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	<title>Comments on: Siliconera Speaks Up: Your Dream SMT Game</title>
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	<link>http://www.siliconera.com/2009/02/15/siliconera-speaks-up-your-dream-smt-game/</link>
	<description>The secret level in the world of video game news.</description>
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		<title>By: manga</title>
		<link>http://www.siliconera.com/2009/02/15/siliconera-speaks-up-your-dream-smt-game/comment-page-1/#comment-575441</link>
		<dc:creator>manga</dc:creator>
		<pubDate>Mon, 27 Jul 2009 16:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=28342#comment-575441</guid>
		<description>Make a new Persona game. Where the Social Links get a bit more place. Let them change the storyline. If you´re single at the end of the game then you can have one ending.&lt;br&gt;&lt;br&gt;If you´re in a max lvl social relationship and have a boy/girlfriend then let us see a specific ending for those two.&lt;br&gt;&lt;br&gt;No leaving them behind, let the game end at the place. I spent so much time with Chie in P4 and then I have to leave her? WTF is up with that Atlus?&lt;br&gt;&lt;br&gt;Give us a story from after the game has ended that focuses on a couple. Let us choose if they should get married or if they move in together or what not.&lt;br&gt;&lt;br&gt;Otherwise I don´t think there is anything big I want to add. I loved P4 so all I want is more and deeper social links :p</description>
		<content:encoded><![CDATA[<p>Make a new Persona game. Where the Social Links get a bit more place. Let them change the storyline. If you´re single at the end of the game then you can have one ending.</p>
<p>If you´re in a max lvl social relationship and have a boy/girlfriend then let us see a specific ending for those two.</p>
<p>No leaving them behind, let the game end at the place. I spent so much time with Chie in P4 and then I have to leave her? WTF is up with that Atlus?</p>
<p>Give us a story from after the game has ended that focuses on a couple. Let us choose if they should get married or if they move in together or what not.</p>
<p>Otherwise I don´t think there is anything big I want to add. I loved P4 so all I want is more and deeper social links :p</p>
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		<title>By: Leishtek</title>
		<link>http://www.siliconera.com/2009/02/15/siliconera-speaks-up-your-dream-smt-game/comment-page-1/#comment-567880</link>
		<dc:creator>Leishtek</dc:creator>
		<pubDate>Wed, 22 Apr 2009 11:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=28342#comment-567880</guid>
		<description>Wow u got some hardcore SMT fans here on Siliconera. I need to register for a forum account now! :)&lt;br&gt;oh yes, the big question. I&#039;d like to see more background story on the mythology behind the SMT universe. More text, Atlus. Maybe a release of a manga or anime alongside the Persona games, or as a special add-in for Collectors Edition. Expand on all this Buddhist/Shinto stuff you pack into your games. It&#039;s very interesting.</description>
		<content:encoded><![CDATA[<p>Wow u got some hardcore SMT fans here on Siliconera. I need to register for a forum account now! <img src='http://www.siliconera.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <br />oh yes, the big question. I&#39;d like to see more background story on the mythology behind the SMT universe. More text, Atlus. Maybe a release of a manga or anime alongside the Persona games, or as a special add-in for Collectors Edition. Expand on all this Buddhist/Shinto stuff you pack into your games. It&#39;s very interesting.</p>
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		<title>By: Geoff</title>
		<link>http://www.siliconera.com/2009/02/15/siliconera-speaks-up-your-dream-smt-game/comment-page-1/#comment-563937</link>
		<dc:creator>Geoff</dc:creator>
		<pubDate>Sun, 15 Feb 2009 23:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=28342#comment-563937</guid>
		<description>I&#039;d like to see another DDS style game. I think they really perfected the game style with those two installments.</description>
		<content:encoded><![CDATA[<p>I&#39;d like to see another DDS style game. I think they really perfected the game style with those two installments.</p>
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		<title>By: Nekobo</title>
		<link>http://www.siliconera.com/2009/02/15/siliconera-speaks-up-your-dream-smt-game/comment-page-1/#comment-563931</link>
		<dc:creator>Nekobo</dc:creator>
		<pubDate>Sun, 15 Feb 2009 21:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=28342#comment-563931</guid>
		<description>I&#039;d be a content with an HD, core SMT game with S-Links (but with demons? lol) and the battle system refinements of P4.</description>
		<content:encoded><![CDATA[<p>I&#39;d be a content with an HD, core SMT game with S-Links (but with demons? lol) and the battle system refinements of P4.</p>
