<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Hands On Sin And Punishment 2</title> <atom:link href="http://www.siliconera.com/2009/06/03/hands-on-sin-and-punishment-2/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/06/03/hands-on-sin-and-punishment-2/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Flower</title><link>http://www.siliconera.com/2009/06/03/hands-on-sin-and-punishment-2/comment-page-1/#comment-617115</link> <dc:creator>Flower</dc:creator> <pubDate>Fri, 05 Jun 2009 14:21:57 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=38379#comment-617115</guid> <description>There is ALWAYS a time limit -- stages automatically proceed and bosses have a time bar. &lt;br&gt;&lt;br&gt;And there&#039;s absolutely no reason to assume the game won&#039;t be hard; these developers specialize in challenging, arcade-style games. There are score boards. Apparently even the E3 demo is hard to complete.</description> <content:encoded><![CDATA[<p>There is ALWAYS a time limit &#8212; stages automatically proceed and bosses have a time bar.</p><p>And there&#39;s absolutely no reason to assume the game won&#39;t be hard; these developers specialize in challenging, arcade-style games. There are score boards. Apparently even the E3 demo is hard to complete.</p> ]]></content:encoded> </item> <item><title>By: Flower</title><link>http://www.siliconera.com/2009/06/03/hands-on-sin-and-punishment-2/comment-page-1/#comment-617116</link> <dc:creator>Flower</dc:creator> <pubDate>Fri, 05 Jun 2009 14:21:57 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=38379#comment-617116</guid> <description>There is ALWAYS a time limit -- stages automatically proceed and bosses have a time bar. &lt;br&gt;&lt;br&gt;And there&#039;s absolutely no reason to assume the game won&#039;t be hard; these developers specialize in challenging, arcade-style games. There are score boards. Apparently even the E3 demo is hard to complete.</description> <content:encoded><![CDATA[<p>There is ALWAYS a time limit &#8212; stages automatically proceed and bosses have a time bar.</p><p>And there&#39;s absolutely no reason to assume the game won&#39;t be hard; these developers specialize in challenging, arcade-style games. There are score boards. Apparently even the E3 demo is hard to complete.</p> ]]></content:encoded> </item> <item><title>By: Flower</title><link>http://www.siliconera.com/2009/06/03/hands-on-sin-and-punishment-2/comment-page-1/#comment-571184</link> <dc:creator>Flower</dc:creator> <pubDate>Fri, 05 Jun 2009 07:21:57 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=38379#comment-571184</guid> <description>There is ALWAYS a time limit -- stages automatically proceed and bosses have a time bar. &lt;br&gt;&lt;br&gt;And there&#039;s absolutely no reason to assume the game won&#039;t be hard; these developers specialize in challenging, arcade-style games. There are score boards. Apparently even the E3 demo is hard to complete.</description> <content:encoded><![CDATA[<p>There is ALWAYS a time limit &#8212; stages automatically proceed and bosses have a time bar.</p><p>And there&#39;s absolutely no reason to assume the game won&#39;t be hard; these developers specialize in challenging, arcade-style games. There are score boards. Apparently even the E3 demo is hard to complete.</p> ]]></content:encoded> </item> <item><title>By: kryptonics</title><link>http://www.siliconera.com/2009/06/03/hands-on-sin-and-punishment-2/comment-page-1/#comment-571096</link> <dc:creator>kryptonics</dc:creator> <pubDate>Thu, 04 Jun 2009 05:55:39 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=38379#comment-571096</guid> <description>and is it just me, or did one of the female characters (Irene?) say, &quot;yay, brownies&quot; after you scored some points?</description> <content:encoded><![CDATA[<p>and is it just me, or did one of the female characters (Irene?) say, &#8220;yay, brownies&#8221; after you scored some points?</p> ]]></content:encoded> </item> <item><title>By: Dais</title><link>http://www.siliconera.com/2009/06/03/hands-on-sin-and-punishment-2/comment-page-1/#comment-571094</link> <dc:creator>Dais</dc:creator> <pubDate>Thu, 04 Jun 2009 05:09:42 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=38379#comment-571094</guid> <description>I wonder if this game will further the plot of the coming threat hinted at in the end of the first game. Maybe even tie it into the really weird stuff from Gunstar Super Heroes.&lt;br&gt;&lt;br&gt;I also wonder who will be doing the music. The original Sin and Punishment probably had the worst music I still didn&#039;t mind hearing in the game.</description> <content:encoded><![CDATA[<p>I wonder if this game will further the plot of the coming threat hinted at in the end of the first game. Maybe even tie it into the really weird stuff from Gunstar Super Heroes.</p><p>I also wonder who will be doing the music. The original Sin and Punishment probably had the worst music I still didn&#39;t mind hearing in the game.</p> ]]></content:encoded> </item> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2009/06/03/hands-on-sin-and-punishment-2/comment-page-1/#comment-571074</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Wed, 03 Jun 2009 22:39:43 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=38379#comment-571074</guid> <description>I&#039;m loving all these rail shooters on the Wii and shmups on the 360.  I didn&#039;t play the first Sin &amp; Punishment until it came on VC now, the game is really fun, w/ graphics like this I don&#039;t think it can go wrong (the N64 game looks so archaic on a HD TV now).  The timer does add a sense of urgency.  It would be nice to have a range of difficulties to choose from, so the learning curve wouldn&#039;t be too steep.