Atlus Attempts To Explain Knights in the Nightmare

By Spencer . April 22, 2009 . 8:45am

Since we have archetypes like Street Fighter and Dragon Quest it’s easy “get” a new fighting game or RPG from screenshots. Knights in the Nightmare‘s glowing spec and isometric grid are comparatively abstract. What kind of game is Knights in the Nightmare? A strategy RPG with bullets? Sort of.


In this video Atlus explains the basics: how you move the wisp, dodge green slime bubbles, and reanimate fallen knights.



Being easy to explain with the sentence “roll crap up” made Katamari Damacy rise to fame. How would you explain Knights in the Nightmare?

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  • MadMirko

    “strike crap down”? :)

    Seriously, I don’t get what is supposed to be so complicated about it. There might be a slew of systems working together, but from the explanations I read / viewed they are all pretty straightforward. What might make it puzzling for some is that, as the article states, the game doesn’t fit into the usual SRPG template. But the GBA gems Riviera and Yggdra Union were the same, so…

  • Taylor

    Wow, this isn’t nearly as complicated as previously thought. It’s just that there’s an awful lot of shit going on at once. It seems to be a literalization of the “disembodied will of God” present in every strategy game since . . . Dune II, I guess.

    “resurrect dudes up”

  • This sorta feels like an RPG version of Big Bang Mini, with lots of stuff going on while having to move your curser everywhere. Definitely looking forward to this game now…

  • ReturnOfSomeDude

    A lot of developer/publisher self-narrated videos coming out these days…

  • CleruTesh

    I honestly don’t quite “get it” from what I’ve seen so far.
    I never really liked SRPGs, but with a CD AND art book for spoils, they may just bribe me into buying it anyways.

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