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		<title>By: EvilAkito</title>
		<link>http://www.siliconera.com/2009/02/15/siliconera-speaks-up-your-dream-smt-game/comment-page-1/#comment-563924</link>
		<dc:creator>EvilAkito</dc:creator>
		<pubDate>Sun, 15 Feb 2009 19:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=28342#comment-563924</guid>
		<description>I&#039;m a big fan of the press-turn battle system of Nocturne/DDS. But what I&#039;d like to see is a system like that, except you can have six team members: the main character, another story character, and four demons. There are two main reasons why I&#039;d like to have a story character in the team. First of all, it can balance the difficulty a bit. Instead of getting a game over when the main guy dies, you&#039;ll have to lose the story character as well. That way, you&#039;re less likely to get a cheap-shot game over when the enemies strike first and kill off the main character before you get a chance to do anything. The second reason is because they can also summon their own pre-acquired demons into the party, which will provide novice players with a fairly decent roster to use if they&#039;re not up to the task of raising their own demons every time there&#039;s a new boss to fight. Of course, you wouldn&#039;t give the player a great party, but it would still be sufficient for players that just want to get through the main bulk of the game and not get too involved in the intricacies of the fusion system and all that.&lt;br&gt;&lt;br&gt;Also, I really liked the contact system used in Persona 2. It gave you a lot more control over how you would treat the demons, and different effects would occur depending on their emotional response to your treatment. When implemented in an main-line SMT game, different responses could cause the enemy to join you, give you an item, aid in a side-quest, provide you with information, flee the battle, attack you, call for additional help, and so on. I&#039;ve always liked how the SMT games don&#039;t always treat the random encounters as blood-thirsty bad guys that want to kill you, so I think expanding on the contact system would add a lot to the game world.&lt;br&gt;&lt;br&gt;As far as presentation goes, I&#039;d like to go back to the first-person, grid-based dungeons (with auto-mapping, of course) and to have a visual-novel sort of presentation during story/interaction sequences. I&#039;d be fine with battles using the same third-person presentation used in Nocturne, but maybe with quicker attack animations due to the increased party size.</description>
		<content:encoded><![CDATA[<p>I&#39;m a big fan of the press-turn battle system of Nocturne/DDS. But what I&#39;d like to see is a system like that, except you can have six team members: the main character, another story character, and four demons. There are two main reasons why I&#39;d like to have a story character in the team. First of all, it can balance the difficulty a bit. Instead of getting a game over when the main guy dies, you&#39;ll have to lose the story character as well. That way, you&#39;re less likely to get a cheap-shot game over when the enemies strike first and kill off the main character before you get a chance to do anything. The second reason is because they can also summon their own pre-acquired demons into the party, which will provide novice players with a fairly decent roster to use if they&#39;re not up to the task of raising their own demons every time there&#39;s a new boss to fight. Of course, you wouldn&#39;t give the player a great party, but it would still be sufficient for players that just want to get through the main bulk of the game and not get too involved in the intricacies of the fusion system and all that.</p>
<p>Also, I really liked the contact system used in Persona 2. It gave you a lot more control over how you would treat the demons, and different effects would occur depending on their emotional response to your treatment. When implemented in an main-line SMT game, different responses could cause the enemy to join you, give you an item, aid in a side-quest, provide you with information, flee the battle, attack you, call for additional help, and so on. I&#39;ve always liked how the SMT games don&#39;t always treat the random encounters as blood-thirsty bad guys that want to kill you, so I think expanding on the contact system would add a lot to the game world.</p>
<p>As far as presentation goes, I&#39;d like to go back to the first-person, grid-based dungeons (with auto-mapping, of course) and to have a visual-novel sort of presentation during story/interaction sequences. I&#39;d be fine with battles using the same third-person presentation used in Nocturne, but maybe with quicker attack animations due to the increased party size.</p>
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		<title>By: prettyprophet</title>
