<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Muramasa: The Demon Blade: Haze of Action</title> <atom:link href="http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Cameron</title><link>http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/comment-page-1/#comment-613567</link> <dc:creator>Cameron</dc:creator> <pubDate>Tue, 05 May 2009 02:17:54 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=33876#comment-613567</guid> <description>I&#039;ve had troubles with my copy. When I put in my freeloader and boot up the game, it goes to a blank black screen. I&#039;m using component cables on a HD TV. I think it might be something to do with my settings?</description> <content:encoded><![CDATA[<p>I&#39;ve had troubles with my copy. When I put in my freeloader and boot up the game, it goes to a blank black screen. I&#39;m using component cables on a HD TV. I think it might be something to do with my settings?</p> ]]></content:encoded> </item> <item><title>By: Cameron</title><link>http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/comment-page-1/#comment-568525</link> <dc:creator>Cameron</dc:creator> <pubDate>Mon, 04 May 2009 19:17:54 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=33876#comment-568525</guid> <description>I&#039;ve had troubles with my copy. When I put in my freeloader and boot up the game, it goes to a blank black screen. I&#039;m using component cables on a HD TV. I think it might be something to do with my settings?</description> <content:encoded><![CDATA[<p>I&#39;ve had troubles with my copy. When I put in my freeloader and boot up the game, it goes to a blank black screen. I&#39;m using component cables on a HD TV. I think it might be something to do with my settings?</p> ]]></content:encoded> </item> <item><title>By: XjaybirdX</title><link>http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/comment-page-1/#comment-567695</link> <dc:creator>XjaybirdX</dc:creator> <pubDate>Thu, 23 Apr 2009 10:28:14 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=33876#comment-567695</guid> <description>Spencer, How much Japanese knowledge is needed to really enjoy the game? I am really thinking about importing it but dont want to be lost.</description> <content:encoded><![CDATA[<p>Spencer, How much Japanese knowledge is needed to really enjoy the game? I am really thinking about importing it but dont want to be lost.</p> ]]></content:encoded> </item> <item><title>By: Pheonix03</title><link>http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/comment-page-1/#comment-567669</link> <dc:creator>Pheonix03</dc:creator> <pubDate>Wed, 22 Apr 2009 22:58:19 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=33876#comment-567669</guid> <description>How&#039;s the story? Is it as awesome as Odin Sphere and Grimgrimoire&#039;s story?</description> <content:encoded><![CDATA[<p>How&#39;s the story? Is it as awesome as Odin Sphere and Grimgrimoire&#39;s story?</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/comment-page-1/#comment-567615</link> <dc:creator>Spencer</dc:creator> <pubDate>Wed, 22 Apr 2009 14:31:02 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=33876#comment-567615</guid> <description>Ah I see! It&#039;s run, stop, slice, run then.&lt;br&gt;&lt;br&gt;The difference between Muramasa and say Contra is Muramasa doesn&#039;t have levels designed with traps and jumps. It&#039;s really like running a marathon so the random fights don&#039;t feel disruptive. They are the game.</description> <content:encoded><![CDATA[<p>Ah I see! It&#39;s run, stop, slice, run then.</p><p>The difference between Muramasa and say Contra is Muramasa doesn&#39;t have levels designed with traps and jumps. It&#39;s really like running a marathon so the random fights don&#39;t feel disruptive. They are the game.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/comment-page-1/#comment-567613</link> <dc:creator>Ishaan</dc:creator> <pubDate>Wed, 22 Apr 2009 14:22:28 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=33876#comment-567613</guid> <description>Nono, what I meant was...does it ever feel like the game is holding you back by dropping enemies onto the screen and trapping you within these invisible walls?&lt;br&gt;&lt;br&gt;It isn&#039;t like Castlevania or Metroid or Contra, for instance, where you constantly run and gun. Rather, it sounds like you run, stop, gun and then run some more. :)</description> <content:encoded><![CDATA[<p>Nono, what I meant was&#8230;does it ever feel like the game is holding you back by dropping enemies onto the screen and trapping you within these invisible walls?</p><p>It isn&#39;t like Castlevania or Metroid or Contra, for instance, where you constantly run and gun. Rather, it sounds like you run, stop, gun and then run some more. :)</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/comment-page-1/#comment-567610</link> <dc:creator>Spencer</dc:creator> <pubDate>Wed, 22 Apr 2009 13:53:03 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=33876#comment-567610</guid> <description>Nah. Muramasa is smooth. When a random encounter happens a &quot;!&quot; flashes and enemies drop in. After you slice them up a status screen tells you how you did without changing the backdrop at all. So, if there were platforms when a &quot;!&quot; pops up, the same platforms and whatever topography was present before exists during battles.</description> <content:encoded><![CDATA[<p>Nah. Muramasa is smooth. When a random encounter happens a &#8220;!&#8221; flashes and enemies drop in. After you slice them up a status screen tells you how you did without changing the backdrop at all. So, if there were platforms when a &#8220;!&#8221; pops up, the same platforms and whatever topography was present before exists during battles.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/comment-page-1/#comment-567609</link> <dc:creator>Spencer</dc:creator> <pubDate>Wed, 22 Apr 2009 13:50:55 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=33876#comment-567609</guid> <description>Actually, they&#039;re pretty much the same. I think it&#039;s because Marvelous used the same weapon system which has two sets of attacks + one special per weapon. Their specials differ, though.