<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Gaijinworks Working On Visual Novels?</title> <atom:link href="http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/feed/" rel="self" type="application/rss+xml" /><link>http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/</link> <description>The secret level in the world of video game news.</description> <lastBuildDate>Tue, 06 Dec 2011 01:27:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: Nekobo</title><link>http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/comment-page-1/#comment-611680</link> <dc:creator>Nekobo</dc:creator> <pubDate>Mon, 22 Jun 2009 03:52:22 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39514#comment-611680</guid> <description>This and Last Bullet in English would make me a super happy gamer.</description> <content:encoded><![CDATA[<p>This and Last Bullet in English would make me a super happy gamer.</p> ]]></content:encoded> </item> <item><title>By: Nekobo</title><link>http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/comment-page-1/#comment-572231</link> <dc:creator>Nekobo</dc:creator> <pubDate>Sun, 21 Jun 2009 20:52:22 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39514#comment-572231</guid> <description>This and Last Bullet in English would make me a super happy gamer.</description> <content:encoded><![CDATA[<p>This and Last Bullet in English would make me a super happy gamer.</p> ]]></content:encoded> </item> <item><title>By: Anon</title><link>http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/comment-page-1/#comment-572168</link> <dc:creator>Anon</dc:creator> <pubDate>Fri, 19 Jun 2009 20:23:16 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39514#comment-572168</guid> <description>No one&#039;s tried Visual Novels on a console before, so I commend old Ire if he decides to try.&lt;br&gt;&lt;br&gt;They&#039;re historically been a failure on the PC, but that can be due to ease of piracy + companies with low ad budgets and low distribution power. Console games have a stronger market presence than PC games in retail stores, and if a game was even slightly advertised, it might work.</description> <content:encoded><![CDATA[<p>No one&#39;s tried Visual Novels on a console before, so I commend old Ire if he decides to try.</p><p>They&#39;re historically been a failure on the PC, but that can be due to ease of piracy + companies with low ad budgets and low distribution power. Console games have a stronger market presence than PC games in retail stores, and if a game was even slightly advertised, it might work.</p> ]]></content:encoded> </item> <item><title>By: gar3</title><link>http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/comment-page-1/#comment-572135</link> <dc:creator>gar3</dc:creator> <pubDate>Fri, 19 Jun 2009 09:34:02 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39514#comment-572135</guid> <description>I would be all over a localized 428, heh.</description> <content:encoded><![CDATA[<p>I would be all over a localized 428, heh.</p> ]]></content:encoded> </item> <item><title>By: Serge73</title><link>http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/comment-page-1/#comment-572117</link> <dc:creator>Serge73</dc:creator> <pubDate>Fri, 19 Jun 2009 01:02:49 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39514#comment-572117</guid> <description>Hahaha the bankruptcy comment made me literally burst out laughing...</description> <content:encoded><![CDATA[<p>Hahaha the bankruptcy comment made me literally burst out laughing&#8230;</p> ]]></content:encoded> </item> <item><title>By: Nyanyaan</title><link>http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/comment-page-1/#comment-572116</link> <dc:creator>Nyanyaan</dc:creator> <pubDate>Fri, 19 Jun 2009 00:50:22 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39514#comment-572116</guid> <description>There is some definite marketing guidance to follow to reach the right people. Nintendo&#039;s soft sell of Layton has pretty much reenergized that title and I know Hotel Dusk had a measure of success selling through book outlets like the New York Times review and such.&lt;br&gt;&lt;br&gt;What makes my mouth water is that if Vic (or whomever he is working for) keeps to old patterns, they will be localizing existing work rather than commissioning projects ala Natsume. That some titles under immediate possibility. Last Bullet is  definite one but I doubt Sigma Harmonics would be a consideration. &lt;br&gt;&lt;br&gt;However, the PSP has seen a flood of top tier VN ports, including series such as TokiMemo and some of Key&#039;s. I&#039;d immediately jump on the word that the Infinity series was getting a full PSP collection, but that&#039;s 4 games, not 3. But in defense of such options, Brooktown High largely used a TM engine and the PC Ever17 is one of those &quot;you must find this&quot;  titles.</description> <content:encoded><![CDATA[<p>There is some definite marketing guidance to follow to reach the right people. Nintendo&#39;s soft sell of Layton has pretty much reenergized that title and I know Hotel Dusk had a measure of success selling through book outlets like the New York Times review and such.</p><p>What makes my mouth water is that if Vic (or whomever he is working for) keeps to old patterns, they will be localizing existing work rather than commissioning projects ala Natsume. That some titles under immediate possibility. Last Bullet is  definite one but I doubt Sigma Harmonics would be a consideration.</p><p>However, the PSP has seen a flood of top tier VN ports, including series such as TokiMemo and some of Key&#39;s. I&#39;d immediately jump on the word that the Infinity series was getting a full PSP collection, but that&#39;s 4 games, not 3. But in defense of such options, Brooktown High largely used a TM engine and the PC Ever17 is one of those &#8220;you must find this&#8221;  titles.</p> ]]></content:encoded> </item> <item><title>By: jarrodand</title><link>http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/comment-page-1/#comment-572110</link> <dc:creator>jarrodand</dc:creator> <pubDate>Thu, 18 Jun 2009 23:42:10 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39514#comment-572110</guid> <description>428!</description> <content:encoded><![CDATA[<p>428!