Siliconera Speaks Up: The Downloadable Future

By Louise Yang . April 12, 2009 . 11:28am

Siliconera Speaks Up: The Downloadable Future

2009 is here and truly, we are at the apex of technology. Broadband is finally available to the majority of gamers, which helps the popularity of digital downloads. Let’s not get into the DLC controversy, but what do you think about digital downloads? Yay or nay? Do you prefer the space-saving digital downloads, or do you prefer having that physical game box in your hand?

 

Siliconera Speaks Up: The Downloadable FutureJenni: I like having the actual physical game box and CD/DVD. I’ve gone through so many computers due to problems or updating, and I like having the actual physical item to fall back on. It may sound silly, but I’m always worrying with my direct download games that I’ll forget to backup the installation program or that there will be some sort of copyright or protection that will prevent the game from being played on multiple systems.

I also like having an instruction book nearby. I never take the time to read instructions before I start playing, but once I begin a game I like to know it’s there next to me in case there are control troubles or some kind of error pops up.

 

Siliconera Speaks Up: The Downloadable FutureIshaan: For PC games and portable games, digital all the way. Given how expensive PCs can be, relatively, I would expect using one for playing games to be as convenient as possible. This means being allowed to do a full install of every game and being able to run it off of the hard disk without having to swap disks every single time. PCs come with large hard disks, and PC games need to take advantage of this, just as they always have.

Handhelds are meant to be played on the go, so digital in that regard , too. Ideally, I would like the ability to be able to buy a cartridge or UMD and copy the game over to my DS or PSP. However, I would also like the ability to just buy that game digitally at a cheaper price point. Outside the realm of PC and handheld gaming, I prefer a physical copy any day. I like being able to buy collector’s editions of my favourite games that come with cool artbooks in a nice, thick box with a colourful manual. It makes me feel like it got my money’s worth.

 

Siliconera Speaks Up: The Downloadable FutureLouise: I for once, welcome our digital downloaded overlords. When Steam first came out, I was vehemently against it thinking it would be too easy to lose games due to reformatting. But now that it’s been out for several years, and I’ve started building my PC game collection with it, I realized how convenient it is to have everything on a digital bookshelf.

I do like the feel of having an actual game box in my hand, but after packing and unpacking for moves, the less physical things I have to pack up, the better. I always think that I’ll need a game’s manual, or I’ll want to keep the box to look at its cover-art, but I usually just stick it in a bookshelf and never look at it till I have to move again.

With online-cataloging sites like Raptr which lets you build a digital bookshelf of what you own, I don’t actually need the physical box to look at anymore. Instead of standing in front of a shelf and saying, “Hm….what game should I play?” I can just log into my account, look at my collection and say, “Hm….what game should I play?”

One thing I would like to see as more companies offer digital downloads, is to see a reduction in MSRP of games since I’m not buying a box, manual, cartridge, or shelf-space in GameStop.

 

Siliconera Speaks Up: The Downloadable FutureSpencer:I’m all for digital downloads! Platforms like Xbox Live Arcade, WiiWare, and PlayStation Network opened the door for games that wouldn’t be available otherwise. Stores might not stock smaller titles like Flower, Pole’s Big Adventure or E4: Every Extend Extra Extreme, but downloadble games don’t have to worry about shelf space. Retail games like Siren: Blood Curse wouldn’t even be available here if it wasn’t for digital downloads. A good middle ground for people that enjoy having their games on physical media are combo packs like the PixelJunk 3in1 Pack which Sony released in Asia. Sony, Nintendo, and Microsoft can ask users to vote on which games they want to see in a compilation, take pre-orders, and directly ship discs out. While we haven’t seen any WiiWare games in stores, WiiWare games can be put on a retail disc.


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  • MadMirko

    It's good to have a choice. World of Goo retail box? Nope, thanks. Limited Edition RPG without cloth map, wallscroll, T-Shirt and humongous box with gorgeous art? Nope, thanks.

    Then there is the used market to consider. Many gamers are on a tight budget and want / need to resell the latest blockbuster after they are done with it. When I look at Steam in Europe, its often cheaper to buy the retail product.

