<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Square Enix Designed A Puzzle RPG Battle System</title> <atom:link href="http://www.siliconera.com/2009/03/19/square-enix-designed-a-puzzle-rpg-battle-system/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/03/19/square-enix-designed-a-puzzle-rpg-battle-system/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Jenni</title><link>http://www.siliconera.com/2009/03/19/square-enix-designed-a-puzzle-rpg-battle-system/comment-page-1/#comment-616134</link> <dc:creator>Jenni</dc:creator> <pubDate>Fri, 20 Mar 2009 22:05:16 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31054#comment-616134</guid> <description>I&#039;d play it. :D</description> <content:encoded><![CDATA[<p>I&#39;d play it. :D</p> ]]></content:encoded> </item> <item><title>By: NickyD</title><link>http://www.siliconera.com/2009/03/19/square-enix-designed-a-puzzle-rpg-battle-system/comment-page-1/#comment-616135</link> <dc:creator>NickyD</dc:creator> <pubDate>Fri, 20 Mar 2009 19:59:58 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31054#comment-616135</guid> <description>This would be interesting. For some reason, I&#039;m reminded of Rudra&#039;s Treasure. I have no idea why, but it was neat to have spell effectiveness based on what you named the spell. Thowing a giant &quot;MOO!&quot; at enemies was endless fun.&lt;br&gt;&lt;br&gt;Slightly more on topic, though it&#039;s not a Square license, puzzle battles might fit into the Atelier games since their based on synthesis... mixing parts to make the whole. Would be kind of neat to try to craft a bomb mid-battle only to end up with a healing potion thanks to the puzzle&#039;s outcome. *shrug*</description> <content:encoded><![CDATA[<p>This would be interesting. For some reason, I&#39;m reminded of Rudra&#39;s Treasure. I have no idea why, but it was neat to have spell effectiveness based on what you named the spell. Thowing a giant &#8220;MOO!&#8221; at enemies was endless fun.</p><p>Slightly more on topic, though it&#39;s not a Square license, puzzle battles might fit into the Atelier games since their based on synthesis&#8230; mixing parts to make the whole. Would be kind of neat to try to craft a bomb mid-battle only to end up with a healing potion thanks to the puzzle&#39;s outcome. *shrug*</p> ]]></content:encoded> </item> <item><title>By: Jenni</title><link>http://www.siliconera.com/2009/03/19/square-enix-designed-a-puzzle-rpg-battle-system/comment-page-1/#comment-565676</link> <dc:creator>Jenni</dc:creator> <pubDate>Fri, 20 Mar 2009 15:05:16 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31054#comment-565676</guid> <description>I&#039;d play it. :D</description> <content:encoded><![CDATA[<p>I&#39;d play it. :D</p> ]]></content:encoded> </item> <item><title>By: NickyD</title><link>http://www.siliconera.com/2009/03/19/square-enix-designed-a-puzzle-rpg-battle-system/comment-page-1/#comment-565675</link> <dc:creator>NickyD</dc:creator> <pubDate>Fri, 20 Mar 2009 12:59:58 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31054#comment-565675</guid> <description>This would be interesting. For some reason, I&#039;m reminded of Rudra&#039;s Treasure. I have no idea why, but it was neat to have spell effectiveness based on what you named the spell. Thowing a giant &quot;MOO!&quot; at enemies was endless fun.&lt;br&gt;&lt;br&gt;Slightly more on topic, though it&#039;s not a Square license, puzzle battles might fit into the Atelier games since their based on synthesis... mixing parts to make the whole. Would be kind of neat to try to craft a bomb mid-battle only to end up with a healing potion thanks to the puzzle&#039;s outcome. *shrug*</description> <content:encoded><![CDATA[<p>This would be interesting. For some reason, I&#39;m reminded of Rudra&#39;s Treasure. I have no idea why, but it was neat to have spell effectiveness based on what you named the spell. Thowing a giant &#8220;MOO!&#8221; at enemies was endless fun.