F.E.A.R. 2: Project Origin’s Frightening Moments

By Louise Yang . March 5, 2009 . 10:29am

F.E.A.R. 2: Project Origins Frightening Moments

Perhaps I’m the wrong person to play horror games, but I had a lot of trouble forcing myself through parts of F.E.A.R. 2. It’s not that the game is bad — on the contrary, it’s a very solid first person shooter. It’s just that there were a couple of parts where I was too scared to progress. I’ve found that the only way I could keep up my bravery and go through this game was to talk to myself. A typical play session sounds like this (warning, lots of expletives used):

 

 

F.E.A.R. 2 begins with the player as Michael Becket, a member of a squad who has been tasked with rescuing Genevieve Aristide, a scientist heading the paranormal experiments, from the facility where these experiments have been happening. Of course, things get fracked up and that angry supernatural girl Alma is at the center of all of it.

 

For those who have played the first game, the usual fear tactics such as flickering lights, enemies that pop up out of nowhere and disappearing visions are still in F.E.A.R. 2. That doesn’t make them any less scary. Though I expected these things from the game, I still couldn’t help jumping when I opened a restroom stall to find a mutilated body waiting for me.

 

The atmosphere wasn’t the only scary part. The usual security guard enemies weren’t anything to write home about, but when I got to the part where they were running for their lives from something, I started feeling panicky. There’s one type of enemy that looks like it came straight out of Silent Hill. There’s just something about enemies that move in unconventional, twitchy ways that really disturb me. That and the fact that they crawl up walls and disappear into dark corners. No thanks.

 

There was also a boss that did some interesting things with corpses. I’m glad that guy isn’t a frequent enemy or else I’d really have a hard time getting through the game.

 

What really surprised me about the original F.E.A.R., which F.E.A.R. 2 reminded me of, is that it’s actually a good first-person shooter. It’s clear that the designers wanted to make not only a horror game, but a horror game that was easy to maneuver and felt solid. The rag-doll physics in this game make shooting people so satisfying. Shooting enemies who are peering over the balcony not only makes them topple over and fall to their deaths, but sometimes they get stuck on the railing just like a real body.

 

F.E.A.R. 2: Project Origins Frightening Moments

 

Weapons in F.E.A.R. 2 also felt good. Each gun in F.E.A.R. 2 serves a purpose. The semi-automatic is good for general combat and has the added touch of having selective blurring when in zoomed mode, which almost mimics a camera’s focus. The shotgun is great for blasting things while you’re crawling around in a/c ducts and for those creepy wall-crawler enemies who like to leap and claw at you. Grenades are good for scattering enemies out of hiding spots.

 

I know a lot of people have complained that F.E.A.R. 2 feels too claustrophobic because it basically takes place in a giant office building — I felt the same way at first too. But the more I thought about it, the more it makes sense. It just wouldn’t feel like a F.E.A.R. game unless you were hiding behind cubicles and crawling around in ducts. It would be difficult to maintain suspense in an open setting because you’d be able to see where everything was. I did have a problem with the game being too linear because it was too obvious where the game wanted the player to go next, but then, the less time I have to spend in a scary facility where strange things are happening, the better.

 

As someone who enjoyed (although it’s strange saying I enjoyed being scared out of my pants) the original game, F.E.A.R. 2 offers just as good of an experience. Even if you’re new to the series, enough of the story is revealed through items found throughout the facility to fill you in. The game is solid first person shooter, but what makes it stand out from the rest is the scares that never fail to make me jump. I guess it’s aptly named.