    On the other hand, rare and overlooked games are impossible to aquire at a retailer. No problem with the digital heaven that is gog.com.

    I could go on, but to me it's really important to have both digital and physical worlds coexist.

  • Nyanyaan

    The game market that is emerging now is definitely going to be one where both the digital and the physical product reside. I just think the new market is still early in development. A few things I see as yet to be worked through.

    — Yes, the JP, US and EU markets are all finally seeing enough buildup of a broadband infrastructure. However, especially when looking at dl speeds needed for say your new AAA release, it is still not fast enough. I'd love to know where in the states people are living when they talk about speeds in the 5-10 range. I am in a major metro area and at best can get 1.5-3 and by that I mean the fastest that is AVAILABLE. Then where will the dl caps many companies are trying out going to fit in? 100mb or even 250 goes real damn fast if you plan to build any significant digital game library.

    — The game companies themselves need to be making the product available. They can't whine about the used market “destroying” them while at the same time refusing to make some code that is already banked on some servers hard drive purchaseable. For product with clear ownership and rights — which should be the vast majority of back libraries — what real cost is there before you start seeing income from a revenue stream developed from a streaming download?

  • EvilAkito

    I'm all for digital distribution, not just for convenience, but also because I'm sick of seeing great games become extremely rare after a couple of years and then end up on eBay for $100. I also like the fact that independent developers can eliminate the middle man (the game publisher) and sell directly to the consumer without having to deal with production and distribution. This could, in theory, eliminate the complications that prevent many great ideas from ever becoming games.

    There are, however, certain rules that need to be put in place before I'm fully satisfied. As far as PC games are concerned, I should always be guaranteed the choice to reinstall my game at any time, even if it's on a new PC.

    With game consoles and handhelds, it's a little more tricky. First of all, my game downloads should be linked to an outside account, not directly to the console. If my console goes bad and needs to be replaced, I should still have access to all my games with no problems. Second, a system should be put in place to allow me to play my game on a friend's console. This can be done with a disc-based game, so it should be allowed with a digital game as well. Third, I would like to avoid online authentication, at least when a game is played on its native console (rather than on a friend's console). You should still have access to your games even if your internet connection is down. And finally, there should always be an option to try-before-you-buy. I can rent video games before deciding to purchase them, so there is no reason that I shouldn't be able to do the same with digital games.

    So long as the above criteria is met, I'd be satisfied with going all digital. Of course, it would be kind of a shame to see retail eliminated entirely. Until broadband becomes as common in modern households as electricity, some consumers will still want access to disc-based games. The digital marketplace is still in its infancy now, so I don't expect the change to happen any time soon. On the current consoles, you get a completely different set of games between the retail and digital marketplaces, but I'd imagine that you'll eventually see some crossover. In the next console generation, I wouldn't be surprised to see certain models of each console that are only capable of playing digital games.

  • Foo FOO Li

    physical only for me.

    for most games, i would rather have a physical copy of the game. but, when it comes to atlus games (which become super rare super quick), i wouldn't mind having a online atlus store.

  • memoryofwater

    I don't know, guys. The future of broadband internet is pretty iffy at this point, and I can't see DLC doing much except hurting that further. With the rise of streaming media, video on demand, et al, the bandwidth people are using is overtaking the bandwidth actually available, and the result is stuff Nyanyaan mentions: poor speeds, throttled connections and draconian download caps. This sort of thing is kind of a hindrance to DLC.

    Then there's how some developers (I'll be nice and not name names) want to use DLC to intentionally cripple the physical game package, and squeeze more money out of customers. Having to purchase/download a game's ending, having to purchase/download unlockable content and things that, a few years ago, would have been packaged in with the rest, having to verify a game online (and placing limits on that verification) in an attempt to weed out the used market… All of that's a dead end, both for developers as businesses and us as their customers and audience.

    Plus, like Jenni, I just…like to have some physical aspect to a game. Part of it is the volatile nature of digital things, but most of it's pure sentimentality. It's just something I can touch, or hold, and know that it, y'know, exists. Games are pretty abstract to begin with, so I don't care as much about a DVD or Blu-Ray disc as I might a book, but I still like to have a game in physical form. And I know I'm not alone on this!