</p><p>Slightly more on topic, though it&#39;s not a Square license, puzzle battles might fit into the Atelier games since their based on synthesis&#8230; mixing parts to make the whole. Would be kind of neat to try to craft a bomb mid-battle only to end up with a healing potion thanks to the puzzle&#39;s outcome. *shrug*</p> ]]></content:encoded> </item> <item><title>By: Mikea</title><link>http://www.siliconera.com/2009/03/19/square-enix-designed-a-puzzle-rpg-battle-system/comment-page-1/#comment-565648</link> <dc:creator>Mikea</dc:creator> <pubDate>Thu, 19 Mar 2009 23:29:52 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31054#comment-565648</guid> <description>It seems pretty good and interesting to me.. :)</description> <content:encoded><![CDATA[<p>It seems pretty good and interesting to me.. :)</p> ]]></content:encoded> </item> <item><title>By: Kuronoa</title><link>http://www.siliconera.com/2009/03/19/square-enix-designed-a-puzzle-rpg-battle-system/comment-page-1/#comment-565624</link> <dc:creator>Kuronoa</dc:creator> <pubDate>Thu, 19 Mar 2009 19:52:50 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31054#comment-565624</guid> <description>This would be cool to see happen, if Square-Enix decides to use it.  I think it&#039;ll benefit a new series than an existing one, as spinoffs usually get ignored and the idea might be too risky for a sequel.</description> <content:encoded><![CDATA[<p>This would be cool to see happen, if Square-Enix decides to use it.  I think it&#39;ll benefit a new series than an existing one, as spinoffs usually get ignored and the idea might be too risky for a sequel.</p> ]]></content:encoded> </item> <item><title>By: Anosou</title><link>http://www.siliconera.com/2009/03/19/square-enix-designed-a-puzzle-rpg-battle-system/comment-page-1/#comment-565620</link> <dc:creator>Anosou</dc:creator> <pubDate>Thu, 19 Mar 2009 19:39:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31054#comment-565620</guid> <description>I would DEFINITELY enjoy something like this. Like a more refined and japanese adaption of Puzzle Quest just as an additional battle element. Interesting with new ideas! &lt;br&gt;&lt;br&gt;Good post</description> <content:encoded><![CDATA[<p>I would DEFINITELY enjoy something like this. Like a more refined and japanese adaption of Puzzle Quest just as an additional battle element. Interesting with new ideas!</p><p>Good post</p> ]]></content:encoded> </item> <item><title>By: denpanosekai</title><link>http://www.siliconera.com/2009/03/19/square-enix-designed-a-puzzle-rpg-battle-system/comment-page-1/#comment-565618</link> <dc:creator>denpanosekai</dc:creator> <pubDate>Thu, 19 Mar 2009 19:35:05 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31054#comment-565618</guid> <description>Spencer you should check out EA&#039;s &quot;Henry Hatsworth&quot; for the DS. Lots of folks are saying that it&#039;s the perfect mix between Puzzle League and Castlevania (haven&#039;t tried it myself).&lt;br&gt;&lt;br&gt;Website BTW: &lt;a href=&quot;http://www.henryhatsworth.com/en_us/home.action&quot; rel=&quot;nofollow&quot;&gt;http://www.henryhatsworth.com/en_us/home.action&lt;/a&gt;</description> <content:encoded><![CDATA[<p>Spencer you should check out EA&#39;s &#8220;Henry Hatsworth&#8221; for the DS. Lots of folks are saying that it&#39;s the perfect mix between Puzzle League and Castlevania (haven&#39;t tried it myself).</p><p>Website BTW: <a href="http://www.henryhatsworth.com/en_us/home.action" rel="nofollow">http://www.henryhatsworth.com/en_us/home.action</a></p> ]]></content:encoded> </item> <item><title>By: shion16</title><link>http://www.siliconera.com/2009/03/19/square-enix-designed-a-puzzle-rpg-battle-system/comment-page-1/#comment-565615</link> <dc:creator>shion16</dc:creator> <pubDate>Thu, 19 Mar 2009 19:17:40 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31054#comment-565615</guid> <description>im confused</description> <content:encoded><![CDATA[<p>im confused</p> ]]></content:encoded> </item> </channel> </rss>
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