Square Enix Recommends This Kind Of PC For The Last Remnant

By Spencer . January 30, 2009 . 12:32am


Before the Last Remnant comes out on the PlayStation 3 it’s hitting PCs. The Games for Windows release comes out in Japan on April 9 and Square Enix suggests purchasers have a PC at least equipped with a 2.4Ghz Intel Core 2 Duo / AMD Athlon X2 processor, 2GB of RAM, and an Xbox 360 controller. Not too high specifications for a PC game these days, but if you want to make sure your PC works try out the Last Remnant Benchmark test.  Oh, and be sure to have an Internet connection (if you’re reading this you should have one). The Last Remnant requires a network connection when installing the game.




Enhancements for the PC version include: speeding up battles twice as fast, visual equipment previews inside shops, two voice tracks (Japanese + English), and the ability to put as many leader units as you want in a union. Count on the future PlayStation 3 version including the leader union tweak and possibly an extra voice track.


Images courtesy of Square Enix.

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  • Eddie

    I had no clue that this game was coming to ps3. (i wish star ocean 4 would come to ps3) I would like to buy this game but I don’t know if its a keeper. Many reviews that I’ve read for the game have been mixed. I’m not one to by a game soley based on reviews but I will admit that I usually do agree with ign and game informer, famitsu kind of got weird when it gave dirge of cerberus such a high score… Has anyone played and BEAT this game? If so whats your opinion? (Although right now I’m leaning closer to purchasing the game.) P.S. My favorite number one game is Final Fantasy X.

    • Shuyin

      Dirge of Cerberus scored 28/40 in Famitsu. If you think that’s a high score, you’re mistaken. I’d say that’s the exact score the game deserves.

    • gar3

      Eddie – I have not yet finished the game but I have put tons of hours into it. I have never attempted to play it outside of the optional HDD install and I have no desire to see just how bad “bad” is. With the install the game flows really well. The only annoying things to me is the main character’s voice acting and the pop-in but what can ya do? I pre-ordered it through Amazon for $40 and got it two days after launch. I put about six or seven hours into it before shelving it until the beginning of this month. One of the reasons I shelved it was I had a hard time wrapping my head around configuring Unions and the actual battles. The game doesn’t do the greatest job of explaining how everything works so I became rather frustrated rather quickly. And since I have two kids I don’t exactly have time to sit around and try and retry things constantly.

      When I returned to the game I vowed to understand it. I went to GameFAQs and listened to what “the kids” had to say. They helped me understand the Unions as well as the battle structure.

      If you are really bored and hate life, here’s an e-mail I put together a few weeks ago for a friend of mine who was having trouble with the game much like I was. This is a long as sin read so if you do read it, God bless you:

      “After hours spent trying to figure stuff out I think I finally have a handle on the system to The Last Remnant. It’s extremely reminiscent of previous Kawazu games and is kind of like a “perfect” rendition of Final Fantasy II and the SaGa series rolled into one. You can certainly “feel” his guiding hand through the construction of this title. The game truly comes into its own when you can finally start to put together a team of your own (3 groups, 4 leaders, 9 total troops). I wish I could do more but the game’s making me wait on expanding my team. I wish I could hire more leaders and just keep ’em in reserve but, again, the game’s making me wait. Here’s what ya gotta keep in mind concerning the gameplay:

      Battle Rank – The entire “experience” of your team which is a measurement of everything (strength, defense, skills, armor, weapons, color of your hair, everything) but it isn’t totally indicative of your true power. Depending on who you add/take away the rank can easily fluctuate; however, just like only knowing the temperature outside, 40 degrees sounds doable but there’s a 35MPH wind chill factor bringing it down to 25 degrees, dig? My original group I put together had a BR of 18 or so. After failing miserably on Sunday I switched it around yesterday and actually lowered it to 16 and you know what? The area I was having problems in was a piece of cake. What did I do? I switched one leader out for another. This new leader had lower HP and defense but slightly better strength and weapons. Totally knocked out the two problem beasts with no issues. So knowing your BR (total experience) and having it high is helpful but not the be all and end all of the game.

      Stats – Again, like all of Kawazu’s games, stats rule all. Stats affect BR so they are overall more important. But unlike the forced “balance” of games like Final Fantasy II, here in The Last Remnant there are no penalties for grinding away certain areas of performance and in fact it is suggested and encouraged to do so throughout the game. During combat you typically have three main choices among many: Attack, use Mystic Arts, use Combat Arts. Just using attack doesn’t typically deal out as much damage as the other two but you conserve and substantially expand the amount of “AP” you have available to you the next round. Attack in and of itself levels strength the most and can lead to other increases such as leadership, bravery, intelligence, pretty much all the stats, really. Using Mystic Arts levels the amount of “AP” you can use from battle to battle and also levels “spells” you use throughout the game. Combat Arts levels the amount of damage you inflict as well as “special attacks” you use throughout the game.

      None of the above is guaranteed to happen before, during or after combat, though. Again, like all Kawazu titles you gotta remember this: the shit’s random, yo! Using attack might not level strength. There’s a good chance it will but there’s also a chance it’ll level bravery or something (as well as strength too). Last night when I only got into a “single” creature encounter I normally either used attack or as the night progressed, mystic arts. The best advice I can give you is once you have established your party, you need to decide and focus on what that party is all about. Is it gonna be a Mystic Arts group or a Combat Arts one? This is key and where I was struggling to comprehend for the past few days. I had groups that were combat arts-focused but had a shaman or mystic arts dude in there for “healing” purposes. I should have remembered this is a Kawazu title, after all, so none of that matters one bit. I asked the kids the question and was told to rip the mystic arts dudes outta there and focus on combat arts if that was what I wanted to do. Having a mystic arts guy in there at this point throws off “the flow” of the battle. So right from the get-go you have to decide if you are going to be attacking a lot or using “magic” a lot. Neither is wrong and the game rewards both so just decide early on. Later, after you’ve gained more freedom with the amount of people and Unions you can create, you can make a dedicated unit for the arts you passed up. Also doing what I did last night, using the arts you don’t focus on for a one-creature combat situation is an easy way to minorly level that art and keep it as up-to-date as you can.

