<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Front Mission Evolved Is Being Made By Double Helix</title> <atom:link href="http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: n.n</title><link>http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/comment-page-1/#comment-610340</link> <dc:creator>n.n</dc:creator> <pubDate>Mon, 01 Jun 2009 11:36:36 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=37740#comment-610340</guid> <description>Oops, forgot to mention - by &quot;shields&quot; I mean energy shields, not the physical chunk-of-metal type which is indeed in FM.</description> <content:encoded><![CDATA[<p>Oops, forgot to mention &#8211; by &#8220;shields&#8221; I mean energy shields, not the physical chunk-of-metal type which is indeed in FM.</p> ]]></content:encoded> </item> <item><title>By: n.n</title><link>http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/comment-page-1/#comment-610339</link> <dc:creator>n.n</dc:creator> <pubDate>Mon, 01 Jun 2009 11:35:11 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=37740#comment-610339</guid> <description>Jury&#039;s out. They might actually come up with a really good game, or it might be a generic dull MechAssault-alike. All depends on how much they want to dumb down the mecha-action genre for the mass market.&lt;br&gt;&lt;br&gt;The pacing is really important; MechAssault has this plodding sort of pace (not so much as the previous MechWarriors, though, although those were nice) whereas Armored Core (especially the latest ones) is ludicrously relentless. I&#039;m hoping they manage to nail a certain ebb and flow to the combat - possibly a slow-charging boost meter? An FPS-style sighting system (autoaim or not) that expands when boosting? Shields wouldn&#039;t fit with Front Mission, but in terms of pacing it really does need that sort of deliberate but not plodding feel - dashing from cover to cover while spraying to keep the bad guys&#039; heads down, carefully aiming and popping off shots, then rushing in to deal the damage at melee range. If they can get the feeling right, this could potentially be great.</description> <content:encoded><![CDATA[<p>Jury&#39;s out. They might actually come up with a really good game, or it might be a generic dull MechAssault-alike. All depends on how much they want to dumb down the mecha-action genre for the mass market.</p><p>The pacing is really important; MechAssault has this plodding sort of pace (not so much as the previous MechWarriors, though, although those were nice) whereas Armored Core (especially the latest ones) is ludicrously relentless. I&#39;m hoping they manage to nail a certain ebb and flow to the combat &#8211; possibly a slow-charging boost meter? An FPS-style sighting system (autoaim or not) that expands when boosting? Shields wouldn&#39;t fit with Front Mission, but in terms of pacing it really does need that sort of deliberate but not plodding feel &#8211; dashing from cover to cover while spraying to keep the bad guys&#39; heads down, carefully aiming and popping off shots, then rushing in to deal the damage at melee range. If they can get the feeling right, this could potentially be great.</p> ]]></content:encoded> </item> <item><title>By: n.n</title><link>http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/comment-page-1/#comment-570721</link> <dc:creator>n.n</dc:creator> <pubDate>Mon, 01 Jun 2009 04:36:36 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=37740#comment-570721</guid> <description>Oops, forgot to mention - by &quot;shields&quot; I mean energy shields, not the physical chunk-of-metal type which is indeed in FM.</description> <content:encoded><![CDATA[<p>Oops, forgot to mention &#8211; by &#8220;shields&#8221; I mean energy shields, not the physical chunk-of-metal type which is indeed in FM.</p> ]]></content:encoded> </item> <item><title>By: n.n</title><link>http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/comment-page-1/#comment-570716</link> <dc:creator>n.n</dc:creator> <pubDate>Mon, 01 Jun 2009 04:35:11 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=37740#comment-570716</guid> <description>Jury&#039;s out. They might actually come up with a really good game, or it might be a generic dull MechAssault-alike. All depends on how much they want to dumb down the mecha-action genre for the mass market.