<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Avalon Code: The First Chapter</title> <atom:link href="http://www.siliconera.com/2009/04/09/avalon-code-the-first-chapter/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/04/09/avalon-code-the-first-chapter/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Louise</title><link>http://www.siliconera.com/2009/04/09/avalon-code-the-first-chapter/comment-page-1/#comment-618886</link> <dc:creator>Louise</dc:creator> <pubDate>Sat, 11 Apr 2009 05:38:36 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=32920#comment-618886</guid> <description>Ah, using the NPCs in town is a great idea.  I sort-of thought of that, but I felt bad rearranging their code. But I guess it doesn&#039;t really matter to them anyway haha&lt;br&gt;&lt;br&gt;It wasn&#039;t just the fact that I couldn&#039;t carry that many codes around that was annoying, but that the space you get to switch codes around is so limited. I wish they had some sort of temporary code sandbox I can keep codes in while I switch and turn things around.</description> <content:encoded><![CDATA[<p>Ah, using the NPCs in town is a great idea.  I sort-of thought of that, but I felt bad rearranging their code. But I guess it doesn&#39;t really matter to them anyway haha</p><p>It wasn&#39;t just the fact that I couldn&#39;t carry that many codes around that was annoying, but that the space you get to switch codes around is so limited. I wish they had some sort of temporary code sandbox I can keep codes in while I switch and turn things around.</p> ]]></content:encoded> </item> <item><title>By: Joanna</title><link>http://www.siliconera.com/2009/04/09/avalon-code-the-first-chapter/comment-page-1/#comment-618885</link> <dc:creator>Joanna</dc:creator> <pubDate>Sat, 11 Apr 2009 03:57:26 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=32920#comment-618885</guid> <description>Glad to hear good things about this game, I picked it up the first day (just because it sounded so good), but I haven&#039;t had the time to actually play it.&lt;br&gt;&lt;br&gt;ps- I love talking to NPCs and going to different towns as well as all the other stuff in typical RPGs (I guess that&#039;s why 80% of my gaming collection IS RPGs.lol.)</description> <content:encoded><![CDATA[<p>Glad to hear good things about this game, I picked it up the first day (just because it sounded so good), but I haven&#39;t had the time to actually play it.</p><p>ps- I love talking to NPCs and going to different towns as well as all the other stuff in typical RPGs (I guess that&#39;s why 80% of my gaming collection IS RPGs.lol.)</p> ]]></content:encoded> </item> <item><title>By: Louise</title><link>http://www.siliconera.com/2009/04/09/avalon-code-the-first-chapter/comment-page-1/#comment-566936</link> <dc:creator>Louise</dc:creator> <pubDate>Fri, 10 Apr 2009 22:38:36 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=32920#comment-566936</guid> <description>Ah, using the NPCs in town is a great idea.  I sort-of thought of that, but I felt bad rearranging their code. But I guess it doesn&#039;t really matter to them anyway haha&lt;br&gt;&lt;br&gt;It wasn&#039;t just the fact that I couldn&#039;t carry that many codes around that was annoying, but that the space you get to switch codes around is so limited. I wish they had some sort of temporary code sandbox I can keep codes in while I switch and turn things around.</description> <content:encoded><![CDATA[<p>Ah, using the NPCs in town is a great idea.  I sort-of thought of that, but I felt bad rearranging their code. But I guess it doesn&#39;t really matter to them anyway haha</p><p>It wasn&#39;t just the fact that I couldn&#39;t carry that many codes around that was annoying, but that the space you get to switch codes around is so limited. I wish they had some sort of temporary code sandbox I can keep codes in while I switch and turn things around.</p> ]]></content:encoded> </item> <item><title>By: Joanna</title><link>http://www.siliconera.com/2009/04/09/avalon-code-the-first-chapter/comment-page-1/#comment-566893</link> <dc:creator>Joanna</dc:creator> <pubDate>Fri, 10 Apr 2009 20:57:26 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=32920#comment-566893</guid> <description>Glad to hear good things about this game, I picked it up the first day (just because it sounded so good), but I haven&#039;t had the time to actually play it.&lt;br&gt;&lt;br&gt;ps- I love talking to NPCs and going to different towns as well as all the other stuff in typical RPGs (I guess that&#039;s why 80% of my gaming collection IS RPGs.lol.)</description> <content:encoded><![CDATA[<p>Glad to hear good things about this game, I picked it up the first day (just because it sounded so good), but I haven&#39;t had the time to actually play it.</p><p>ps- I love talking to NPCs and going to different towns as well as all the other stuff in typical RPGs (I guess that&#39;s why 80% of my gaming collection IS RPGs.lol.)</p> ]]></content:encoded> </item> <item><title>By: MelodyKitn</title><link>http://www.siliconera.com/2009/04/09/avalon-code-the-first-chapter/comment-page-1/#comment-566842</link> <dc:creator>MelodyKitn</dc:creator> <pubDate>Fri, 10 Apr 2009 05:26:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=32920#comment-566842</guid> <description>I used them and felt delightfully evil leaving the poison codes at that snipey lady...  *giggle*</description> <content:encoded><![CDATA[<p>I used them and felt delightfully evil leaving the poison codes at that snipey lady&#8230;  *giggle*</p> ]]></content:encoded> </item> <item><title>By: NickyD</title><link>http://www.siliconera.com/2009/04/09/avalon-code-the-first-chapter/comment-page-1/#comment-566841</link> <dc:creator>NickyD</dc:creator> <pubDate>Fri, 10 Apr 2009 02:03:12 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=32920#comment-566841</guid> <description>Glad someone besides me figured out the townspeople were great personal code-carriers. It&#039;s the best we could come up with to organize all those blocks, really, but it does keep ya from flipping through the book for half an hour looking for a certain piece.</description> <content:encoded><![CDATA[<p>Glad someone besides me figured out the townspeople were great personal code-carriers. It&#39;s the best we could come up with to organize all those blocks, really, but it does keep ya from flipping through the book for half an hour looking for a certain piece.</p> ]]></content:encoded> </item> <item><title>By: CleruTesh</title><link>http://www.siliconera.com/2009/04/09/avalon-code-the-first-chapter/comment-page-1/#comment-566828</link> <dc:creator>CleruTesh</dc:creator> <pubDate>Thu, 09 Apr 2009 20:19:30 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=32920#comment-566828</guid> <description>The code management can get downright tedious at times, but overall, I have to give this game high marks for originality.  The variety of gameplay elements do not always feel like the gel properly, but there is probably something for everyone here.  Who knew a game could actually trick me into thinking those little sliding square puzzles are fun?&lt;br&gt;I would like to warn anyone playing however, that some of the recipes (or &quot;metalizes&quot; if you prefer) are simply translated wrong.  It&#039;s not just your imagination.  So if one does not seem to be working, you may have to check online.  (The Aegis shield, for example)</description> <content:encoded><![CDATA[<p>The code management can get downright tedious at times, but overall, I have to give this game high marks for originality.  The variety of gameplay elements do not always feel like the gel properly, but there is probably something for everyone here.  Who knew a game could actually trick me into thinking those little sliding square puzzles are fun?<br />I would like to warn anyone playing however, that some of the recipes (or &#8220;metalizes&#8221; if you prefer) are simply translated wrong.  It&#39;s not just your imagination.  So if one does not seem to be working, you may have to check online.  (The Aegis shield, for example)</p> ]]></content:encoded> </item> <item><title>By: Jenni</title><link>http://www.siliconera.com/2009/04/09/avalon-code-the-first-chapter/comment-page-1/#comment-566824</link> <dc:creator>Jenni</dc:creator> <pubDate>Thu, 09 Apr 2009 19:59:40 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=32920#comment-566824</guid> <description>MP is easy to regain/refill. Just do the judgement link thing. If you manage to juggle a monster 10+ times and destroy it, you&#039;ll get a substantial MP boost. I found, once I started going around making friends in town, that a quick jaunt to the plains to toss 3-4 goblins would refill the MP.&lt;br&gt;&lt;br&gt; As for how many codes you can have in that little bottom area, make good use of the townspeople. :D Try using each one for a different kind of &quot;code&quot; to help organize things for you. &lt;br&gt;&lt;br&gt;I got totally hooked on saving/fixing characters who had flaws in their code. I&#039;m not beating the final boss until I fix all fixable characters. (I think I have 2 left.)</description> <content:encoded><![CDATA[<p>MP is easy to regain/refill. Just do the judgement link thing. If you manage to juggle a monster 10+ times and destroy it, you&#39;ll get a substantial MP boost. I found, once I started going around making friends in town, that a quick jaunt to the plains to toss 3-4 goblins would refill the MP.</p><p> As for how many codes you can have in that little bottom area, make good use of the townspeople. :D Try using each one for a different kind of &#8220;code&#8221; to help organize things for you.</p><p>I got totally hooked on saving/fixing characters who had flaws in their code. I&#39;m not beating the final boss until I fix all fixable characters. (I think I have 2 left.)</p> ]]></content:encoded> </item> <item><title>By: MelodyKitn</title><link>http://www.siliconera.com/2009/04/09/avalon-code-the-first-chapter/comment-page-1/#comment-566822</link> <dc:creator>MelodyKitn</dc:creator> <pubDate>Thu, 09 Apr 2009 19:35:22 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=32920#comment-566822</guid> <description>The definite downer was the restriction on how many codes to carry, with the mana being the second.  Had they gotten rid of the number you could switch out, or at least increasing it to a more manageable number, I might&#039;ve gone past the first town, but ended up pausing my gameplay to play something else.  &lt;br&gt;&lt;br&gt;Hopefully they&#039;ll add to the series and fix up that little snafu.  I like smacking things around with that book... it&#039;s the collector in me.</description> <content:encoded><![CDATA[<p>The definite downer was the restriction on how many codes to carry, with the mana being the second.  Had they gotten rid of the number you could switch out, or at least increasing it to a more manageable number, I might&#39;ve gone past the first town, but ended up pausing my gameplay to play something else.</p><p>Hopefully they&#39;ll add to the series and fix up that little snafu.  I like smacking things around with that book&#8230; it&#39;s the collector in me.</p> ]]></content:encoded> </item> </channel> </rss>
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