like Ninja Gaiden.  And when they do occasionally speak Japanese, it&#8217;s voiced by different people, so they have two sets of voices..</p> ]]></content:encoded> </item> <item><title>By: daizyujin</title><link>http://www.siliconera.com/2009/01/06/ninja-blades-qtes-are-awfully-forgiving/comment-page-1/#comment-561433</link> <dc:creator>daizyujin</dc:creator> <pubDate>Wed, 07 Jan 2009 02:48:52 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=25235#comment-561433</guid> <description>I thought the game just relied on QTEs far too much.  Spread out they are ok but some points really has me worried if they are going to be used as much in the final game.  It isn&#039;t a bad game, but a far cry from Otogi.</description> <content:encoded><![CDATA[<p>I thought the game just relied on QTEs far too much.  Spread out they are ok but some points really has me worried if they are going to be used as much in the final game.  It isn&#8217;t a bad game, but a far cry from Otogi.</p> ]]></content:encoded> </item> <item><title>By: daizyujin</title><link>http://www.siliconera.com/2009/01/06/ninja-blades-qtes-are-awfully-forgiving/comment-page-1/#comment-698503</link> <dc:creator>daizyujin</dc:creator> <pubDate>Wed, 07 Jan 2009 02:48:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=25235#comment-698503</guid> <description>I thought the game just relied on QTEs far too much.  Spread out they are ok but some points really has me worried if they are going to be used as much in the final game.  It isn&#039;t a bad game, but a far cry from Otogi.</description> <content:encoded><![CDATA[<p>I thought the game just relied on QTEs far too much.  Spread out they are ok but some points really has me worried if they are going to be used as much in the final game.  It isn&#8217;t a bad game, but a far cry from Otogi.</p> ]]></content:encoded> </item> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2009/01/06/ninja-blades-qtes-are-awfully-forgiving/comment-page-1/#comment-561430</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Wed, 07 Jan 2009 01:03:17 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=25235#comment-561430</guid> <description>Finally, going to d/l it now :)  Sometimes it&#039;s good if the QTEs are a little frustrating though, going to try it tonight.</description> <content:encoded><![CDATA[<p>Finally, going to d/l it now :)  Sometimes it&#8217;s good if the QTEs are a little frustrating though, going to try it tonight.</p> ]]></content:encoded> </item> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2009/01/06/ninja-blades-qtes-are-awfully-forgiving/comment-page-1/#comment-698502</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Wed, 07 Jan 2009 01:03:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=25235#comment-698502</guid> <description>Finally, going to d/l it now :)  Sometimes it&#039;s good if the QTEs are a little frustrating though, going to try it tonight.</description> <content:encoded><![CDATA[<p>Finally, going to d/l it now :)  Sometimes it&#8217;s good if the QTEs are a little frustrating though, going to try it tonight.</p> ]]></content:encoded> </item> </channel> </rss>
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