		<link>http://www.siliconera.com/2009/02/15/siliconera-speaks-up-your-dream-smt-game/comment-page-1/#comment-563923</link>
		<dc:creator>prettyprophet</dc:creator>
		<pubDate>Sun, 15 Feb 2009 19:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=28342#comment-563923</guid>
		<description>Nocturne is sheer ROCK.  If it weren&#039;t for that low-quality sound....actually no, I&#039;m still going with it as my favorite game ever.  But could you imagine all those demon alignments REALLY going at each other?  None of that scripted Nihilo wiping out Mantra.  Toss in the various races in too...it&#039;ll be beautiful.&lt;br&gt;&lt;br&gt;Course, this sounds more like the makings of a RTS/turn-based tactics game than a JRPG.  Not that I think that&#039;s a bad thing.</description>
		<content:encoded><![CDATA[<p>Nocturne is sheer ROCK.  If it weren&#39;t for that low-quality sound&#8230;.actually no, I&#39;m still going with it as my favorite game ever.  But could you imagine all those demon alignments REALLY going at each other?  None of that scripted Nihilo wiping out Mantra.  Toss in the various races in too&#8230;it&#39;ll be beautiful.</p>
<p>Course, this sounds more like the makings of a RTS/turn-based tactics game than a JRPG.  Not that I think that&#39;s a bad thing.</p>
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		<title>By: 311</title>
		<link>http://www.siliconera.com/2009/02/15/siliconera-speaks-up-your-dream-smt-game/comment-page-1/#comment-563921</link>
		<dc:creator>311</dc:creator>
		<pubDate>Sun, 15 Feb 2009 18:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=28342#comment-563921</guid>
		<description>First... Darker Plot like the original MegaTen&lt;br&gt;Second... Character and Monster Designs should be done again by Kazuma Kaneko&lt;br&gt;Third... Ability to choose the character gender like in ...If&lt;br&gt;&lt;br&gt;What would be amazing is to be able to interact with past game Main Characters making cameos in an explanation of why they are in the universe (of  the game that is). &lt;br&gt;&lt;br&gt;Outta school and into hell, no random dungeons, no sick characters, maybe make it so that the player instead of negotiating/cards with demons, you can literary taste the darkness by any mean necessary, 1 can drink a fallen demons blood and acquire certain traits and abilities, then another has a different way of doing it like invoking from a bible passed down centuries of people that were meant to only guard it, one thats a half breed due to a demon and human. well i  really dont know but I hope that is a little more on the nocturne dark-plot.&lt;br&gt;&lt;br&gt;&lt;br&gt;Let not forget original JP voice acting included in the options or menu</description>
		<content:encoded><![CDATA[<p>First&#8230; Darker Plot like the original MegaTen<br />Second&#8230; Character and Monster Designs should be done again by Kazuma Kaneko<br />Third&#8230; Ability to choose the character gender like in &#8230;If</p>
<p>What would be amazing is to be able to interact with past game Main Characters making cameos in an explanation of why they are in the universe (of  the game that is). </p>
<p>Outta school and into hell, no random dungeons, no sick characters, maybe make it so that the player instead of negotiating/cards with demons, you can literary taste the darkness by any mean necessary, 1 can drink a fallen demons blood and acquire certain traits and abilities, then another has a different way of doing it like invoking from a bible passed down centuries of people that were meant to only guard it, one thats a half breed due to a demon and human. well i  really dont know but I hope that is a little more on the nocturne dark-plot.</p>
<p>Let not forget original JP voice acting included in the options or menu</p>
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		<title>By: NickyD</title>
		<link>http://www.siliconera.com/2009/02/15/siliconera-speaks-up-your-dream-smt-game/comment-page-1/#comment-563917</link>
		<dc:creator>NickyD</dc:creator>
		<pubDate>Sun, 15 Feb 2009 17:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=28342#comment-563917</guid>
		<description>Nocturne is already my dream SMT game. Fun story, challenging, decent looking (not really anymore, but it&#039;s got that nostalgia going for it), and open-ended enough for you to be careful with the few choices you have.&lt;br&gt;&lt;br&gt;I would like a smarter Social Link system, maybe incorporating demons. If you look at all the &quot;races&quot; of demons in the true SMT games, why don&#039;t you get social links with Race A, which affects how you can talk to/recruit Race B or Race Y? I can&#039;t explain it very well, but there could be demon alliances, human alliances, and they would affect each other (increasing replay value!) and the ending or story you may get to see.&lt;br&gt;&lt;br&gt;Kind of like... SMT meets Persona meets Breath of Fire: Dragon Quarter meets Radiata Stories. How&#039;s that for convoluted and confusing?</description>