</description> <content:encoded><![CDATA[<p>Actually, they&#39;re pretty much the same. I think it&#39;s because Marvelous used the same weapon system which has two sets of attacks + one special per weapon. Their specials differ, though.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/comment-page-1/#comment-567600</link> <dc:creator>MadMirko</dc:creator> <pubDate>Wed, 22 Apr 2009 04:47:02 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=33876#comment-567600</guid> <description>Sounds like a game I&#039;ll play with an arcade stick. &lt;br&gt;&lt;br&gt;If the game is focused on action (which it sounds like from the impressions), I welcome the jump function on the up button. That&#039;s the way I expect it to be in 2D fighters, as opposed to a button, which I expect to be assigned for jump in a jump&#039;n run / action platformer or the like.&lt;br&gt;&lt;br&gt;Still, having more options is always a good thing. So, Ignition, remappable controls, please.</description> <content:encoded><![CDATA[<p>Sounds like a game I&#39;ll play with an arcade stick.</p><p>If the game is focused on action (which it sounds like from the impressions), I welcome the jump function on the up button. That&#39;s the way I expect it to be in 2D fighters, as opposed to a button, which I expect to be assigned for jump in a jump&#39;n run / action platformer or the like.</p><p>Still, having more options is always a good thing. So, Ignition, remappable controls, please.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/comment-page-1/#comment-567590</link> <dc:creator>Ishaan</dc:creator> <pubDate>Wed, 22 Apr 2009 00:21:51 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=33876#comment-567590</guid> <description>So, this is something that I&#039;ve been meaning to ask for a while. Do the &quot;invisible walls&quot; slow down the pace of the game, since it isn&#039;t a seamless transition from one backdrop to the next?</description> <content:encoded><![CDATA[<p>So, this is something that I&#39;ve been meaning to ask for a while. Do the &#8220;invisible walls&#8221; slow down the pace of the game, since it isn&#39;t a seamless transition from one backdrop to the next?</p> ]]></content:encoded> </item> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/comment-page-1/#comment-567588</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Tue, 21 Apr 2009 23:36:01 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=33876#comment-567588</guid> <description>Sounds good.  I love memorable youkai bosses, the lion lantern boss from Mystical Ninja still left a strong impression on me.  Call me a wimp, but I think I would start w/ Musou mode too, don&#039;t want to get my butt kicked while savoring the scenery of blowing grass and lapping ocean waves.  &lt;br&gt;&lt;br&gt;So is Momohime actually stronger/easier than using Kisuke in this game?  I still haven&#039;t finished Legend of Kage 2 w/ Chihiro..  But Ignition for the Jpn track :)!</description> <content:encoded><![CDATA[<p>Sounds good.  I love memorable youkai bosses, the lion lantern boss from Mystical Ninja still left a strong impression on me.  Call me a wimp, but I think I would start w/ Musou mode too, don&#39;t want to get my butt kicked while savoring the scenery of blowing grass and lapping ocean waves.</p><p>So is Momohime actually stronger/easier than using Kisuke in this game?  I still haven&#39;t finished Legend of Kage 2 w/ Chihiro..  But Ignition for the Jpn track :)!</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/comment-page-1/#comment-567579</link> <dc:creator>Spencer</dc:creator> <pubDate>Tue, 21 Apr 2009 21:31:40 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=33876#comment-567579</guid> <description>Mostly, but there are only two characters and the main ways the characters cross paths is in the hot springs.</description> <content:encoded><![CDATA[<p>Mostly, but there are only two characters and the main ways the characters cross paths is in the hot springs.</p> ]]></content:encoded> </item> <item><title>By: denpanosekai</title><link>http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/comment-page-1/#comment-567568</link> <dc:creator>denpanosekai</dc:creator> <pubDate>Tue, 21 Apr 2009 19:47:24 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=33876#comment-567568</guid> <description>I was hoping that this would be remapped if you played this game with the classic controller. I thought this was a Wiimote limitation.&lt;br&gt;&lt;br&gt;DAMN. Yes Spencer. Please pester Ignition with this feature request. Honestly that&#039;s more important to me than dual audio. It sounds like a really stupid decision.</description> <content:encoded><![CDATA[<p>I was hoping that this would be remapped if you played this game with the classic controller. I thought this was a Wiimote limitation.</p><p>DAMN. Yes Spencer. Please pester Ignition with this feature request. Honestly that&#39;s more important to me than dual audio. It sounds like a really stupid decision.</p> ]]></content:encoded> </item> <item><title>By: nefenlied</title><link>http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/comment-page-1/#comment-567565</link> <dc:creator>nefenlied</dc:creator> <pubDate>Tue, 21 Apr 2009 18:40:37 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=33876#comment-567565</guid> <description>8-10 hours is pretty long for a sidescroller, though.</description> <content:encoded><![CDATA[<p>8-10 hours is pretty long for a sidescroller, though.</p> ]]></content:encoded> </item> <item><title>By: nefenlied</title><link>http://www.siliconera.com/2009/04/21/muramasa-the-demon-blade-haze-of-action/comment-page-1/#comment-567566</link> <dc:creator>nefenlied</dc:creator> <pubDate>Tue, 21 Apr 2009 18:39:33 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=33876#comment-567566</guid> <description>Damn, I hate jump on up button.</description> <content:encoded><![CDATA[<p>Damn, I hate jump on up button.</p> ]]></content:encoded> </item> </channel> </rss>
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