      Since this is your first playthrough (and likely only), I’d suggest focusing on Combat Arts which means you’ll create two groups (one with 2 Leaders and 3 soldiers, the other with 2 Leaders and 2 soldiers) and using attack for most battles, whipping out Combat Arts for tough fights or really whenever you want, and then after a good 10 BR levels using Mystic Arts here and there just to keep it all going. But attack and Combat Arts should be your focus for now especially attack for low-level creature grinding just to build up your strength.

      The last bit of advice I’m going to give you is also a pretty big one. You must choose a specific weapon and stick with it. Most of the kids recommend two-handed weapons forgoing a shield. In the beginning I used a sword/shield combo but switched to two-handed when the going got tough (like, way back in the beginning of the game, heh, heh). Like Mystic Arts vs. Combat Arts though, it truly is a matter of personal tastes and a polearm isn’t necessarily better or worse than a sword/shield. Sticking with a specific weapon family allows you to level that weapon’s abilities and your own Combat Arts within that family. Also, as the game progresses you’ll be allowed to create your own weapons. You can either make your own or save up the ingredients and allow someone else to upgrade it for you. By sticking with two-handed katanas I’ve been able to not only level the shit outta the katana family of combat arts skills, but I’ve improved my sword three to four times since so now all bow down before the wrath of my katana . . . or something.

      Again, I really do like Kawazu’s stuff even though it’s very confusing, totally random and sports rules that don’t even follow their own set pattern. It’s fun to me and keeps me on my toes but getting this game established took forever and a day to me. I highly doubt you’d have restarted as many times as I did before shelving the title. I kept multiple save files until last night when I felt confident enough to just go back to a single save. Again, I’ll be happy to help guide and assist you on the right path. The tough part is getting established and leveling the group in the beginning. Once you have a group you like and some BR under your belt you’ll be confident enough to actually progress the game.”

      • Wow! Thanks for your detailed analysis of the Last Remnant! I wanted to say something to Eddie, but I don’t think I can add much.

        The Last Remnant is a rather confusing game to play. I think people expecting a run of the mill RPG weren’t ready for all the micromangement. The large scale battles are sort of neat, but they make the game feel like a real time strategy game that you control with menus or something.

        • Aoshi00

          Holy crap, I know the game’s union system is supposed to be deep, I guess I’ve been kind of playing it wrong w/o making my troops go a specific path and make them all rounders. I think I’ve been switching different types of weapons too btwn two handed sword, club, & sword/shield.

          Other than the random nature of commands, the high learning curve is really the lack of explanation, I didn’t even realize there is something called BR (Battle Rank) until I hit a dead end w/ the Hell’s Gate boss, which took me half a day to beat. I heard some people had it easy going into the battle w/ lower BR. I ended up just leveling my party and having some healers in each unit in general, and it was an extremely close call because I couldn’t revive any unit in time.

          I was playing this game a lot until I died at the 2nd of the 7 general battles, it seems all odds were against me. I need to go back to this game one of these days. I’m not crazy about Rush’s voice actor either.. I mean “Let’s kick some A”? The story is lacking for me too even though I’m way into disc 2, which is slightly disappointing because I was anticipating a high caliber story w/ deep characters.

          You’re probably right people wouldn’t attempt to play thru this multiple times. I own both the US and Jpn ver, so I would just stick the Jpn disc in to listen to the cutscenes in Jpn w/ the same save files from the US ver.

  • two voice tracks… *drifts of on cloud nine*
    I really really hope that the PS3 version will have this as well.

  • Helves

    For me it was a disappointment. Many people liked it but for a Square Enix new franchise…it looked better than it was. I found the story deepless and unfinished, and the graphic problems turned me crazy until more than half the game. The battle system was nice (when you get used to the lag, the clipping and the other graphic problems…) but kinda unfinished too. I like the character design and the soundtrack is amazing with some memorable battle themes.I’m looking forward the PS3 version to see if it’s more worthy…

    If they fix (some) technical problems and add content like two voice tracks it’ll be a good game, not as memorable as some of the Square Enix big franchises (and definetly not if your favorite game is Final Fantasy X),but worth a buy (well, I have the 360 version…but if the PS3 is better I’ll destroy it XD)

    It’s just my opinion ;)

  • lostinblue

    “at least equipped with a 2.4Ghz Intel Core 2 Duo”

    my spanking new pc has 2.4 GHz :(

  • Since it was initially going to be a PS3/360 simultaneous launch (I think), I’m keeping my fingers crossed Squeenix is taking their time and really polishing the PS3 version. It’s looking like it’ll be their first PS3 game, so they better take it seriously.

  • Eddie

    Thanks to Spencer and Helves for the help. And a big thanks to gar3 for letting me know about the gameplay, and explaining the system and how character development works. And to Shuyin I meant Dengeki not Famitsu. I couldn’t remember if it was famitsu or dengeki that gave it the high score. Dengeki PS2 gave Dirge Of Cerberus a 313/400 that was the magazine I meant.

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