<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Klonoa Now And Then: Hideo Yoshizawa Returns To Phantomile</title> <atom:link href="http://www.siliconera.com/2009/03/20/klonoa-now-and-then-hideo-yoshizawa-returns-to-phantomile/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/03/20/klonoa-now-and-then-hideo-yoshizawa-returns-to-phantomile/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Spencer</title><link>http://www.siliconera.com/2009/03/20/klonoa-now-and-then-hideo-yoshizawa-returns-to-phantomile/comment-page-1/#comment-615178</link> <dc:creator>Spencer</dc:creator> <pubDate>Tue, 24 Mar 2009 23:01:04 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31164#comment-615178</guid> <description>A representative from Namco Bandai explains motion control is only for throwing enemies which is optional. You can still play the game in NES style, with a Classic Controller, and even a Gamecube pad.</description> <content:encoded><![CDATA[<p>A representative from Namco Bandai explains motion control is only for throwing enemies which is optional. You can still play the game in NES style, with a Classic Controller, and even a Gamecube pad.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2009/03/20/klonoa-now-and-then-hideo-yoshizawa-returns-to-phantomile/comment-page-1/#comment-565864</link> <dc:creator>Spencer</dc:creator> <pubDate>Tue, 24 Mar 2009 16:01:04 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31164#comment-565864</guid> <description>A representative from Namco Bandai explains motion control is only for throwing enemies which is optional. You can still play the game in NES style, with a Classic Controller, and even a Gamecube pad.</description> <content:encoded><![CDATA[<p>A representative from Namco Bandai explains motion control is only for throwing enemies which is optional. You can still play the game in NES style, with a Classic Controller, and even a Gamecube pad.</p> ]]></content:encoded> </item> <item><title>By: jarrodand</title><link>http://www.siliconera.com/2009/03/20/klonoa-now-and-then-hideo-yoshizawa-returns-to-phantomile/comment-page-1/#comment-565821</link> <dc:creator>jarrodand</dc:creator> <pubDate>Mon, 23 Mar 2009 15:08:40 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31164#comment-565821</guid> <description>Great interview, but I&#039;m a little surprised Paon wasn&#039;t mentioned given they co-developed the game with Namco?</description> <content:encoded><![CDATA[<p>Great interview, but I&#39;m a little surprised Paon wasn&#39;t mentioned given they co-developed the game with Namco?</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2009/03/20/klonoa-now-and-then-hideo-yoshizawa-returns-to-phantomile/comment-page-1/#comment-565731</link> <dc:creator>Spencer</dc:creator> <pubDate>Sun, 22 Mar 2009 13:30:14 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31164#comment-565731</guid> <description>Yeah, no Japanese VA. You have the original Phanotmile gibberish and English.</description> <content:encoded><![CDATA[<p>Yeah, no Japanese VA. You have the original Phanotmile gibberish and English.</p> ]]></content:encoded> </item> <item><title>By: carmina2008</title><link>http://www.siliconera.com/2009/03/20/klonoa-now-and-then-hideo-yoshizawa-returns-to-phantomile/comment-page-1/#comment-565713</link> <dc:creator>carmina2008</dc:creator> <pubDate>Sat, 21 Mar 2009 11:55:49 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31164#comment-565713</guid> <description>Klonoa yeah game..., Yoshihiko Arai as Klonoa bat animals designs?</description> <content:encoded><![CDATA[<p>Klonoa yeah game&#8230;, Yoshihiko Arai as Klonoa bat animals designs?</p> ]]></content:encoded> </item> <item><title>By: wii_HD</title><link>http://www.siliconera.com/2009/03/20/klonoa-now-and-then-hideo-yoshizawa-returns-to-phantomile/comment-page-1/#comment-565712</link> <dc:creator>wii_HD</dc:creator> <pubDate>Sat, 21 Mar 2009 09:48:05 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31164#comment-565712</guid> <description>This page is all screwed up - mostly displaying black -  I can only see part o f the interview.&lt;br&gt;&lt;br&gt;Plus the comments can only be seen by mouseover the avatars.</description> <content:encoded><![CDATA[<p>This page is all screwed up &#8211; mostly displaying black &#8211;  I can only see part o f the interview.</p><p>Plus the comments can only be seen by mouseover the avatars.