Moon: Lunar Landing

By Louise Yang . March 29, 2009 . 11:29am

image There aren’t many companies brave enough to make a first person shooter for the DS, but developers Renegade Kid make it look like a piece of cake. After the first ten minutes of getting used to the controls, playing Moon on the DS felt like second nature. There were times where I had to rest my hand because I was gripping my DS too tightly, but that’s not a fault on their end.


Moon drops you off on a space station on where else? The Moon. Don’t let the title fool you though — you don’t actually get to see much of the moon once you enter the base. Instead, you’ll see sci-fi looking corridors and after an hour or so, it’ll start to get repetitive. It’s unclear whether it’s a limitation of the DS, or the developers purposely wanted to make the game feel like an old school FPS with repetitive tiled walls.


Speaking of repetitive, the music was the definition of the word. I had to turn it off after about half an hour of hearing the same short segment of music loop about a hundred times. My playing experience actually improved because of that. The eerie silence made it feel like a genuine deserted space station.


image The graphics and the music of Moon bring nothing new, but that doesn’t necessarily mean the game is bad. I actually enjoyed exploring the station. While it’s an FPS, enemies don’t respawn after you kill them, so you can spend your sweet time looking at every nook and cranny. The controls are intuitive (d-pad for movement, stylus for looking) enough that I didn’t have to think about them at all.


I saved my favorite part about Moon for last: the robot. Early in the game, you pick up a small remote-controlled robot that can get into small tunnels you’re too large to fit through. The game sets up lots of puzzles where you have to coordinate using your robot to go through a series of tunnels, not get killed, temporarily disable an electric barrier, and then switch back to controlling yourself so you can go through the disabled barrier and pick the robot up again to use for next time.


Moon is less about fast-paced twitch-action and more about exploring with the occasional puzzle. FPS aficionados who wouldn’t dream of playing a game that gets less than 60fps may want to pass on this. But if you like exploring, don’t mind uninspired graphics, and want a FPS on the DS, Moon is a fine choice.

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  • MadMirko

    Moon runs at 60FPS. :)

  • Mr. Persona

    i think your wrong and right about the graphics of moon. for a nintendo ds game, moon looks amazing! it’s almost like having a high res playstation one game running on your nintendo ds screen. i think the only game that could compete with moon (in terms of graphics) is the upcoming square-enix release of blood of bahamut. that game looks awesome!

    • Mr. Persona

      oh, i forgot to mention, ninja gaiden dragon sword for the nintendo ds(it’s an old game). that game looked awesome too.

      • Compare it to Metroid Prime: Hunters, which came out over a year ago. :)

        I haven’t played Moon extensively yet and that’s primarily because I want to finish the OTHER first-person shooter on DS that I’m playing through — CoD: World at War. The multiplayer is so addicting. Definitely going to give Moon a shot after that though.

      • Kai_Rule

        i think dementium looks as good as moon. ninja gaiden looks a lot better and so does blood of bahamut and metroid prime hunters. zelda might also look better if you like cel shaded graphics.
        But the best game in graphics would definitely go to Kingdom Hearts 358/2. Very similar to PS2 KH graphics btw.

    • It’s not that the graphics quatliy was bad for the DS. It’s just that the tiles they used got very repetitive. It made every single room look and feel the same.

  • Chow

    There was music in Moon? All I remembered was some throbbing, pulsing sound effect that you’d get in ’70s/’80s cartoons whenever they were out in space. But it usually sounded like sounds from the space station.

    I was surprised when I realized there was rumble in this game.

    • There was music in the beginning of the game, but it got so repetitive, I turned it off and kept it off. I liked the pulsing and throbbing sound effects enough to just leave the music off the whole game.

  • Vino (Tim N)

    I’ll probably be sticking to FPS’s on consoles. Is there a story to the game? When I’m playing an FPS, I like to enjoy the storyline.

    • Try Dementium.

    • Chow

      The story is about scientists from Earth finding a hatch on the moon. After opening it, they find an evil force. After 10, 000 years, it was finally free. It was time to conquer Earth. Fortunately, a team was recruited, consisting of teenagers with attitude. Okay, that last sentence wasn’t true.

      Dementium had an awesome atmosphere, only ruined by its saving system.

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