Elebits on the DS: Gotta Catch’em All

By Louise Yang . January 22, 2009 . 2:05pm

image The DS version of Elebits’ title is actually “Elebits: The Adventures of Kai and Zero” which is quite a mouthful — I typically just refer to it as Elebits DS.  This comes in handy when I’m telling everyone I know who has a DS about it. The first thing I tell them is that it doesn’t play like the Wii game. Elebits DS is a blend of Zelda: Phantom Hourglass adventuring and puzzles with the “Gotta catch’em all” mentality of Pokemon.


Without giving too much of the story away, let’s just say that Kai stumbled upon a dimension-traveling bus — no, not the Magic School Bus, which accidentally warped him to another another world.  In order to get back to his own world, Kai must find enough Omega Elebits to power the bus home. Unlike regular Elebits, which can be collected by just tapping them and then tapping on your currently selected Omega Elebit before time runs out, Omega Elebits require exploration and puzzle solving to get to.


imageEach Omega Elebit has a specific power which helps with map exploration.  For example, after getting the fire Elebit, Kai can access previously blocked off areas by burning the vines blocking the way.   Using each Elebit wisely is all part of progressing through the game.  In the beginning, figuring out what I needed to do was easy, but the game picks up in difficulty after about the third Omega Elebit.


Guilty of judging a book by it’s cover, I was surprised when I found myself enjoying the game so much.  I thought it would be geared toward younger children, but the crisp, charming graphics and puzzles kept me entertained for a long time.  I especially enjoyed figuring out what the trick to each boss fight was.  I thought it would become a chore to shake trees and look under rocks for normal Elebits to charge up my battery so that I could turn on levers and open doors, but it became a fun mini-game to see how big of a combo I can get before time runs out.


The story isn’t anything to write home about, but the game-play and puzzle elements make this Elebits game a welcome addition to my DS library.  It might be blasphemy to say so, but I enjoyed it more than Phantom Hourglass.  It makes me sad that this game will be overlooked by most gamers because of its kiddie cover or the Elebits name.  Hopefully, gamers who look past all that will find an adventure game with pleasant graphics and decent puzzles.


Images courtesy of Konami.

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  • Yup, this game rules. Thanks for the concise writeup. You nailed it, from the crisp graphics to the addictive gameplay. I also liked it better than Phantom Hourglass, if only because it doesn’t shove a certain dungeon down your throat.

    Some complaints: powering up elebits is not all that helpful, interaction with NPC is basically useless and… you can be STUCK in this game if you run out of Watts in certain locations. I’m thinking in particular of the Ice elebit in world 1… probably very little QA went on this title.

    But the Wii game really needs a proper sequel, with no (less) slowdown, diverse locations and “helper” Elebits as the ones found in this DS game.

    • Really? I found that powering up elebits pretty helpful if I have the electricity to spare. Some of the powered-up forms take less electricity when using their powers. I especially like that the “elebits catching time” gets longer when you use a powered up elebit to catch other ones.

      I thought that I’d get stuck in more places (especially before I figured out how to properly use the magnet Elebit), but I’ve found that the game usually throws you some elebits to catch if you’re low on electricity.

      • By the way your article uses the same screenshot twice.

        • Oops, thanks for pointing that out. I think Spencer fixed it for me.

        • Gotcha! Fixed now :)

  • tina tuna

    oh please. this game is not better than phantom hourglass. it looks great an all and i will definitively be picking it pretty soon. (because i liked the first elebits game) but this ain’t no phantom hourglass.

    *flippin you the bird*

    • Damn. We never said it was better. We said we ENJOYED it more than PH.

      There’s no room on Siliconera for comments like yours.

  • Icon

    We don’t really get confrontational on Siliconera, tina tuna. No need for birds to be flipped.

    AS for Elebits, I love the Wii version. But I never did like the illustrations in the game. I thought it clashed with the rest of the game’s visual style.

    • Wow, I’m impressed at the self moderation of the community! Friendly and non confrontational is the way to be. Thanks suto_vu and denpanosekai!

  • MadMirko

    Aha, I suspected this was going to be good.

    It will again be called “Eledees” instead of “Elebits” in Yurop, BTW, and it seems to be released on 19th of February here.

    • I found it amusing that the box also said “Eledees” on it in another language. I guess ‘bits’ is a funny word in Europe?

      • MadMirko

        Just in the UK. I don’t mind the renaming, Eledees sounds like LEDs, and the game is about things that shine. :)

  • Lucky

    I am looking forward to picking up this game. How are the battles and whatnot? (If there are any o_o)

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