<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: What Does The Director Of Quantum Think About Being Compared To Gears of War?</title> <atom:link href="http://www.siliconera.com/2009/06/17/what-does-the-director-of-quantum-think-about-being-compared-to-gears-of-war/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/06/17/what-does-the-director-of-quantum-think-about-being-compared-to-gears-of-war/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Justin Bailey</title><link>http://www.siliconera.com/2009/06/17/what-does-the-director-of-quantum-think-about-being-compared-to-gears-of-war/comment-page-1/#comment-614933</link> <dc:creator>Justin Bailey</dc:creator> <pubDate>Tue, 23 Jun 2009 00:37:18 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39482#comment-614933</guid> <description>“The comparisons are OK. Resident Evil 4 is what started the TPS (third person shooter) genre.&quot;&lt;br&gt;&lt;br&gt;I lol&#039;d at this because it reminded me of Fade to Black.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=WJDVXmT9PgU&amp;feature=related&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=WJDVXmT9PgU&amp;feat...&lt;/a&gt;</description> <content:encoded><![CDATA[<p>“The comparisons are OK. Resident Evil 4 is what started the TPS (third person shooter) genre.&#8221;</p><p>I lol&#39;d at this because it reminded me of Fade to Black.</p><p><a href="http://www.youtube.com/watch?v=WJDVXmT9PgU&#038;feature=related" rel="nofollow">http://www.youtube.com/watch?v=WJDVXmT9PgU&#038;feat&#8230;</a></p> ]]></content:encoded> </item> <item><title>By: Justin Bailey</title><link>http://www.siliconera.com/2009/06/17/what-does-the-director-of-quantum-think-about-being-compared-to-gears-of-war/comment-page-1/#comment-572313</link> <dc:creator>Justin Bailey</dc:creator> <pubDate>Mon, 22 Jun 2009 17:37:18 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39482#comment-572313</guid> <description>“The comparisons are OK. Resident Evil 4 is what started the TPS (third person shooter) genre.&quot;&lt;br&gt;&lt;br&gt;I lol&#039;d at this because it reminded me of Fade to Black.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=WJDVXmT9PgU&amp;feature=related&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=WJDVXmT9PgU&amp;feat...&lt;/a&gt;</description> <content:encoded><![CDATA[<p>“The comparisons are OK. Resident Evil 4 is what started the TPS (third person shooter) genre.&#8221;</p><p>I lol&#39;d at this because it reminded me of Fade to Black.</p><p><a href="http://www.youtube.com/watch?v=WJDVXmT9PgU&#038;feature=related" rel="nofollow">http://www.youtube.com/watch?v=WJDVXmT9PgU&#038;feat&#8230;</a></p> ]]></content:encoded> </item> <item><title>By: Hraesvelgr</title><link>http://www.siliconera.com/2009/06/17/what-does-the-director-of-quantum-think-about-being-compared-to-gears-of-war/comment-page-1/#comment-572153</link> <dc:creator>Hraesvelgr</dc:creator> <pubDate>Fri, 19 Jun 2009 16:33:46 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39482#comment-572153</guid> <description>Well, I would say I like the Gears character designs better than the ones in Quantum... My only real issue is how they&#039;re unnecessarily huge, but that looks to be the case in Quantum, as well. And they find it strange to be compared to Gears? lol&lt;br&gt;&lt;br&gt;I never played Breakdown personally, but the Metal Gear series is pretty ridiculous, in my opinion, and they make it even more ridiculous with each new game.&lt;br&gt;&lt;br&gt;Agree on the last point, but I did say I was just going by the trailer. They put too much emphasis on lines like &quot;ANOTHER TOWER&quot; or &quot;THE TOWER&#039;S CHANGING&quot; or &quot;ANOTHER TOWER&quot;, plus there was some &quot;REVENGE&quot; in there. But eh, I don&#039;t expect anything out of it because Japanese developers are pretty average this gen and I don&#039;t really like anything from Tecmo in the first place.</description> <content:encoded><![CDATA[<p>Well, I would say I like the Gears character designs better than the ones in Quantum&#8230; My only real issue is how they&#39;re unnecessarily huge, but that looks to be the case in Quantum, as well. And they find it strange to be compared to Gears? lol</p><p>I never played Breakdown personally, but the Metal Gear series is pretty ridiculous, in my opinion, and they make it even more ridiculous with each new game.