<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Siliconera Speaks Up: To Grind or Not to Grind?</title> <atom:link href="http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Chris</title><link>http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/comment-page-1/#comment-609741</link> <dc:creator>Chris</dc:creator> <pubDate>Tue, 16 Jun 2009 03:01:34 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=35393#comment-609741</guid> <description>I can&#039;t stand grinding.  Doing random fights over and over just for the sake of increasing your stats?  Boring.  Numbers don&#039;t substitute for the usual payoff that comes with winning.  That is, either story advancement, or the high of having overcome a challenge.  There&#039;s no challenge to grinding.  You&#039;re just walking around killing things that are weak enough you already know you can kill them.&lt;br&gt;&lt;br&gt;I&#039;ll do anything in a game to avoid having to grind.</description> <content:encoded><![CDATA[<p>I can&#39;t stand grinding.  Doing random fights over and over just for the sake of increasing your stats?  Boring.  Numbers don&#39;t substitute for the usual payoff that comes with winning.  That is, either story advancement, or the high of having overcome a challenge.  There&#39;s no challenge to grinding.  You&#39;re just walking around killing things that are weak enough you already know you can kill them.</p><p>I&#39;ll do anything in a game to avoid having to grind.</p> ]]></content:encoded> </item> <item><title>By: Chris</title><link>http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/comment-page-1/#comment-571865</link> <dc:creator>Chris</dc:creator> <pubDate>Mon, 15 Jun 2009 20:01:34 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=35393#comment-571865</guid> <description>I can&#039;t stand grinding.  Doing random fights over and over just for the sake of increasing your stats?  Boring.  Numbers don&#039;t substitute for the usual payoff that comes with winning.  That is, either story advancement, or the high of having overcome a challenge.  There&#039;s no challenge to grinding.  You&#039;re just walking around killing things that are weak enough you already know you can kill them.&lt;br&gt;&lt;br&gt;I&#039;ll do anything in a game to avoid having to grind.</description> <content:encoded><![CDATA[<p>I can&#39;t stand grinding.  Doing random fights over and over just for the sake of increasing your stats?  Boring.  Numbers don&#39;t substitute for the usual payoff that comes with winning.  That is, either story advancement, or the high of having overcome a challenge.  There&#39;s no challenge to grinding.  You&#39;re just walking around killing things that are weak enough you already know you can kill them.</p><p>I&#39;ll do anything in a game to avoid having to grind.</p> ]]></content:encoded> </item> <item><title>By: imz</title><link>http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/comment-page-1/#comment-569374</link> <dc:creator>imz</dc:creator> <pubDate>Fri, 15 May 2009 06:16:36 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=35393#comment-569374</guid> <description>Shiren the Wanderer is the answer!</description> <content:encoded><![CDATA[<p>Shiren the Wanderer is the answer!</p> ]]></content:encoded> </item> <item><title>By: Louise</title><link>http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/comment-page-1/#comment-568947</link> <dc:creator>Louise</dc:creator> <pubDate>Mon, 11 May 2009 16:31:24 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=35393#comment-568947</guid> <description>I like the short length of RPGs these days. Back when I was a kid and only got 2-3 games a year, a long RPG was great because it lasted me many months. But now that I have a job and other things to take away from my game time, a 20hr RPG is the perfect length for me.</description> <content:encoded><![CDATA[<p>I like the short length of RPGs these days. Back when I was a kid and only got 2-3 games a year, a long RPG was great because it lasted me many months. But now that I have a job and other things to take away from my game time, a 20hr RPG is the perfect length for me.</p> ]]></content:encoded> </item> <item><title>By: Louise</title><link>http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/comment-page-1/#comment-568946</link> <dc:creator>Louise</dc:creator> <pubDate>Mon, 11 May 2009 16:29:26 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=35393#comment-568946</guid> <description>That&#039;s weird, because one of the reasons I like Persona is that it doesn&#039;t take grinding to beat a boss. Usually, as long as I had the right persona, I could handle the boss. But you&#039;re right that sometimes, it takes grinding to get the right personas to fuse, or a high enough level to actually fuse the persona.</description> <content:encoded><![CDATA[<p>That&#39;s weird, because one of the reasons I like Persona is that it doesn&#39;t take grinding to beat a boss. Usually, as long as I had the right persona, I could handle the boss. But you&#39;re right that sometimes, it takes grinding to get the right personas to fuse, or a high enough level to actually fuse the persona.