</description> <content:encoded><![CDATA[<p>I&#39;m loving all these rail shooters on the Wii and shmups on the 360.  I didn&#39;t play the first Sin &#038; Punishment until it came on VC now, the game is really fun, w/ graphics like this I don&#39;t think it can go wrong (the N64 game looks so archaic on a HD TV now).  The timer does add a sense of urgency.  It would be nice to have a range of difficulties to choose from, so the learning curve wouldn&#39;t be too steep.</p> ]]></content:encoded> </item> <item><title>By: maxchain</title><link>http://www.siliconera.com/2009/06/03/hands-on-sin-and-punishment-2/comment-page-1/#comment-571068</link> <dc:creator>maxchain</dc:creator> <pubDate>Wed, 03 Jun 2009 20:45:40 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=38379#comment-571068</guid> <description>Is the voice acting just as &quot;GOOD MOR-NING, SA-KI.&quot; wonderful as in the first one?  That&#039;s the burning question on my mind.</description> <content:encoded><![CDATA[<p>Is the voice acting just as &#8220;GOOD MOR-NING, SA-KI.&#8221; wonderful as in the first one?  That&#39;s the burning question on my mind.</p> ]]></content:encoded> </item> <item><title>By: eric_c</title><link>http://www.siliconera.com/2009/06/03/hands-on-sin-and-punishment-2/comment-page-1/#comment-571066</link> <dc:creator>eric_c</dc:creator> <pubDate>Wed, 03 Jun 2009 20:14:05 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=38379#comment-571066</guid> <description>i think you mean multiplier... unless this game has a multiplayer mode! (i wish!)</description> <content:encoded><![CDATA[<p>i think you mean multiplier&#8230; unless this game has a multiplayer mode! (i wish!)</p> ]]></content:encoded> </item> <item><title>By: kryptonics</title><link>http://www.siliconera.com/2009/06/03/hands-on-sin-and-punishment-2/comment-page-1/#comment-571065</link> <dc:creator>kryptonics</dc:creator> <pubDate>Wed, 03 Jun 2009 20:12:27 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=38379#comment-571065</guid> <description>There is some kind of time limit.  Check out the screens below.  Maybe it will only be on the harder difficulty settings or perhaps it is boss only.&lt;br&gt; &lt;br&gt;&lt;a href=&quot;http://e3.nintendo.com/wii/w7/index.html&quot; rel=&quot;nofollow&quot;&gt;http://e3.nintendo.com/wii/w7/index.html&lt;/a&gt;</description> <content:encoded><![CDATA[<p>There is some kind of time limit.  Check out the screens below.  Maybe it will only be on the harder difficulty settings or perhaps it is boss only.</p><p><a href="http://e3.nintendo.com/wii/w7/index.html" rel="nofollow">http://e3.nintendo.com/wii/w7/index.html</a></p> ]]></content:encoded> </item> <item><title>By: UFO</title><link>http://www.siliconera.com/2009/06/03/hands-on-sin-and-punishment-2/comment-page-1/#comment-571064</link> <dc:creator>UFO</dc:creator> <pubDate>Wed, 03 Jun 2009 20:04:19 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=38379#comment-571064</guid> <description>The white boots need to go poof, the characters need to stop looking like ridiculous 10yo and more like the art, and last but not least, it has to be challenging. That&#039;s all I want.</description> <content:encoded><![CDATA[<p>The white boots need to go poof, the characters need to stop looking like ridiculous 10yo and more like the art, and last but not least, it has to be challenging. That&#39;s all I want.</p> ]]></content:encoded> </item> <item><title>By: lostinblue</title><link>http://www.siliconera.com/2009/06/03/hands-on-sin-and-punishment-2/comment-page-1/#comment-571063</link> <dc:creator>lostinblue</dc:creator> <pubDate>Wed, 03 Jun 2009 20:01:04 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=38379#comment-571063</guid> <description>proper calibrated difficulty settings is the answer ;)</description> <content:encoded><![CDATA[<p>proper calibrated difficulty settings is the answer ;)</p> ]]></content:encoded> </item> <item><title>By: Malek86</title><link>http://www.siliconera.com/2009/06/03/hands-on-sin-and-punishment-2/comment-page-1/#comment-571060</link> <dc:creator>Malek86</dc:creator> <pubDate>Wed, 03 Jun 2009 19:54:26 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=38379#comment-571060</guid> <description>I hope the final game won&#039;t be too easy. Treasure is known for making hard games, but this is a collaboration with Nintendo, and i know what that means... Fatal Frame 4 already turned out to be much easier than the previous ones. Hopefully S&amp;P won&#039;t follow suit.</description> <content:encoded><![CDATA[<p>I hope the final game won&#39;t be too easy. Treasure is known for making hard games, but this is a collaboration with Nintendo, and i know what that means&#8230; Fatal Frame 4 already turned out to be much easier than the previous ones. Hopefully S&#038;P won&#39;t follow suit.</p> ]]></content:encoded> </item> <item><title>By: lostinblue</title><link>http://www.siliconera.com/2009/06/03/hands-on-sin-and-punishment-2/comment-page-1/#comment-571054</link> <dc:creator>lostinblue</dc:creator> <pubDate>Wed, 03 Jun 2009 19:40:33 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=38379#comment-571054</guid> <description>they should add a &quot;time attack&quot; mode, or something.&lt;br&gt;&lt;br&gt;I personally don&#039;t need it, as I&#039;m pretty turd with these games, I like them but I suck. But people like spencer deserve the choice.</description> <content:encoded><![CDATA[<p>they should add a &#8220;time attack&#8221; mode, or something.</p><p>I personally don&#39;t need it, as I&#39;m pretty turd with these games, I like them but I suck. But people like spencer deserve the choice.</p> ]]></content:encoded> </item> </channel> </rss>
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