</p><p>Agree on the last point, but I did say I was just going by the trailer. They put too much emphasis on lines like &#8220;ANOTHER TOWER&#8221; or &#8220;THE TOWER&#39;S CHANGING&#8221; or &#8220;ANOTHER TOWER&#8221;, plus there was some &#8220;REVENGE&#8221; in there. But eh, I don&#39;t expect anything out of it because Japanese developers are pretty average this gen and I don&#39;t really like anything from Tecmo in the first place.</p> ]]></content:encoded> </item> <item><title>By: Mazen</title><link>http://www.siliconera.com/2009/06/17/what-does-the-director-of-quantum-think-about-being-compared-to-gears-of-war/comment-page-1/#comment-572138</link> <dc:creator>Mazen</dc:creator> <pubDate>Fri, 19 Jun 2009 10:31:05 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39482#comment-572138</guid> <description>I hope you are not &quot;horribly fond of the art/character designs&quot; means you are not fond at all, &lt;br&gt;shooters can have great cutscenes Metal gear and the best FPS ever imo Break Down (I recommend playing it thoroughly you will be surprised how Half Life 2 copied everything from it, like it is a guide book and still didn&#039;t make it as breath taking as Break Down also Fear and Bioshock stole many ideas from Break Down)&lt;br&gt;While I don&#039;t know how the cutscenes and story in this game will turn out its too early to say it will be just about Tower and revenge.</description> <content:encoded><![CDATA[<p>I hope you are not &#8220;horribly fond of the art/character designs&#8221; means you are not fond at all, <br />shooters can have great cutscenes Metal gear and the best FPS ever imo Break Down (I recommend playing it thoroughly you will be surprised how Half Life 2 copied everything from it, like it is a guide book and still didn&#39;t make it as breath taking as Break Down also Fear and Bioshock stole many ideas from Break Down)<br />While I don&#39;t know how the cutscenes and story in this game will turn out its too early to say it will be just about Tower and revenge.</p> ]]></content:encoded> </item> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2009/06/17/what-does-the-director-of-quantum-think-about-being-compared-to-gears-of-war/comment-page-1/#comment-572102</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Thu, 18 Jun 2009 22:15:45 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39482#comment-572102</guid> <description>Exactly, I thought I read it wrong the first time.  This comment is not very encouraging.</description> <content:encoded><![CDATA[<p>Exactly, I thought I read it wrong the first time.  This comment is not very encouraging.</p> ]]></content:encoded> </item> <item><title>By: Aoshi00</title><link>http://www.siliconera.com/2009/06/17/what-does-the-director-of-quantum-think-about-being-compared-to-gears-of-war/comment-page-1/#comment-572098</link> <dc:creator>Aoshi00</dc:creator> <pubDate>Thu, 18 Jun 2009 21:57:00 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39482#comment-572098</guid> <description>It certainly feels like a Gears clone, except a less interesting one.  I was really immersed in Gears&#039; world w/ its Alien-esque design combined w/ European architectures.  Quantum&#039;s trailer showing the guy going up the moving stairs was very monotonous, I hope the tower is not the only locale.&lt;br&gt;&lt;br&gt;The only thing special for this game is the guy can throw the girl to the enemies.. Gears has the beautiful Anya as the poster girl too but she&#039;s not playable.</description> <content:encoded><![CDATA[<p>It certainly feels like a Gears clone, except a less interesting one.  I was really immersed in Gears&#39; world w/ its Alien-esque design combined w/ European architectures.  Quantum&#39;s trailer showing the guy going up the moving stairs was very monotonous, I hope the tower is not the only locale.</p><p>The only thing special for this game is the guy can throw the girl to the enemies.. Gears has the beautiful Anya as the poster girl too but she&#39;s not playable.</p> ]]></content:encoded> </item> <item><title>By: Hraesvelgr</title><link>http://www.siliconera.com/2009/06/17/what-does-the-director-of-quantum-think-about-being-compared-to-gears-of-war/comment-page-1/#comment-572090</link> <dc:creator>Hraesvelgr</dc:creator> <pubDate>Thu, 18 Jun 2009 20:24:57 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39482#comment-572090</guid> <description>Man, did he seriously say that Resident Evil 4 started the TPS genre? That&#039;s pretty hilarious. The genre existed before RE4 even began development!