    On the other hand, with low entry costs and no distribution to worry about, DLC makes absolute perfect sense for indie developers, smaller budgeted projects and older games. I'd like to see it really take off and thrive in that area, and I think it's finally starting to with stuff like Braid, Flower, Noby Noby Boy, Lit and Nifflas' new project. So I'm pretty hopeful there. Maybe this console generation is just a stumbling period as everyone tries to catch up to Steam.

  • matty

    Steam is great. When my PC crashed, I thought, “great. Not only I lost my games, but I have to buy them again, too!”. When I finally got it back up not only my games were still there, but so were my score records. That was exactly what I was hoping for. I don't need physical copies anymore as long as services provided that much convince.
    All the current console systems offer something online. I'm glad to see it finally more apparent since I believe online service and games are going to get that much tighter together. The only drawback, as Nyanyaan pointed out, is that you're sort of limited as how much you can handle and some people are stuck just by their location. Having been in that situation I know how much that sucks, but you can wait and see what's coming a few years from now. I can only imagine what the next generation of consoles will have to offer online content.
    I hope “region locks” will become the thing of the past by then, too, because that sucks!

  • CleruTesh

    Just speaking generally, the lack of manufacturing and transportation on digital distribution should make it the far more eco-friendly course. However, the flipside to that is the jobs lost if game stores become irrelevant. More personally and specifically, I think it is ideal for handheld games, but there are a number of things I would like to see addressed.
    Firstly, if I lose my Wii or DSi, I lose all the games I downloaded too. Come on Nintendo!
    Now PSN is much better, but what about anime (or movies)?
    If I download anime, it has only english audio, and no subtitles, also, slightly lower quality.
    All of that I can live with, but for some inane reason, video does not qualify as re-downloadable.
    So when your system crashes, or you just start running out of space… Once it's gone, it's gone.
    Considering I can usually find a series boxed set for around the same price it would cost on PSN, it just makes buying video pointless.
    One last, petty note, I have seen NEW UMD games for less than the UMD legacy downloads… maybe it's just me, but with the lack of manufacturing/transportation/retail mark-up, I see no excuse for a downloadable product costing MORE than the physical one.

  • memoryofwater

    You bring up a lot of good points, but I just wanted to back you specifically on great games becoming rare and crawling up into the $100+ range in the resale market. We've seen DLC address this a little bit (Suikoden on PSN) but not nearly enough to satisfy me (Suikoden II on PSN).

  • Volcynika

    Steam has brought us super great things like weekend deals and all that. When I can get older games and stuff for just a few bucks, it's a glorious thing.

    And older games coming onto the services like Sin & Punishment on the Wii VC just makes those games much easier to get then using an arm and a leg for those high prices.

  • http://denpanosekai.blogspot.com denpanosekai

    nothankyou.jpg

    I grew up a materialistic gamer pig, I will die a materialistic gamer pig. I like to hold these games and consoles in my hands like they're my babies. Or throw them in the closet when I get bored of them.

    Either way, I will collect games until I die. I don't care for a bunch of binary code on my hard drive. I want my manuals, artbooks, cases, discs, cartridges, etc.

  • daizyujin

    With the current state of broadband in the US, this is a point too early to be arguing. All you have to do is go 20 miles from my house and people still are forced to use dialup as there is nothing else available. I live right outside a city of 1 and a half million so I am not talking about in the middle of Nebraska here.

    Add to that bandwidth caps and you see what this would do, push the cost of shipping games onto the consumer while taking that away from publishers. Don't know how well that would go, especially when games already cost some $50-$60 anyways.

    Besides, if it is done like Nintendo does, region restrictions would destroy the fun for a lot of us. And even if it is done in the manner Sony has gone with, it is still a pain to put money in the account.

  • http://www.infinite-bits.com NickyD

    I agree wholeheartedly with denpanosekai. I've still got all my boxes and manuals for NES games. How many people actually know what the original box, manual/fold-out map for the first Zelda game actually look like? I know, because it's in my basement on a shelf.

    Just as rich people in movies always have a gigantic library full of dusty old tomes, I am a dusty old gamer with a gigantic library of game boxes.