		<content:encoded><![CDATA[<p>Nocturne is already my dream SMT game. Fun story, challenging, decent looking (not really anymore, but it&#39;s got that nostalgia going for it), and open-ended enough for you to be careful with the few choices you have.</p>
<p>I would like a smarter Social Link system, maybe incorporating demons. If you look at all the &#8220;races&#8221; of demons in the true SMT games, why don&#39;t you get social links with Race A, which affects how you can talk to/recruit Race B or Race Y? I can&#39;t explain it very well, but there could be demon alliances, human alliances, and they would affect each other (increasing replay value!) and the ending or story you may get to see.</p>
<p>Kind of like&#8230; SMT meets Persona meets Breath of Fire: Dragon Quarter meets Radiata Stories. How&#39;s that for convoluted and confusing?</p>
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		<title>By: Nyanyaan</title>
		<link>http://www.siliconera.com/2009/02/15/siliconera-speaks-up-your-dream-smt-game/comment-page-1/#comment-563912</link>
		<dc:creator>Nyanyaan</dc:creator>
		<pubDate>Sun, 15 Feb 2009 16:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=28342#comment-563912</guid>
		<description>I found it interesting that going into P4, they advertised they were changing it so you could only have 1 &#039;serious&#039; relationship, but all that ended up requiring was to cap the girl at 10 before you started catting around. In fact, P3 seemed to have more chances for relations to go reversed.&lt;br&gt;&lt;br&gt;I am guessing the Xmas event in P4 was based upon your most recent &#039;conquest&#039;, although I may go back and see if redating a girl from an earlier relationship would change anything about that. Being able to cap a relationship without making it &#039;serious&#039; I did like....Although the S.Links as the convention they are in P3/P4, there always was some an of connecting with NPCs in the game, even f it was only a mission to rescue a friend. I&#039;d be very disappointed to see that aspect taken away as something &#039;new&#039; to the MegaTen universe.</description>
		<content:encoded><![CDATA[<p>I found it interesting that going into P4, they advertised they were changing it so you could only have 1 &#39;serious&#39; relationship, but all that ended up requiring was to cap the girl at 10 before you started catting around. In fact, P3 seemed to have more chances for relations to go reversed.</p>
<p>I am guessing the Xmas event in P4 was based upon your most recent &#39;conquest&#39;, although I may go back and see if redating a girl from an earlier relationship would change anything about that. Being able to cap a relationship without making it &#39;serious&#39; I did like&#8230;.Although the S.Links as the convention they are in P3/P4, there always was some an of connecting with NPCs in the game, even f it was only a mission to rescue a friend. I&#39;d be very disappointed to see that aspect taken away as something &#39;new&#39; to the MegaTen universe.</p>
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		<title>By: Chris</title>
		<link>http://www.siliconera.com/2009/02/15/siliconera-speaks-up-your-dream-smt-game/comment-page-1/#comment-563911</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 15 Feb 2009 16:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.siliconera.com/?p=28342#comment-563911</guid>
		<description>Oh, and I should say something about the ideal difficulty.&lt;br&gt;&lt;br&gt;The ideal difficulty is really hard, but not cheap.  Hear me Atlus?  If your main character reaches 0 HP, no more insta game over!  There&#039;s no reason Yukari should suddenly forget revival beads exist every time the main character gets knocked out.&lt;br&gt;&lt;br&gt;I like the thing in Nocturne and DDS how buffers and debuffers are stackable and infinite, only the bosses should be hard enough so if you don&#039;t abuse them and really take advantage of immunities, you won&#039;t win.  So the fights require a huge amounts of skill, but you won&#039;t get these random cheap unavoidable deaths every time a critical hit lands on your main character.</description>
		<content:encoded><![CDATA[<p>Oh, and I should say something about the ideal difficulty.</p>
<p>The ideal difficulty is really hard, but not cheap.  Hear me Atlus?  If your main character reaches 0 HP, no more insta game over!  There&#39;s no reason Yukari should suddenly forget revival beads exist every time the main character gets knocked out.</p>
<p>I like the thing in Nocturne and DDS how buffers and debuffers are stackable and infinite, only the bosses should be hard enough so if you don&#39;t abuse them and really take advantage of immunities, you won&#39;t win.  So the fights require a huge amounts of skill, but you won&#39;t get these random cheap unavoidable deaths every time a critical hit lands on your main character.</p>
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