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/comment-page-1/#comment-568899</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 11 May 2009 09:36:23 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=35393#comment-568899</guid> <description>Yes! Awesome battle music is a must. :)</description> <content:encoded><![CDATA[<p>Yes! Awesome battle music is a must. :)</p> ]]></content:encoded> </item> <item><title>By: Scypher</title><link>http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/comment-page-1/#comment-568898</link> <dc:creator>Scypher</dc:creator> <pubDate>Mon, 11 May 2009 08:13:08 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=35393#comment-568898</guid> <description>I think RPG grinding is a lazy design mechanic that should be reworked far more often than simply  accepted as necessary.&lt;br&gt;&lt;br&gt;That said, grinding is &quot;grinding&quot; because of the monotony involved. If the game can give you enough interaction &amp; variety within that repeated act of fighting monsters or whatever, then that game is so much better for it. And, like others mentioned, I think thorough grinding should be as optional as possible.&lt;br&gt;&lt;br&gt;I could tolerate it as a kid, but it feels like a frustrating waste of time now. Every now and then I still subject myself to the hours of grinding, though, because old habits die hard... Both for me &lt;i&gt;and&lt;/i&gt; RPG designers...</description> <content:encoded><![CDATA[<p>I think RPG grinding is a lazy design mechanic that should be reworked far more often than simply  accepted as necessary.</p><p>That said, grinding is &#8220;grinding&#8221; because of the monotony involved. If the game can give you enough interaction &#038; variety within that repeated act of fighting monsters or whatever, then that game is so much better for it. And, like others mentioned, I think thorough grinding should be as optional as possible.</p><p>I could tolerate it as a kid, but it feels like a frustrating waste of time now. Every now and then I still subject myself to the hours of grinding, though, because old habits die hard&#8230; Both for me <i>and</i> RPG designers&#8230;</p> ]]></content:encoded> </item> <item><title>By: Justin Bailey</title><link>http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/comment-page-1/#comment-568873</link> <dc:creator>Justin Bailey</dc:creator> <pubDate>Mon, 11 May 2009 03:43:39 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=35393#comment-568873</guid> <description>Grinding is a relic from the past that was likely created in order to cover up space limitations for game media. With digital distribution and formats like bluray disc we should theoretically be able to create a unique enough experience that the player should not need to complete mundane tasks (collect n number of magical thing for a potion etc) or endure random encounters in order to progress through the game.&lt;br&gt;&lt;br&gt;The Star Ocean series (particularly Star Ocean II) was ahead of its time when it introduced the ability to do things like cooking or pickpocketing in order to help gain experience, and those things actually managed to be exciting and challenging ^_^</description> <content:encoded><![CDATA[<p>Grinding is a relic from the past that was likely created in order to cover up space limitations for game media. With digital distribution and formats like bluray disc we should theoretically be able to create a unique enough experience that the player should not need to complete mundane tasks (collect n number of magical thing for a potion etc) or endure random encounters in order to progress through the game.</p><p>The Star Ocean series (particularly Star Ocean II) was ahead of its time when it introduced the ability to do things like cooking or pickpocketing in order to help gain experience, and those things actually managed to be exciting and challenging ^_^</p> ]]></content:encoded> </item> <item><title>By: [§oulÇaster]</title><link>http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/comment-page-1/#comment-568871</link> <dc:creator>[§oulÇaster]</dc:creator> <pubDate>Mon, 11 May 2009 02:07:30 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=35393#comment-568871</guid> <description>I love grinding in RPGs, especially when the RPG has a fun Battle System and awesome Battle Theme to go with it. This is probably why I have always put Gameplay/Music (they&#039;re a tie) before story when it comes to RPGs.</description> <content:encoded><![CDATA[<p>I love grinding in RPGs, especially when the RPG has a fun Battle System and awesome Battle Theme to go with it. This is probably why I have always put Gameplay/Music (they&#39;re a tie) before story when it comes to RPGs.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/comment-page-1/#comment-568863</link> <dc:creator>Ishaan</dc:creator> <pubDate>Mon, 11 May 2009 00:43:09 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=35393#comment-568863</guid> <description>Agreed, I don&#039;t mind grinding as much in action RPGs either. Rune Factory Frontier&#039;s grinding, for instance, is completely tolerable. I wouldn&#039;t even call it grinding...it doesn&#039;t feel monotonous because there are so many ways you can approach combat in the game.