&lt;br&gt;&lt;br&gt;The pacing is really important; MechAssault has this plodding sort of pace (not so much as the previous MechWarriors, though, although those were nice) whereas Armored Core (especially the latest ones) is ludicrously relentless. I&#039;m hoping they manage to nail a certain ebb and flow to the combat - possibly a slow-charging boost meter? An FPS-style sighting system (autoaim or not) that expands when boosting? Shields wouldn&#039;t fit with Front Mission, but in terms of pacing it really does need that sort of deliberate but not plodding feel - dashing from cover to cover while spraying to keep the bad guys&#039; heads down, carefully aiming and popping off shots, then rushing in to deal the damage at melee range. If they can get the feeling right, this could potentially be great.</description> <content:encoded><![CDATA[<p>Jury&#39;s out. They might actually come up with a really good game, or it might be a generic dull MechAssault-alike. All depends on how much they want to dumb down the mecha-action genre for the mass market.</p><p>The pacing is really important; MechAssault has this plodding sort of pace (not so much as the previous MechWarriors, though, although those were nice) whereas Armored Core (especially the latest ones) is ludicrously relentless. I&#39;m hoping they manage to nail a certain ebb and flow to the combat &#8211; possibly a slow-charging boost meter? An FPS-style sighting system (autoaim or not) that expands when boosting? Shields wouldn&#39;t fit with Front Mission, but in terms of pacing it really does need that sort of deliberate but not plodding feel &#8211; dashing from cover to cover while spraying to keep the bad guys&#39; heads down, carefully aiming and popping off shots, then rushing in to deal the damage at melee range. If they can get the feeling right, this could potentially be great.</p> ]]></content:encoded> </item> <item><title>By: Zuga</title><link>http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/comment-page-1/#comment-570458</link> <dc:creator>Zuga</dc:creator> <pubDate>Sat, 30 May 2009 02:20:50 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=37740#comment-570458</guid> <description>Pass.  Not interested.  When they decide to bring over Front Mission 5, wake me up.</description> <content:encoded><![CDATA[<p>Pass.  Not interested.  When they decide to bring over Front Mission 5, wake me up.</p> ]]></content:encoded> </item> <item><title>By: Symytry</title><link>http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/comment-page-1/#comment-570447</link> <dc:creator>Symytry</dc:creator> <pubDate>Fri, 29 May 2009 23:35:48 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=37740#comment-570447</guid> <description>Double Helix?  No thanks.</description> <content:encoded><![CDATA[<p>Double Helix?  No thanks.</p> ]]></content:encoded> </item> <item><title>By: omgsqueenixwtf</title><link>http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/comment-page-1/#comment-570420</link> <dc:creator>omgsqueenixwtf</dc:creator> <pubDate>Fri, 29 May 2009 19:46:24 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=37740#comment-570420</guid> <description>FAIL</description> <content:encoded><![CDATA[<p>FAIL</p> ]]></content:encoded> </item> <item><title>By: Anosou</title><link>http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/comment-page-1/#comment-570414</link> <dc:creator>Anosou</dc:creator> <pubDate>Fri, 29 May 2009 19:30:28 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=37740#comment-570414</guid> <description>I will buy this. I mean, sure the strategy games are good and all but I could NEVER say no to a new mech sim! I&#039;ve played Armored Core 4 to bits. It probably won&#039;t be BETTER than AC but not everything has to rule out the other.&lt;br&gt;&lt;br&gt;In any case, if the franchise gets a boost like this again I&#039;m pretty sure the standard series will continue as well.</description> <content:encoded><![CDATA[<p>I will buy this. I mean, sure the strategy games are good and all but I could NEVER say no to a new mech sim! I&#39;ve played Armored Core 4 to bits. It probably won&#39;t be BETTER than AC but not everything has to rule out the other.</p><p>In any case, if the franchise gets a boost like this again I&#39;m pretty sure the standard series will continue as well.</p> ]]></content:encoded> </item> <item><title>By: Scypher</title><link>http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/comment-page-1/#comment-570408</link> <dc:creator>Scypher</dc:creator> <pubDate>Fri, 29 May 2009 19:01:23 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=37740#comment-570408</guid> <description>So Front Mission is trying to best Armored Core at their own game? That doesn&#039;t sound like such a great idea. As different as I&#039;m sure the new Front Mission will be, comparisons to Armored Core will be inevitable - and AC has very much got the customizable mech + 3rd person shooter system down after a dozen or whatever games.&lt;br&gt;&lt;br&gt;But, I do like Front Mission. I guess I&#039;ll just hope for the best...