<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: I Survived Ju-On: The Grudge</title> <atom:link href="http://www.siliconera.com/2009/06/11/i-survived-ju-on-the-grudge/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/06/11/i-survived-ju-on-the-grudge/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Harry</title><link>http://www.siliconera.com/2009/06/11/i-survived-ju-on-the-grudge/comment-page-1/#comment-617122</link> <dc:creator>Harry</dc:creator> <pubDate>Wed, 24 Jun 2009 09:25:06 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39022#comment-617122</guid> <description>This Sillent Hill, Fatal Frame 4 and the Calling are showing potential for the wii lets hope Nintendo delivers more good games more often and 3rd party publishers and developers are the same</description> <content:encoded><![CDATA[<p>This Sillent Hill, Fatal Frame 4 and the Calling are showing potential for the wii lets hope Nintendo delivers more good games more often and 3rd party publishers and developers are the same</p> ]]></content:encoded> </item> <item><title>By: Harry</title><link>http://www.siliconera.com/2009/06/11/i-survived-ju-on-the-grudge/comment-page-1/#comment-572453</link> <dc:creator>Harry</dc:creator> <pubDate>Wed, 24 Jun 2009 02:25:06 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39022#comment-572453</guid> <description>This Sillent Hill, Fatal Frame 4 and the Calling are showing potential for the wii lets hope Nintendo delivers more good games more often and 3rd party publishers and developers are the same</description> <content:encoded><![CDATA[<p>This Sillent Hill, Fatal Frame 4 and the Calling are showing potential for the wii lets hope Nintendo delivers more good games more often and 3rd party publishers and developers are the same</p> ]]></content:encoded> </item> <item><title>By: Stephanie</title><link>http://www.siliconera.com/2009/06/11/i-survived-ju-on-the-grudge/comment-page-1/#comment-571688</link> <dc:creator>Stephanie</dc:creator> <pubDate>Fri, 12 Jun 2009 02:51:28 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39022#comment-571688</guid> <description>I hadn&#039;t heard of the frighten a friend system! Nice, my boyfriend will be making me feel like shit since I get scared by everything. Definitely buying the first week of release. &lt;br&gt;&lt;br&gt;Btw Spencer, how do you do it! This is by far always been my #1 favorite gaming site of all time but I always notice you post countless heaps of content every day. How do you handle all that by yourself? I know there are are other writers who contribute some previews or reviews but hot damn you do a lot of work. And we love every second of it. :)</description> <content:encoded><![CDATA[<p>I hadn&#39;t heard of the frighten a friend system! Nice, my boyfriend will be making me feel like shit since I get scared by everything. Definitely buying the first week of release.</p><p>Btw Spencer, how do you do it! This is by far always been my #1 favorite gaming site of all time but I always notice you post countless heaps of content every day. How do you handle all that by yourself? I know there are are other writers who contribute some previews or reviews but hot damn you do a lot of work. And we love every second of it. :)</p> ]]></content:encoded> </item> <item><title>By: Feanor</title><link>http://www.siliconera.com/2009/06/11/i-survived-ju-on-the-grudge/comment-page-1/#comment-571679</link> <dc:creator>Feanor</dc:creator> <pubDate>Thu, 11 Jun 2009 23:46:55 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39022#comment-571679</guid> <description>I can see this being fun to play with my wife till I give her too good of a scare and she hits me with her Wii remote.</description> <content:encoded><![CDATA[<p>I can see this being fun to play with my wife till I give her too good of a scare and she hits me with her Wii remote.</p> ]]></content:encoded> </item> <item><title>By: denpanosekai</title><link>http://www.siliconera.com/2009/06/11/i-survived-ju-on-the-grudge/comment-page-1/#comment-571663</link> <dc:creator>denpanosekai</dc:creator> <pubDate>Thu, 11 Jun 2009 22:20:56 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39022#comment-571663</guid> <description>30$? Wow.&lt;br&gt;&lt;br&gt;Hey, did you ask Konami about Contra Rebirth coming to NA WiiWare?</description> <content:encoded><![CDATA[<p>30$? Wow.</p><p>Hey, did you ask Konami about Contra Rebirth coming to NA WiiWare?</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2009/06/11/i-survived-ju-on-the-grudge/comment-page-1/#comment-571649</link> <dc:creator>Spencer</dc:creator> <pubDate>Thu, 11 Jun 2009 21:46:42 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39022#comment-571649</guid> <description>I played Silent Hill: SM too and it has motion control puzzles to solve. While both titles have roots in horror and are on Wii, Silent Hill is more like a game where Ju-On is more like an interactive playground you wander in... with ghosts.