After Five Years Of Development This is Grandia Online

By Spencer . May 20, 2009 . 7:14pm

Gungho is seriously releasing Grandia Online. A trailer gives us a first look at the PC MMO and the IP gauge from Grandia Xtreme found its way into the battle system. Unlike many MMOs everyone has a computer controlled partner. I suppose Game Arts developed Grandia Online this way so fans of the series can solo through the story. Groups can challenge special maps that hold powerful monsters.



Grandia Online is not currently in beta. Gungho is looking for 5,000 users to run a technical test first. Interested parties can sign up here, but you need a Japanese version of Windows XP or Vista to apply.


Here are the system specs:

OS: Windows XP / Windows Vista Japanese language version
CPU: Intel Pentium 2GHz or equivalent AMD core
Memory: 1 GB
Hard disk space: 5GB
Video Card: NVIDIA Geforce 6600 128MB VRAM / AMD ATI Radeon X600 128MB VRAM
Network connection: ADSL 1Mbps or higher
Direct X: Direct X 9.0c for Windows XP, DirectX 10 for Windows Vista


OS: Windows XP / Windows Vista Japanese language version
CPU: Intel Pentium 3GHz or equivalent AMD core
Memory: 2 GB
Hard disk space: 5GB
Video Card: NVIDIA Geforce 8600 256MB VRAM / AMD ATI Radeon HD 2600 256MB VRAM
Network connection: ADSL 1Mbps or higher
Direct X: Direct X 9.0c for Windows XP, DirectX 10 for Windows Vista

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  • I will skip this just like I skipped FF 11, SMT: Imagine, Ys Online and all the other great series that should never have been made into MMORPGs.

    But I wonder how much of the IP gauge is actually implemented. That video says very little about that. The game mostly looks like a click-a-thon.

    • Trotmeister

      You’ve missed a lot by skipping FFXI. The transition of offline game system into online one was done very smooth. The game is just mind-blowingly good. So good it’s actually hard to stop playing it once and for all, but hey.

      IMAGINE on the other hand seemed somewhat cheap to me. Plus I’m not a big fan of the style of two original SMTs, which that game is recreating.

      • TurkeyPotPie

        Indeed. I think FFXI is the most “final fantasy” FF game that S-E has done since at least the 16-bit era. Too many people write it off because it is an MMO, but is has everything that makes an FF game an FF game (the job system, crystals, all the FF lore and trappings like chocobos, moogles, etc.) and an excellent story. There’s at least 4-5 offline games worth of material wrapped up in XI, and I think this is one of the reasons that Square’s output of single player RPGs was reduced last gen compared to the PSX era.

        SMT: Imagine was incredibly cheap though, and I get the same impression from the trailer for Grandia Online. I don’t think the developers have the incentive to put as much effort into the micro-transaction based MMOs.

        • It’s nice that Square-Enix made what seems like a great adaptation to MMO genre. However, I’m not quite sold on MMOs in general and never want to play one exactly and makes me sad to skip a game because of genre preference. FF MMO should of been a spinoff, not titled as a main game (at least I think so.)

          Unless there’s a decent off-line single player mode I will be skipping all these MMO adaptations of RPG series.

          • I found FFXI pretty shoddy not because of the game itself, but the players. They simply don’t let you in a party unless you’re a specific class with a specific sub-class. There’s no room for experimentation or creativity, which irked me so much I had to quit.

            Why let someone be a Red Mage / Thief if nobody will ever let you play as that in a party? I could solo enemies “preferred” class combos couldn’t survive against. But no. It wasn’t normal. MMO = lame until the people on them loosen up.

            Sorry for the rant, but since then, I’m also not sold on MMOs – because of the narrow-minded players.

          • Trotmeister

            The reason why only specific job/sub-job combinations are accepted into parties is because they work, while most of the others don’t. Red Mage/Thief is an example of completely useless sub. I’d say it’s not so much narrow-mindedness, but rather the desire to make most of the time you can spend on the game.

      • Anonymous

        the difference is that FFXI was made in-house by Square, SMT: IMAGINE was not made in-house by Atlus.

        I think SMT lends itself pretty well for a MMORPGs but it’ll take a competent studio to actually do it justice.

        On topic. I want a Grandia remake and Grandia 4, please gamearts!

  • Anonymous

    Just remake Grandia or make Grandia 4, Gamearts!

    • Ereek

      Yes, please. Instead of the Lunar remakes I’d much rather them remake the original Grandia.

  • Vino (Tim N)

    That announcer was very, very annoying. I understood about half of it, but man, listening to it hurt.
    The game doesn’t look appealing to me.

  • ShadowYuri

    Well a Grandia remake seems out of the question, since it is being released on PSN. At least, it wouldn’t make much sense to me. But Grandia 4 on PSP, definitely, please ! ><

    • jarrodand

      Well, that hasn’t seemed to stop Klonoa or Silent Hill.

      Early on, it was rumored that GameArts were doing a cellshaded Grandia remake for GameCube… maybe they should just restart the project for Wii?

      • Malek86

        With Grandia now being a relatively low-seller series, their best bet is probably a new DS or PSP game. Making it for the Wii could end up costing too much for what it would gain. Especially because the Wii’s demographic isn’t nearly as well suited.

        • jarrodand

          Wii’s getting DQX, there’s an assured JRPG market there eventually. Besides, restarting a Gamecube project for Wii might actually be cheaper than going ground up PSP or DS, and GameArts already is pretty familiar with the platform. I’d say Wii’s likely the best bet all things considered.

          PSP already has the original game anyway via PSN, a remake there would be doubly worthless. A DS port might be interesting though.

  • JeremyR

    That’s some fairly high minimum specs. I mean, not really, the 6600 GT is pretty old. But MMORPG companies try to have their games run on some pretty minimal hardware, to maximize the userbase. So in that sense, it’s a bit odd.

  • Malek86

    I still wonder whether this is a good idea or not, from a financial standpoint. Everyone seems to be into the MMO craze nowadays, but how many of them are profitable?

  • squall3031

    Online sucks! game never ends! ><…

  • 2dere

    With the quality of other MMO’s on the market. Its really hard to see the effort five years have gone too. I loved the first two Grandias (All I’ve played.) And was quite excite hearing of this MMO. But It really failed to grab my interest. Ragnarok Online 2 looks much more appealing in comparison.

  • CleruTesh

    I have bought WoW and Guild Wars, and I did not enjoy either of them.
    The primary reason I bought this computer I am typing to you on right now, was so I could play SMT: Imagine Online.
    Hated it.
    And just last week, I was “lucky” enough to get into the closed beta for Atlus’ NeoSteam.
    I love Atlus, I love steampunk, I really thought I should like it.
    But I couldn’t stand it.
    I do not know if it’s because I am antisocial, or because I prefer to play with a gamepad…. probably a bit of both, but I must say, I simply cannot seem to enjoy MMOs.
    It’s a shame, cos I love Grandia.

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