Shades Of Lux-Pain’s Dark Plot

By Spencer . March 24, 2009 . 12:50pm

image A series of crimes believed to be caused by Silent, a worm created from emotions like hatred and sadness, is at the core of Lux-Pain’s story. Silent infects humans and coerces them to commit crimes. Takeo Higashino, Producer at Marvelous, tells us social problems in Japan such as school refusal, group suicide, mental abuse on Internet, and animal abuse affected and inspired him to create Lux-Pain.


At the center of madness is Atsuki Saijo, a teenager whose parents were killed by indirectly by Silent. “His family was killed by silent-infected patients just in front of him. Then, having feelings of hate and sorrow, he got to think of silent eradication as his mission,” Higashino clarified. Atsuki undergoes an operation to gain Lux-Pain, a power that lets him eradicate Silent inside the minds of the infected.


image Players do this by tracking down irritated residents, a sign that Silent could control them, and scratching the screen to find the worms in Sigma mode. “I came up with this idea to express a realistic sense of searching for human’s nature, which is unable to find easily,” Higashino explains. Find all of the worms before the time runs out and the game progresses. While the story is a key element of Lux-Pain Higashino stresses there is more gameplay. “Gameplay makes up one and half to double time compared to reading the story.”


Once the story is complete Silent seekers can look forward to post game content. “It [Lux-Pain] has multiple endings and scenarios along with the game. After clearing the game, users are given fun bonus such as special scenarios and unique mails.” Marvelous translated Lux-Pain internally, but were unable to keep the original voice acting in the game.


Outside of a few rare hits like the Phoenix Wright series visual novels, even those with lengthy gameplay intermissions, tend not to perform well in North America. Higashino is aware of this and has reasonable expectations. “I don’t think it can be a mainstream game, but I hope it spreads by word of mouth. We want Lux-Pain to be a great hit in the USA and prepare for the next project.”

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  • I’m probably picking this up then, thanks for the coverage!

  • Interesting read. I’ll be sure to give the game a try sometime.

    On a related note, Nintendo Power gave the game a 4 out of 10. I wouldn’t be alarmed, as all they said was more reading and less gameplay. I suspect people knew the game would end up that way and if anyone’s interested they should just get it anyways.

  • M’iau M’iaut

    It’s so hard for VNs to make an inroad here when even the US gaming media does not grasp what they are. You would think the classification digital/visual NOVELS would be of guidance, but perhaps not.

    It’s not as if similar products have not worked here. Text adventures were huge in the early PC days and then things moved to wonderful Sierra works like the Gabriel Knights.

    If there is indeed a desire to spread the market for VNs, look at how the remarketing of Professor Layton has brought new life into that title. A simple girls afternoon off ad with Lisa Kudrow took Layton from being basically forgotten by the mainstream to one of the top selling titles on amazon.

  • Constraint

    I really like the character designs, so I’ll be giving this a chance.

  • Holy shit. Group suicide? Holy shit.

    I can’t wait to play this. There’s a serious lack of “dark” (sorry, couldn’t think of a better word) visual novels, at least in English. Tsukihime and Fate/Stay are both pretty violent at times and deal fairly often with death, but Lux-Pain seems like it’s on its own level. Cannot wait.

    • M’iau M’iaut

      Until things work out towards the end of the game cycles, Ever17 has multiple dark moments. Ever 17 remains my guidestick for every translated VN I play. So far I am enjoying LuxPain a lot even though there are still a few too many minor grammar issues (none that impede, however). The game is also not the shallow end of VNs in that there are a lot of gameplay events you just kinda need to pick up on; there isn’t much of a learning mode.

      I wonder if some of the language stuff is the result of using the EU translation. I also suspect the game may have been redubbed with more familiar American anime VAs — there are several times already that the spoken words differed slightly with the game text.

  • Nekobo

    I had a blast playing Time Hollow a while back, so this is definitely on my radar.

    BTW, has anyone played Theresia? I’m curious because it’s one of those rare DS games that’s rated M.

  • MadMirko

    Excellent, thanks for putting this up. Have had this pre-ordered for quite some time, and in a few short days it will be mine. <3 Rising Star.

  • Joanna

    Will definitely be picking this one up some time in April :]

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