&lt;br&gt;&lt;br&gt;I think diversity is the key here. Like you said, games with more thought put into the battle system are often the more entertaining ones. I haven&#039;t played more than 11 hours of it so far, but I&#039;m curious to see how I like FFXII, since people say it essentially auto-grinds for you.</description> <content:encoded><![CDATA[<p>Agreed, I don&#39;t mind grinding as much in action RPGs either. Rune Factory Frontier&#39;s grinding, for instance, is completely tolerable. I wouldn&#39;t even call it grinding&#8230;it doesn&#39;t feel monotonous because there are so many ways you can approach combat in the game.</p><p>I think diversity is the key here. Like you said, games with more thought put into the battle system are often the more entertaining ones. I haven&#39;t played more than 11 hours of it so far, but I&#39;m curious to see how I like FFXII, since people say it essentially auto-grinds for you.</p> ]]></content:encoded> </item> <item><title>By: ZefiroTorna</title><link>http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/comment-page-1/#comment-568849</link> <dc:creator>ZefiroTorna</dc:creator> <pubDate>Sun, 10 May 2009 20:16:53 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=35393#comment-568849</guid> <description>Surprisingly, if weren&#039;t for the combined psychological effects from a unique game like Breath of Fire V and a case of OCD, I would still be a grinding maniac to this day. Now THAT was a game that encouraged playing through normally or having to feel humiliated each time I had to rely on SOL Restart and SOL Restore in order to take advantage of the unique approach the game had in regards to grinding.&lt;br&gt;&lt;br&gt;Ever since then, I normally play through RPGs by solely leveling up as I go along and things have been going great for me. The sense of accomplishment felt from taking down a boss or thoroughly exploring a dungeon without feeling overpowered really helps add to games feeling challenging once again. That in mind, makes me feel like I didn&#039;t pay so much for yet another feasible quest, resulting in adding value to both the purchase and the experience.&lt;br&gt;&lt;br&gt;Similarly, avoiding the desire to grind also allowed me to take advantage of, and therefore enjoy, what separates one RPG from another: the battle system and the accompanying rules and restrictions surrounding the overall game design. I can say that taking my post-grinding era approach to something like Dragon Quest, for example, had allowed to me to not overlook every little feature that makes a Dragon Quest game what it is (and so forth with other games).&lt;br&gt;&lt;br&gt;Outside the &quot;don&#039;t grind&quot; approach I&#039;ve taken, I have still found myself from time to time doing what I dread to do. However, in these instances it&#039;s grinding as I have fun, or perhaps: grinding when it really isn&#039;t grinding. The main culprit would be action-RPGs, as they are usually designed around their action oriented battle system which means that a lot of thought was put into crafting that aspect in the game in which players are expected (or expecting) to be having fun in. As a result, I find myself looking forward to getting into battle to beat up some wandering beasts with the tap of buttons, moreso than trying to advance the actual plot. During these battles, some kind shmup mentality seems to possess me: &quot;How many of these enemies can I take down with trying to replenish any health?&quot; &quot;Let&#039;s see how well I do at avoiding their strikes and attack patterns!&quot;&lt;br&gt;&lt;br&gt;Whoa! What DID I just write here...?</description> <content:encoded><![CDATA[<p>Surprisingly, if weren&#39;t for the combined psychological effects from a unique game like Breath of Fire V and a case of OCD, I would still be a grinding maniac to this day. Now THAT was a game that encouraged playing through normally or having to feel humiliated each time I had to rely on SOL Restart and SOL Restore in order to take advantage of the unique approach the game had in regards to grinding.</p><p>Ever since then, I normally play through RPGs by solely leveling up as I go along and things have been going great for me. The sense of accomplishment felt from taking down a boss or thoroughly exploring a dungeon without feeling overpowered really helps add to games feeling challenging once again. That in mind, makes me feel like I didn&#39;t pay so much for yet another feasible quest, resulting in adding value to both the purchase and the experience.</p><p>Similarly, avoiding the desire to grind also allowed me to take advantage of, and therefore enjoy, what separates one RPG from another: the battle system and the accompanying rules and restrictions surrounding the overall game design. I can say that taking my post-grinding era approach to something like Dragon Quest, for example, had allowed to me to not overlook every little feature that makes a Dragon Quest game what it is (and so forth with other games).