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  • Tofuuu

    I find myself screaming at the screen playing horror games too…
    to be
    ex) Fatal Frame 2

    “OH S**T! WHAT WAS THAT?! YOU THINK YOU CAN SNEAK UP ON ME?! BRING IT B***H!! C'MON! YEEEAA DIE B***H!!! GOT NOTHIN' ON ME!! —– OH MAH GAWD!!! AAAAAAAHHHHH! GET IT OFF ME!!! GET IT OFF ME!!!!!!!!!” *turns off game and takes a long breather… only to be horrified at the realization that I forgot to save the game…*

  • http://www.nakedsushi.net/ Louise

    You're braver than me when it comes to Fatal Frame. I played about an hour of it and couldn't take the tension anymore. The atmosphere is just TOO freaky. And not having any real weapons? No thanks!

  • http://www.reachforreset.com Celedin

    I can't handle games with a scary freaky atmosphere either. I even found it hard to get through Baroque.

  • Wishy

    It's a pretty great game, and what really freaks me out (that was also done with Bioshock) is the limited vision with dark rooms and the flashlight. Made the atmosphere so much creepier.

  • http://www.nakedsushi.net/ Louise

    Yeah. Even though I expect something scary to happen when it's dark, it doesn't make it any less scary.

  • squall3031

    FEAR2 is good !!! You all should play and finish the game. Even better, Record yourself while playing and post the video on youtube. Hahahahahaha

  • Heero420

    Hmmm Well im not sure how far u are into fear2 but the only thing that bugged me out was the ghost enemies, the atmospher and the noise they made, o yea the ending to, wich i wount spoil anything but wheres the pointman at!!! ^_^

  • Aoshi00

    I haven't played FEAR 2 yet, doubt I ever would have the guts to. The bathroom stalls are killers, those rapture zombies in Bioshock would talk and mumble to themselves from a distance, the scary thing is they talk like regular people until they decide to charge at you. I guess I'm a wuss too when it comes to horror games, I really have to strap myself to the seat and be ready even playing RE4. I'm adverse to zombies I guess. But then again, I'm scared of Mass Effect's aliens too..

    So is that your voice in the video Louise? It reminds me of those Japanese Nintendo TV spots where they throw in a girl to play games, and she would keep talking to herself and making comments, except while playing cute games like Mario DS, lol

    I don't curse much in real life, but I say “holy sh*” and say the lord's name in vain too when playing games :)

  • Shingo

    Fear 1 did not really scare me, but i'm shitting my pants on Dead Space right now. So i know how you feel, it's like “i love this game but i kinda have to force myself to play it”.
    And I'm used to watch a looot of horror and gore stuff, and i'm not getting easely impressed/ schocked.
    But Dead Space… shit i'm too old for that : D

  • http://www.nakedsushi.net/ Louise

    Yeah I got to the ghost enemies and just turned off the 360 after that. I need to wait for when it's light out so I can stop playing in the dark.

  • http://www.nakedsushi.net/ Louise

    Yeah, it's my voice in the video. I usually don't talk THAT much when I'm playing by myself but I have to do it in horror games just to work up my courage and go on. Sometimes I'll give myself pep talks like, “Stay strong! You can get through this chapter! It's ok.”

    As for online games, I just yell at people whether the mic is on or not.

  • http://www.nakedsushi.net/ Louise

    I really want to play Dead Space, but I feel the same way about wanting to play it, but having to force myself to sit through the scary parts.

    What's weird is I can watch horror movies fine. But games are just too immersive I guess.

  • http://www.nakedsushi.net/ Louise

    Yeah I got to the ghost enemies and just turned off the 360 after that. I need to wait for when it's light out so I can stop playing in the dark.

  • http://www.nakedsushi.net/ Louise

    Yeah, it's my voice in the video. I usually don't talk THAT much when I'm playing by myself but I have to do it in horror games just to work up my courage and go on. Sometimes I'll give myself pep talks like, “Stay strong! You can get through this chapter! It's ok.”

    As for online games, I just yell at people whether the mic is on or not.

  • http://www.nakedsushi.net/ Louise

    I really want to play Dead Space, but I feel the same way about wanting to play it, but having to force myself to sit through the scary parts.

    What's weird is I can watch horror movies fine. But games are just too immersive I guess.

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