I Survived Ju-On: The Grudge

By Spencer . June 11, 2009 . 4:08pm

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At E3 I played Ju-On: The Grudge with magical auto-recharging flashlight batteries. In the game you play as a family member afflicted by the curse and explore haunted areas only carrying a flashlight. When the batteries run out you’re toast. I didn’t have to worry about that, but I stopped to pick up extra batteries as I wandered through the dark building.

 

Ju-On: The Grudge goes for shock scares. A ghastly looking girl grabbed my arm when I tried to open a door. I shook her off by waving the remote and then opened the door again. This time she was gone and I met a new ghost. Sort of. A pale faced kid just popped up on the screen with tense music. Then bloody footprints started appearing. The ghosts didn’t attack me and it wasn’t like I had anything to fight them with. Ju-On: The Grudge is completely about exploration and finding keys to press forward.

 

I didn’t get to scare anyone or myself with a second remote, but I asked about the frighten-a-friend system. When you press buttons on another Wii remote you can scare a player with events like the ghoulish kid jumping out of nowhere.

 

My impression of Ju-On: The Grudge is it probably wont satiate anyone who would have bought Fatal Frame IV. As Xseed says this title is a “haunted house simulator” with J-horror and Ju-On will be priced accordingly. Xseed plans on selling Ju-On: The Grudge for $29.99, way less than most Wii games.

 

When I asked what rating Ju-On would get a representative from Xseed said they weren’t sure. It might be “T”, but it could be “M” since the scenes at the end of the game are graphic.


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  • http://myanimelist.net/profile/Kuronoa Kuronoa

    Between this and the new Silent Hill, it seems the horror genre is getting more games without combat in mind.

    How is the controls in this game? You meantioned before about the control scheme of “B” for forward and “Down on Dpad” for back. Could you leave us with impressions on that? Are we being forced on a path or is it some odd way to give us tank controls?
    Seeing as it’s a Haunted House Simulator, I doubt we are looking at anything really deep here but since it’s cheap and should provide what it was made for, I’ll be sure to play this one sometime.

    • http://www.siliconera.com Spencer

      Yeah that control scheme is right. Ju-On isn’t like Killer7. You’re not totally on rails, but this game doesn’t have a wide open area either. Movements are clunky, but it’s not like you need responsive control for split second dodges either.

  • Malek86

    I don’t really get it. Is there some sort of story mode in this game, or even just any objective to follow?

    If it’s just a “haunted house simulator”, then it better have a good bunch of different houses to explore, or it will get old very quick.

    • http://www.siliconera.com Spencer

      There is a story and the objective is simply escape before you run out of batteries. You can play as different family members, each with their own area to explore.

  • http://twitter.com/matty_125 matty

    I wonder how this will stack up against Silent Hill: Shattered Memories.
    I was reading two articles of each game at the same time and got confused for a sec…

    • http://www.siliconera.com Spencer

      I played Silent Hill: SM too and it has motion control puzzles to solve. While both titles have roots in horror and are on Wii, Silent Hill is more like a game where Ju-On is more like an interactive playground you wander in… with ghosts.

  • http://denpanosekai.blogspot.com denpanosekai

    30$? Wow.

    Hey, did you ask Konami about Contra Rebirth coming to NA WiiWare?

  • Feanor

    I can see this being fun to play with my wife till I give her too good of a scare and she hits me with her Wii remote.

  • http://www.twitter.com/tigresaa/ Tigresa

    I hadn’t heard of the frighten a friend system! Nice, my boyfriend will be making me feel like shit since I get scared by everything. Definitely buying the first week of release.

    Btw Spencer, how do you do it! This is by far always been my #1 favorite gaming site of all time but I always notice you post countless heaps of content every day. How do you handle all that by yourself? I know there are are other writers who contribute some previews or reviews but hot damn you do a lot of work. And we love every second of it. :)

  • Harry

    This Sillent Hill, Fatal Frame 4 and the Calling are showing potential for the wii lets hope Nintendo delivers more good games more often and 3rd party publishers and developers are the same

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