</description> <content:encoded><![CDATA[<p>I played Silent Hill: SM too and it has motion control puzzles to solve. While both titles have roots in horror and are on Wii, Silent Hill is more like a game where Ju-On is more like an interactive playground you wander in&#8230; with ghosts.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2009/06/11/i-survived-ju-on-the-grudge/comment-page-1/#comment-571648</link> <dc:creator>Spencer</dc:creator> <pubDate>Thu, 11 Jun 2009 21:41:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39022#comment-571648</guid> <description>There is a story and the objective is simply escape before you run out of batteries. You can play as different family members, each with their own area to explore.</description> <content:encoded><![CDATA[<p>There is a story and the objective is simply escape before you run out of batteries. You can play as different family members, each with their own area to explore.</p> ]]></content:encoded> </item> <item><title>By: Spencer</title><link>http://www.siliconera.com/2009/06/11/i-survived-ju-on-the-grudge/comment-page-1/#comment-571647</link> <dc:creator>Spencer</dc:creator> <pubDate>Thu, 11 Jun 2009 21:41:11 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39022#comment-571647</guid> <description>Yeah that control scheme is right. Ju-On isn&#039;t like Killer7. You&#039;re not totally on rails, but this game doesn&#039;t have a wide open area either. Movements are clunky, but it&#039;s not like you need responsive control for split second dodges either.</description> <content:encoded><![CDATA[<p>Yeah that control scheme is right. Ju-On isn&#39;t like Killer7. You&#39;re not totally on rails, but this game doesn&#39;t have a wide open area either. Movements are clunky, but it&#39;s not like you need responsive control for split second dodges either.</p> ]]></content:encoded> </item> <item><title>By: matty</title><link>http://www.siliconera.com/2009/06/11/i-survived-ju-on-the-grudge/comment-page-1/#comment-571645</link> <dc:creator>matty</dc:creator> <pubDate>Thu, 11 Jun 2009 21:36:57 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39022#comment-571645</guid> <description>I wonder how this will stack up against Silent Hill: Shattered Memories. &lt;br&gt;I was reading two articles of each game at the same time and got confused for a sec...</description> <content:encoded><![CDATA[<p>I wonder how this will stack up against Silent Hill: Shattered Memories. <br />I was reading two articles of each game at the same time and got confused for a sec&#8230;</p> ]]></content:encoded> </item> <item><title>By: Malek86</title><link>http://www.siliconera.com/2009/06/11/i-survived-ju-on-the-grudge/comment-page-1/#comment-571644</link> <dc:creator>Malek86</dc:creator> <pubDate>Thu, 11 Jun 2009 21:32:59 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39022#comment-571644</guid> <description>I don&#039;t really get it. Is there some sort of story mode in this game, or even just any objective to follow?&lt;br&gt;&lt;br&gt;If it&#039;s just a &quot;haunted house simulator&quot;, then it better have a good bunch of different houses to explore, or it will get old very quick.</description> <content:encoded><![CDATA[<p>I don&#39;t really get it. Is there some sort of story mode in this game, or even just any objective to follow?</p><p>If it&#39;s just a &#8220;haunted house simulator&#8221;, then it better have a good bunch of different houses to explore, or it will get old very quick.</p> ]]></content:encoded> </item> <item><title>By: Kuronoa</title><link>http://www.siliconera.com/2009/06/11/i-survived-ju-on-the-grudge/comment-page-1/#comment-571643</link> <dc:creator>Kuronoa</dc:creator> <pubDate>Thu, 11 Jun 2009 21:30:01 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39022#comment-571643</guid> <description>Between this and the new Silent Hill, it seems the horror genre is getting more games without combat in mind.&lt;br&gt;&lt;br&gt;How is the controls in this game?  You meantioned before about the control scheme of &quot;B&quot; for forward and &quot;Down on Dpad&quot; for back.  Could you leave us with impressions on that?  Are we being forced on a path or is it some odd way to give us tank controls?&lt;br&gt;Seeing as it&#039;s a Haunted House Simulator, I doubt we are looking at anything really deep here but since it&#039;s cheap and should provide what it was made for, I&#039;ll be sure to play this one sometime.</description> <content:encoded><![CDATA[<p>Between this and the new Silent Hill, it seems the horror genre is getting more games without combat in mind.</p><p>How is the controls in this game?  You meantioned before about the control scheme of &#8220;B&#8221; for forward and &#8220;Down on Dpad&#8221; for back.  Could you leave us with impressions on that?  Are we being forced on a path or is it some odd way to give us tank controls?<br />Seeing as it&#39;s a Haunted House Simulator, I doubt we are looking at anything really deep here but since it&#39;s cheap and should provide what it was made for, I&#39;ll be sure to play this one sometime.</p> ]]></content:encoded> </item> </channel> </rss>
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