</description> <content:encoded><![CDATA[<p>Man, did he seriously say that Resident Evil 4 started the TPS genre? That&#39;s pretty hilarious. The genre existed before RE4 even began development!</p> ]]></content:encoded> </item> <item><title>By: Hraesvelgr</title><link>http://www.siliconera.com/2009/06/17/what-does-the-director-of-quantum-think-about-being-compared-to-gears-of-war/comment-page-1/#comment-572089</link> <dc:creator>Hraesvelgr</dc:creator> <pubDate>Thu, 18 Jun 2009 20:21:30 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39482#comment-572089</guid> <description>I&#039;m not horribly fond of the art/character designs in Gears, but I don&#039;t agree that they&#039;re &quot;a million times better&quot; in this. Actually, I don&#039;t think they&#039;re better at all.&lt;br&gt;&lt;br&gt;Also, while I agree that the cutscenes in Gears are hilarious, Quantum (judging by the trailer) will essentially just be &quot;TOWER, TOWER, TOWER, REVENGE, TOWER, TOWER, REVENGE, TOWER&quot;. I mean, let&#039;s face it, they&#039;re shooters, these kinds of things aren&#039;t going to be anything special.</description> <content:encoded><![CDATA[<p>I&#39;m not horribly fond of the art/character designs in Gears, but I don&#39;t agree that they&#39;re &#8220;a million times better&#8221; in this. Actually, I don&#39;t think they&#39;re better at all.</p><p>Also, while I agree that the cutscenes in Gears are hilarious, Quantum (judging by the trailer) will essentially just be &#8220;TOWER, TOWER, TOWER, REVENGE, TOWER, TOWER, REVENGE, TOWER&#8221;. I mean, let&#39;s face it, they&#39;re shooters, these kinds of things aren&#39;t going to be anything special.</p> ]]></content:encoded> </item> <item><title>By: Kevin</title><link>http://www.siliconera.com/2009/06/17/what-does-the-director-of-quantum-think-about-being-compared-to-gears-of-war/comment-page-1/#comment-572078</link> <dc:creator>Kevin</dc:creator> <pubDate>Thu, 18 Jun 2009 17:48:32 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39482#comment-572078</guid> <description>I have a hard tiem not seeing this coming later to X360 also the game would fit on that system perfectly. If it doesn&#039;t I will be fine however, since I have a PS3 for these types of situations.</description> <content:encoded><![CDATA[<p>I have a hard tiem not seeing this coming later to X360 also the game would fit on that system perfectly. If it doesn&#39;t I will be fine however, since I have a PS3 for these types of situations.</p> ]]></content:encoded> </item> <item><title>By: Mazen</title><link>http://www.siliconera.com/2009/06/17/what-does-the-director-of-quantum-think-about-being-compared-to-gears-of-war/comment-page-1/#comment-572061</link> <dc:creator>Mazen</dc:creator> <pubDate>Thu, 18 Jun 2009 13:29:39 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39482#comment-572061</guid> <description>Well from the official trailer &lt;a href=&quot;http://www.youtube.com/watch?v=nHxnJLRcxOE&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=nHxnJLRcxOE&lt;/a&gt;&lt;br&gt;it seems at least the characters design and general art is a million times better than Gears comparing the art in them is just funny, &lt;br&gt;also the cutscenes in Quantum looks professional unlike the hilarious cutscnese in Gears, &lt;br&gt;Quantom just needs an advertisement budget at least 1/1000 of Gears advertisement budget and it should do fine but knowing Tecmo this will not happen.</description> <content:encoded><![CDATA[<p>Well from the official trailer <a href="http://www.youtube.com/watch?v=nHxnJLRcxOE" rel="nofollow">http://www.youtube.com/watch?v=nHxnJLRcxOE</a><br />it seems at least the characters design and general art is a million times better than Gears comparing the art in them is just funny, <br />also the cutscenes in Quantum looks professional unlike the hilarious cutscnese in Gears, <br />Quantom just needs an advertisement budget at least 1/1000 of Gears advertisement budget and it should do fine but knowing Tecmo this will not happen.</p> ]]></content:encoded> </item> </channel> </rss>
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