</p> ]]></content:encoded> </item> <item><title>By: denpanosekai</title><link>http://www.siliconera.com/2009/03/20/klonoa-now-and-then-hideo-yoshizawa-returns-to-phantomile/comment-page-1/#comment-565703</link> <dc:creator>denpanosekai</dc:creator> <pubDate>Sat, 21 Mar 2009 03:32:41 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31164#comment-565703</guid> <description>&lt;i&gt;The North American version will have both English and Phantomile voice overs.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Maybe it&#039;s late and I need to go to bed, but what does this mean? No Japanese VA, right? Just the incoherent mumblings of the PSX game, right? Well that&#039;s much better than being shoved a horrible dub down my throat. Looks like BAMCO might have learned a lesson or two along the way.</description> <content:encoded><![CDATA[<p><i>The North American version will have both English and Phantomile voice overs.</i></p><p>Maybe it&#39;s late and I need to go to bed, but what does this mean? No Japanese VA, right? Just the incoherent mumblings of the PSX game, right? Well that&#39;s much better than being shoved a horrible dub down my throat. Looks like BAMCO might have learned a lesson or two along the way.</p> ]]></content:encoded> </item> <item><title>By: Celedin</title><link>http://www.siliconera.com/2009/03/20/klonoa-now-and-then-hideo-yoshizawa-returns-to-phantomile/comment-page-1/#comment-565697</link> <dc:creator>Celedin</dc:creator> <pubDate>Fri, 20 Mar 2009 23:49:56 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31164#comment-565697</guid> <description>I think there&#039;s four controller options, so no problem there.</description> <content:encoded><![CDATA[<p>I think there&#39;s four controller options, so no problem there.</p> ]]></content:encoded> </item> <item><title>By: madebyluke</title><link>http://www.siliconera.com/2009/03/20/klonoa-now-and-then-hideo-yoshizawa-returns-to-phantomile/comment-page-1/#comment-565695</link> <dc:creator>madebyluke</dc:creator> <pubDate>Fri, 20 Mar 2009 23:29:42 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31164#comment-565695</guid> <description>Sucks they felt the need to add waggle into this game, hope you don&#039;t have to use that feature to progress.</description> <content:encoded><![CDATA[<p>Sucks they felt the need to add waggle into this game, hope you don&#39;t have to use that feature to progress.</p> ]]></content:encoded> </item> <item><title>By: Kuronoa</title><link>http://www.siliconera.com/2009/03/20/klonoa-now-and-then-hideo-yoshizawa-returns-to-phantomile/comment-page-1/#comment-565693</link> <dc:creator>Kuronoa</dc:creator> <pubDate>Fri, 20 Mar 2009 22:14:51 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31164#comment-565693</guid> <description>OMG the interview arrives!  Thank you so much Spencer!&lt;br&gt;&lt;br&gt;I&#039;m glad we can switch voices, also the added ability seems nice.&lt;br&gt;&lt;br&gt;&quot;There are no plans at this time to remake Klonoa 2 or design a brand new sequel. I would really enjoy working on a brand new Klonoa game in the future, however.&quot;&lt;br&gt;&lt;br&gt;;_;&lt;br&gt;At least he&#039;s thinking of it.  I sure hope this game sells well, this series is worth keeping around.</description> <content:encoded><![CDATA[<p>OMG the interview arrives!  Thank you so much Spencer!</p><p>I&#39;m glad we can switch voices, also the added ability seems nice.</p><p>&#8220;There are no plans at this time to remake Klonoa 2 or design a brand new sequel. I would really enjoy working on a brand new Klonoa game in the future, however.&#8221;</p><p>;_;<br />At least he&#39;s thinking of it.  I sure hope this game sells well, this series is worth keeping around.</p> ]]></content:encoded> </item> <item><title>By: Celedin</title><link>http://www.siliconera.com/2009/03/20/klonoa-now-and-then-hideo-yoshizawa-returns-to-phantomile/comment-page-1/#comment-565692</link> <dc:creator>Celedin</dc:creator> <pubDate>Fri, 20 Mar 2009 22:09:41 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=31164#comment-565692</guid> <description>Aw man, the ending of Klonoa completely took me by surprise. The poor little eight year old me was so upset by it. I feel pretty old considering that was 10 years ago now o___o&lt;br&gt;&lt;br&gt;Excellent interview Spencer : )</description> <content:encoded><![CDATA[<p>Aw man, the ending of Klonoa completely took me by surprise. The poor little eight year old me was so upset by it. I feel pretty old considering that was 10 years ago now o___o</p><p>Excellent interview Spencer : )</p> ]]></content:encoded> </item> </channel> </rss>
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