</description> <content:encoded><![CDATA[<p>So Front Mission is trying to best Armored Core at their own game? That doesn&#39;t sound like such a great idea. As different as I&#39;m sure the new Front Mission will be, comparisons to Armored Core will be inevitable &#8211; and AC has very much got the customizable mech + 3rd person shooter system down after a dozen or whatever games.</p><p>But, I do like Front Mission. I guess I&#39;ll just hope for the best&#8230;</p> ]]></content:encoded> </item> <item><title>By: Pesmerga00</title><link>http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/comment-page-1/#comment-570398</link> <dc:creator>Pesmerga00</dc:creator> <pubDate>Fri, 29 May 2009 17:48:08 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=37740#comment-570398</guid> <description>I&#039;m very disappointed this isn&#039;t a SRPG. I was looking forward to a new Front Mission too. Oh well, maybe there is still a Front Mission 6 in the works, and maybe it will actually get localized.</description> <content:encoded><![CDATA[<p>I&#39;m very disappointed this isn&#39;t a SRPG. I was looking forward to a new Front Mission too. Oh well, maybe there is still a Front Mission 6 in the works, and maybe it will actually get localized.</p> ]]></content:encoded> </item> <item><title>By: MadMirko</title><link>http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/comment-page-1/#comment-570396</link> <dc:creator>MadMirko</dc:creator> <pubDate>Fri, 29 May 2009 17:36:05 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=37740#comment-570396</guid> <description>How sad.</description> <content:encoded><![CDATA[<p>How sad.</p> ]]></content:encoded> </item> <item><title>By: Trotmeister</title><link>http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/comment-page-1/#comment-570395</link> <dc:creator>Trotmeister</dc:creator> <pubDate>Fri, 29 May 2009 17:18:39 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=37740#comment-570395</guid> <description>One of my favorite TRPG series, &quot;evolved&quot; into action game.&lt;br&gt;&lt;br&gt;What the f@$k, Square, WHAT THE F@$K?!</description> <content:encoded><![CDATA[<p>One of my favorite TRPG series, &#8220;evolved&#8221; into action game.</p><p>What the f@$k, Square, WHAT THE F@$K?!</p> ]]></content:encoded> </item> <item><title>By: jarrodand</title><link>http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/comment-page-1/#comment-570390</link> <dc:creator>jarrodand</dc:creator> <pubDate>Fri, 29 May 2009 16:49:35 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=37740#comment-570390</guid> <description>In other SE news, it seems cavia is making NIER...</description> <content:encoded><![CDATA[<p>In other SE news, it seems cavia is making NIER&#8230;</p> ]]></content:encoded> </item> <item><title>By: ReturnOfSomeDude</title><link>http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/comment-page-1/#comment-570388</link> <dc:creator>ReturnOfSomeDude</dc:creator> <pubDate>Fri, 29 May 2009 16:47:31 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=37740#comment-570388</guid> <description>Psh. Double Helixes are so last era.  If it was being developed by Triple Helix, I&#039;d be interested.</description> <content:encoded><![CDATA[<p>Psh. Double Helixes are so last era.  If it was being developed by Triple Helix, I&#39;d be interested.</p> ]]></content:encoded> </item> <item><title>By: TurkeyPotPie</title><link>http://www.siliconera.com/2009/05/29/front-mission-evolved-is-being-made-by-silent-hill-homecoming-developers/comment-page-1/#comment-570386</link> <dc:creator>TurkeyPotPie</dc:creator> <pubDate>Fri, 29 May 2009 16:40:29 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=37740#comment-570386</guid> <description>PC version eh? I certainly approve of that. The Last Remnant on PC was quite an improvement over the 360 version. I hope S-E continues to release future games on the PC as well. In particular I&#039;d really, really like to see FFXIII get a PC release, however unlikely.&lt;br&gt;&lt;br&gt;I don&#039;t doubt many will be upset that it is not a strategy game though. The online multiplayer better be robust at least.</description> <content:encoded><![CDATA[<p>PC version eh? I certainly approve of that. The Last Remnant on PC was quite an improvement over the 360 version. I hope S-E continues to release future games on the PC as well. In particular I&#39;d really, really like to see FFXIII get a PC release, however unlikely.</p><p>I don&#39;t doubt many will be upset that it is not a strategy game though. The online multiplayer better be robust at least.</p> ]]></content:encoded> </item> </channel> </rss>
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