</p><p>Outside the &#8220;don&#39;t grind&#8221; approach I&#39;ve taken, I have still found myself from time to time doing what I dread to do. However, in these instances it&#39;s grinding as I have fun, or perhaps: grinding when it really isn&#39;t grinding. The main culprit would be action-RPGs, as they are usually designed around their action oriented battle system which means that a lot of thought was put into crafting that aspect in the game in which players are expected (or expecting) to be having fun in. As a result, I find myself looking forward to getting into battle to beat up some wandering beasts with the tap of buttons, moreso than trying to advance the actual plot. During these battles, some kind shmup mentality seems to possess me: &#8220;How many of these enemies can I take down with trying to replenish any health?&#8221; &#8220;Let&#39;s see how well I do at avoiding their strikes and attack patterns!&#8221;</p><p>Whoa! What DID I just write here&#8230;?</p> ]]></content:encoded> </item> <item><title>By: cesca</title><link>http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/comment-page-1/#comment-568833</link> <dc:creator>cesca</dc:creator> <pubDate>Sun, 10 May 2009 16:18:09 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=35393#comment-568833</guid> <description>I think it&#039;s good as long as it&#039;s optional - for an extra dungeon or boss. For story purposes, never. Battles are supposed to be won by good strategy and management rather than whose level is higher. Grinding for plot advancement is the RPG equivalent of backtracking in an action game, which I loathe as well.</description> <content:encoded><![CDATA[<p>I think it&#39;s good as long as it&#39;s optional &#8211; for an extra dungeon or boss. For story purposes, never. Battles are supposed to be won by good strategy and management rather than whose level is higher. Grinding for plot advancement is the RPG equivalent of backtracking in an action game, which I loathe as well.</p> ]]></content:encoded> </item> <item><title>By: Hello Hello</title><link>http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/comment-page-1/#comment-568831</link> <dc:creator>Hello Hello</dc:creator> <pubDate>Sun, 10 May 2009 15:58:06 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=35393#comment-568831</guid> <description>Grinding is only as fun and fresh as the game&#039;s battle system. In something like Spectral Souls (I used CFW to kill all of the loading) or Tales of Vesperia, I don&#039;t mind grinding, because those games are just fun to play. In other games like Disgaea, grinding is just a chore. It comes down to finding the best EXP exploit so you can minimize the amount of grinding you need to beat the next boss. It&#039;s boring, it&#039;s sale, and it&#039;s just not fun.</description> <content:encoded><![CDATA[<p>Grinding is only as fun and fresh as the game&#39;s battle system. In something like Spectral Souls (I used CFW to kill all of the loading) or Tales of Vesperia, I don&#39;t mind grinding, because those games are just fun to play. In other games like Disgaea, grinding is just a chore. It comes down to finding the best EXP exploit so you can minimize the amount of grinding you need to beat the next boss. It&#39;s boring, it&#39;s sale, and it&#39;s just not fun.</p> ]]></content:encoded> </item> <item><title>By: kryptonics</title><link>http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/comment-page-1/#comment-568828</link> <dc:creator>kryptonics</dc:creator> <pubDate>Sun, 10 May 2009 15:18:30 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=35393#comment-568828</guid> <description>I&#039;d like to see more RPGs skip or rethink the numbers game.  Do we really need all of these numbers or are developers just being lazy and following the norm?&lt;br&gt;&lt;br&gt;I like what Ishaan and Louise have said, the use of discovery can turn grinding into something more natural.  It&#039;s no longer grinding; it&#039;s a hunt, either for rare monsters, treasure, or just new locations to explore.</description> <content:encoded><![CDATA[<p>I&#39;d like to see more RPGs skip or rethink the numbers game.  Do we really need all of these numbers or are developers just being lazy and following the norm?</p><p>I like what Ishaan and Louise have said, the use of discovery can turn grinding into something more natural.  It&#39;s no longer grinding; it&#39;s a hunt, either for rare monsters, treasure, or just new locations to explore.</p> ]]></content:encoded> </item> <item><title>By: denpanosekai</title><link>http://www.siliconera.com/2009/05/10/siliconera-speaks-up-to-grind-or-not-to-grind/comment-page-1/#comment-568825</link> <dc:creator>denpanosekai</dc:creator> <pubDate>Sun, 10 May 2009 14:59:22 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=35393#comment-568825</guid> <description>What? I remember &quot;grinding&quot; for levels in Dragon Quest 1 and Final Fantasy 1. Then again I never really grew up so I&#039;m fine with being called a kid at my age.</description> <content:encoded><![CDATA[<p>What? I remember &#8220;grinding&#8221; for levels in Dragon Quest 1 and Final Fantasy 1. Then again I never really grew up so I&#39;m fine with being called a kid at my age.</p> ]]></content:encoded> </item> </channel> </rss>
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