    That said, I fully support smaller, downloadable titles like Flower, the PixelJunk games, Braid, and their ilk & kin. We'd never see those otherwise. Similarly, granting access to games of ages past isn't a bad idea, like with the virtual console or to a lesser extent, PSN and Live. Some of the newer gamers don't know of the great games from the past and won't scour eBay or Wikipedia game lists to find some hidden gem. They can download them. I won't have to, since, as I said, I have my fair share in physical form – the only method for being a “materialistic gamer pig”.

  • http://www.liquid-crystal.biz/ kryptonics

    I'm worried about what this will do to our sense of value and willpower.

  • CleruTesh

    I see your point. I love all those “extras” myself. Bought the Persona 4 “expansion pack” the second Atlus offered it and never looked back. (If anyone doesn't know, Atlus sold the T-Shirt, Plushie, Audio CD “B-Side”, and Calendar as an “expansion pack”).
    Which just makes me think, if gamers will pay for these things even as a separate product, then maybe this hints at things to come? Perhaps the games themselves could be sold digitally, hopefully at a discount, while they could offer “expansion packs” for everyone who wanted something physical to put on their bookshelf or wall?

  • takotacos

    I don't have a problem with the idea of downloadable games. I think it's a great medium through which to release offbeat games that might not make it in the normal retail market, and it is convenient. Like many people, though, I want an actual disc/manual/case. However, currently the market seems to be making physical purchases more inviting with games going on sale at midnight, game trade-ins, and preorder bonuses.

    My only issue is if it becomes more mainstream to the point where games that would ordinarily be offered both ways become digital-only (I want to make the choice myself, not have it forced on me). Also, in 10-15 years are my downloads still going to be valid? Are my Virtual Console games going to be transferable to the Wii 3 or will game companies be evil and try to make me pay again?

    I think one awesome thing that could be done is, somehow, letting people who have purchased the physical copy of the game from an online retailer download the digital version the second it's released, to be able to play it until the “real” version arrives. I wouldn't mind paying a few dollars for that luxury, and it would be a nice blending of the best parts of the two concepts.

  • http://www.siliconera.com Jenni

    I totally agree with denpanosekai and NickyD. I have a closet as well filled with games, systems and game boxes.

    There's just something about actually having and holding a cartridge, or box, or manual. I don't know what it is, but as a collector I enjoy being the “materialistic gamer pig.”

    I especially like plushies/statues/bags/cases. :P

  • JeremyR

    While it's more available, it's still not widely available. Broadband has gone from like 40% to I think 60%. You're still missing out on a lot of people with digital downloads, like me.

    I can't get cable or DSL where I live, only Satellite or Verizon EVDO. I actually have the latter, but that won't be an option for me when my contract is up, because the plans have gone from unlimited (albeit with a bandwidth cap past 5 gigs) for $60 to 25 cents per megabyte over 5 gigs for $60 a month. And thanks to the overloaded network, I can't even stay online for more than a few minutes of a time anymore

    Satellite is even worse. Costs $400 for the equipment, then has a huge monthly fee, and you have a bandwidth cap of 6 gigs a month. And if you go over, you get capped to less than dialup speed.

    Beyond that, I think there's also a pricing issue. While some games do become rare, most games get a deep discount after a year or two. But online games, don't. Just about every PSP game available from Sony's store is about 2-3x the cost of the game in a store.

    Also the whole used game issue. I realize that's the big reason for the digital distribution push, so eliminate used game sales. But if I spend $60 on a game and I don't like it, I like having the option of selling it and getting at least some of my money back.

  • Nekobo

    I kinda agree with Isshan: I'm all for digital distribution for portable games. Carrying around stacks of DS carts and UMDs is a hassle sometimes. But at the same time, I like physically owning my games. If I'm not happy with my purchase, I can always sell it later or trade it online through Goozex. I also grew up swapping games with people, so I always like having the option to share good games with friends and family, too.

