Infinite Space’s Intergalactic Battles

By Spencer . May 6, 2009 . 9:43am

With only a few weeks until launch, Sega finally released footage of combat in Infinite Space. And it’s neat! Hero ships don’t float on the left while enemies wait on the right. The action takes place inside the comfy cockpit of your space cruiser.



PlatniumGames and Nudemaker came up with a creative way to utilize the DS’ dual screens. The bottom screen shows the perspective of the commander, while the top screen acts like a battle camera. Bonus points go to the developers for showing the top screen as a virtual screen in the commanding ship. The set up makes ship combat subtly feel distant. Very cool.


Infinite Space comes out in Japan on June 11. An international release has been announced, but Sega has not set a release date for any other region.

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  • BobTheCat

    Captain: Fire Laser! For Great Justice!

    Srsly though this game looks incredible, I can’t wait for the EU release.

  • ReturnOfSomeDude

    I don’t know. I’m really not liking how all the action takes place on one screen. On the bottom screen, it’s supposed to look like a cockpit view, but nothing ever moves out of the left 1/3 of the screen. This manages to be look even more static than the SRT SRPG games in my book.

    • TurkeyPotPie

      I have to agree with this. Perhaps if the camera panned around the bridge showing crew members doing various things and their reactions it would be more interesting.

  • MadMirko

    Ooh, very nice. I’m especially curious how the ship customization will turn out, but so far Platinum has a pristine record. ;)

  • This looks awesome. Space operas are awesome. I want this. As TurkeyPotPie said, it’d be neat if we had fun little views of members shouting things Phoenix Wright-style… even if it’s just a static piece of character face art. That’d be a nice touch, but not necessary.

  • Vino (Tim N)

    I must know more about this game!

  • EvilAkito

    I’m not really a big space-ship nerd, but this game has still caught my interest regardless. If it gets good marks, I’ll be sure to try it out.

  • Highly anticipating this one. I’m not completely sold on Infinite Space’s combat yet, but I’m likely to try it anyway for the ship customization.

    I’m glad to see this coming from Platinum Games. As much as I love MadWorld and Bayonetta, I’d hate for Platinum to be pigeon-holed as the maker of games that can’t take themselves seriously.

  • Greg

    What happened to moving in real time?

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