How Final Fantasy Crystal Chronicles: Echoes of Time Breaks Language Barriers

By Spencer . April 10, 2009 . 11:00am

image Final Fantasy Crystal Chronicles: Echoes of Time is a pick up and play, drop in and drop out multiplayer game. Different from many online enabled console RPGs there is an option to link up with worldwide players. A great idea, but also a potential problem when adventurers can’t speak the same language.

 

Square Enix tackled the issue with preset phrases. When you say “howdy” in English someone playing the game in French gets sees something else

 

Mitsuru Kamiyama, Director of Echoes of Time, details the system, “The phrases for the Japanese, North American, and European versions are stored on each respective region’s cart (or disc), and the game picks a corresponding phrase in the set language to enable communication between the different language versions.  For the DS version, the phrases are pulled as needed from the cart, and for the Wii version, the phrases are stored in the main memory.”

 

Will Square Enix use a preset phrases for future Final Fantasy Crystal Chronicles or other Square Enix games? “A similar system has already been utilized for Final Fantasy XI, and while there is no specific title we are working on at the moment, the importance of this type of system will surely increase with the continued development of games that connect on a global scale,” Kamiyama explains.



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  • MadMirko

    It’s an excellent system, and quite simple, too. It’s not just about being able to play someone from half a world away. Us Euros have lots of different languages, and someone living a few hundred kilometers away will probably not understand you if you use your native tongue.

    Voice chat wouldn’t cut it, as many are not comfortable chatting in English. This also gets rid of the the swearing children of, say, Live. I wish more games would utilize systems like this.

  • http://denpanosekai.blogspot.com denpanosekai

    Isn’t that exactly what you wrote about 5 months ago?

    http://www.siliconera.com/2008/12/10/final-fantasy-crystal-chronicles-echoes-of-time-and-cross-cultural-communication/

    Anyway, this whole “canned sentences” thing sucks. It makes for a very plastic experience, no different from playing against/with the computer. Eventually you grow bored of these preset choices and end up ignoring them.

    • http://www.siliconera.com Spencer

      Sort of. I spoke to the Echoes of Time director about the system to see how it works to see how malleable it is. The next step up from canned phrases could be building a system with customizable canned phrases that can be swapped around.

      • http://www.youtube.com/user/ArcadeInfinity scott

        You don’t need that many canned phrases, people online are creative enough to make their own. Example phrases i picked up from playing FFXI-

        (Woman)(fun)(hole)(Do you need it?)

        The japanese player youre talking to knows exactly what you mean… :)

  • Trickless

    I’m pretty sure there was something just like this in PSO

    • http://www.siliconera.com Spencer

      Yeah PSO used it, lots of games used it. FFCC: Echoes of Time isn’t the first and won’t be the last, but I wanted to see what Square Enix wanted to do with it in the future.

  • http://www.siliconera.com/ Ishaan

    “A similar system has already been utilized for Final Fantasy XI, and while there is no specific title we are working on at the moment, the importance of this type of system will surely increase with the continued development of games that connect on a global scale,” Kamiyama explains.

    Dragon Quest X. Believe it. I’m convinced that’s going to be built on the Pollux Engine (or an engine with the cross-platform ability of Pollux) to allow for cross-platform Wii/DS gameplay. They’d be nuts not to do it.

    • jarrodand

      I thought there was some hubub about DQX going back to a more traditional 1p quest after DQIX’s multiplayer experimentation? Or did you mean DQIX might get a Pollux-powered Wii release?

      • http://www.siliconera.com/ Ishaan

        I don’t think they’ve really revealed anything about DQX other than that it’s going to be on Wii. Now, keep in mind that while I wouldn’t recommend the Wii version of Echoes of Time to anybody, I do think there’s potential for this Pollux Engine as far as cross-platform play is concerned.

        What I’m thinking is that there has to be a way each version of the game can store the assets for both versions. Or to put it more precisely, substitute assets. That way, the game doesn’t look out of place on either platform.

  • anonymouse

    Sometimes etiquette is severely lacking in other players. Such as constant jumping to steal money. D:

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