  • http://veryimmature.blogspot.com Geoff

    With Jenni, like to own the game. I don't mind Digital Download but I'd hate to have physical copies phased out.
    The physical-ness of the game also gives me incentive to play it. When I look at my shelf I see games that need to be played, the ones that exist solely on my comp feel like they have no worth because they are immaterial, It's probably just a quirk of mine

    In a perfect world you could buy the game and then have a digital download of the game made available so you at least have a backup hardcopy. Also, the ps3 and xbox networks won't stay up forever, eventaully they will go down and if your console bites it those games are gone. Sure they might be put up on another network/console but you'll be paying for them again.
    While it sounds weird to be mentioning something so far down the road, I still play my Nes copy of River City Ransom from time to time even though I've had to replace my nes a few times. Twenty years on from now, I might want to play some of today's games too.

  • Nyanyaan

    There are companies out there using the digital and physical copy solution. Matrix Games which produces very niche historical military sims has it as an option. They are at the extreme end of the cost structure — but that is working for them is something an atlus or NIS could look into for their own small target audience titles.

    We might balk at paying full price to download a product we can find in physical stores, but most of us here would have a selection of titles — the Ever17 series, DeathSmiles, Dodonpachi, or whatever — that we would be willing to pay a small premium to ensure we get them here. I could also see download only as a medium to manage the release of say a Tears to Tiara, Agarest War or console dating sims in general where “content concerns” would need to be overcome for stateside releases.

  • Aoshi00

    Hm.. While I certainly appreciate the convenience w/o swapping discs and saving physical space (a conundrum sometimes when I look at the stacks of games/manga/movies I own), I would still prefer physical copies. Unless we're talking about indie games, full games or movies' size are not small, limited broadband & capping all pose issues to the viability of going full digital, that's why I think the music industry has moved to full mp3s relatively easily.

    Maybe I'm just sentimental, I still prefer books to Kindle, or movies on DVD to buying from Live/PSN. Unlike songs in mp3s, a book, movie, or game takes a while to finish, so usually I would stay w/ one or two at a time, instead of carrying 5000 songs on a mp3 player which one picks out at whim.

    Whenever I think about this subject, it makes think about how books are extinct and rare in the near future, like Jr. keeps them as antiques in Xenosaga. Of course, this probably wouldn't happen in our lifetime.

    I'm playing Star Ocean 4 now and installed it on the 360 HDD, but looking at the 3 discs does bring me the joy of “ownership” :)

  • http://www.nakedsushi.net/ Louise

    I absolutely agree with having an outside account that's not tied to your console. It would also be nice if it were future-compatible too so that when we move forward a generation, we can still play our old games.

  • http://www.nakedsushi.net/ Louise

    I'm a fan of cutting down on waste (in terms of game boxes, blister packaging, etc.) too, which is why I'm happy about digital distribution.

    As for the Wii and the DSi, it would be great if they could tie it to something like a steam account that's separate from the console so that you can buy another DSi and then have the games just transfer over.

  • http://www.nakedsushi.net/ Louise

    Wow, that's a shame about not getting DSL. I would think that DSL would be easier for the companies to support than Verizon EVDO, but maybe no one wants to put the money into the infrastructure of that yet.

  • http://www.nakedsushi.net/ Louise

    I too prefer books to Kindle. But in my mind, since games are digital anyway, having just a digital copy of it is ok. Plus, it's so rare that I replay games that I just see it as a waste of space when I look at my shelves of games.

  • http://www.nakedsushi.net/ Louise

    I absolutely agree with having an outside account that's not tied to your console. It would also be nice if it were future-compatible too so that when we move forward a generation, we can still play our old games.

  • http://www.nakedsushi.net/ Louise

    I'm a fan of cutting down on waste (in terms of game boxes, blister packaging, etc.) too, which is why I'm happy about digital distribution.

    As for the Wii and the DSi, it would be great if they could tie it to something like a steam account that's separate from the console so that you can buy another DSi and then have the games just transfer over.

  • http://www.nakedsushi.net/ Louise

    Wow, that's a shame about not getting DSL. I would think that DSL would be easier for the companies to support than Verizon EVDO, but maybe no one wants to put the money into the infrastructure of that yet.

  • http://www.nakedsushi.net/ Louise

    I too prefer books to Kindle. But in my mind, since games are digital anyway, having just a digital copy of it is ok. Plus, it's so rare that I replay games that I just see it as a waste of space when I look at my shelves of games.

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