</p> ]]></content:encoded> </item> <item><title>By: matty</title><link>http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/comment-page-1/#comment-572109</link> <dc:creator>matty</dc:creator> <pubDate>Thu, 18 Jun 2009 23:40:48 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39514#comment-572109</guid> <description>I believe there&#039;s a strong crowd that they could capture if they went through with it the right way. &lt;br&gt;It&#039;s almost feels like the planets have to align to make it success, though. Choose the right title, localize it the right way, release it at the right time, market it at the right crowd, etc. I know that&#039;s the process most games go through, but it needs to catch on fire to establish/expand on the VN base.</description> <content:encoded><![CDATA[<p>I believe there&#39;s a strong crowd that they could capture if they went through with it the right way. <br />It&#39;s almost feels like the planets have to align to make it success, though. Choose the right title, localize it the right way, release it at the right time, market it at the right crowd, etc. I know that&#39;s the process most games go through, but it needs to catch on fire to establish/expand on the VN base.</p> ]]></content:encoded> </item> <item><title>By: denpanosekai</title><link>http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/comment-page-1/#comment-572096</link> <dc:creator>denpanosekai</dc:creator> <pubDate>Thu, 18 Jun 2009 21:32:33 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39514#comment-572096</guid> <description>Here&#039;s the thing though: As long as they&#039;re NOT the publisher, they&#039;ll have to deliver on time! Miami Law wasn&#039;t affected by any delays now, was it? That&#039;s what I&#039;m saying. If they keep working for someone else, then this argument becomes moot. Sorta.</description> <content:encoded><![CDATA[<p>Here&#39;s the thing though: As long as they&#39;re NOT the publisher, they&#39;ll have to deliver on time! Miami Law wasn&#39;t affected by any delays now, was it? That&#39;s what I&#39;m saying. If they keep working for someone else, then this argument becomes moot. Sorta.</p> ]]></content:encoded> </item> <item><title>By: Hraesvelgr</title><link>http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/comment-page-1/#comment-572092</link> <dc:creator>Hraesvelgr</dc:creator> <pubDate>Thu, 18 Jun 2009 20:27:19 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39514#comment-572092</guid> <description>Yeah. I&#039;m all for some localized visual novels, but let&#039;s face it, the reason nobody has really touched them before is because there&#039;s an insanely small chance that they&#039;ll even be profitable.</description> <content:encoded><![CDATA[<p>Yeah. I&#39;m all for some localized visual novels, but let&#39;s face it, the reason nobody has really touched them before is because there&#39;s an insanely small chance that they&#39;ll even be profitable.</p> ]]></content:encoded> </item> <item><title>By: Evila</title><link>http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/comment-page-1/#comment-572087</link> <dc:creator>Evila</dc:creator> <pubDate>Thu, 18 Jun 2009 19:41:14 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39514#comment-572087</guid> <description>I would totally buy Last Bullet if they picked that one up. It looks pretty cool. Also looking forward to getting Miami Law.</description> <content:encoded><![CDATA[<p>I would totally buy Last Bullet if they picked that one up. It looks pretty cool. Also looking forward to getting Miami Law.</p> ]]></content:encoded> </item> <item><title>By: NickyD</title><link>http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/comment-page-1/#comment-572084</link> <dc:creator>NickyD</dc:creator> <pubDate>Thu, 18 Jun 2009 18:46:44 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39514#comment-572084</guid> <description>Sounds nice. I wanted to start up a visual novel localization company, but hey, I lack the funds, know-how, and location. Shared dreams with a group of friends is great, but it isn&#039;t enough to sway developers into agreeing with your ideals. Maybe Vic wants some help? =)</description> <content:encoded><![CDATA[<p>Sounds nice. I wanted to start up a visual novel localization company, but hey, I lack the funds, know-how, and location. Shared dreams with a group of friends is great, but it isn&#39;t enough to sway developers into agreeing with your ideals. Maybe Vic wants some help? =)</p> ]]></content:encoded> </item> <item><title>By: matty</title><link>http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/comment-page-1/#comment-572080</link> <dc:creator>matty</dc:creator> <pubDate>Thu, 18 Jun 2009 18:17:39 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39514#comment-572080</guid> <description>Last Bullet sounds like it would be right up his alley. There are quite a few games for him to look through, so I hope that works out well.&lt;br&gt;&lt;br&gt;The final frontier? I can see what he&#039;s saying. There are a few other things left unexplored or untapped, but I can definitely see what he&#039;s saying here.</description> <content:encoded><![CDATA[<p>Last Bullet sounds like it would be right up his alley. There are quite a few games for him to look through, so I hope that works out well.</p><p>The final frontier? I can see what he&#39;s saying. There are a few other things left unexplored or untapped, but I can definitely see what he&#39;s saying here.</p> ]]></content:encoded> </item> <item><title>By: Kuronoa</title><link>http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/comment-page-1/#comment-572077</link> <dc:creator>Kuronoa</dc:creator> <pubDate>Thu, 18 Jun 2009 17:45:09 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39514#comment-572077</guid> <description>I would love to play Last Bullet if they plan on translating it.&lt;br&gt;&lt;br&gt;In general, not too many companies take the risk of localizing visual novels, but I hope they succeed if that&#039;s what Vic is focusing on.</description> <content:encoded><![CDATA[<p>I would love to play Last Bullet if they plan on translating it.</p><p>In general, not too many companies take the risk of localizing visual novels, but I hope they succeed if that&#39;s what Vic is focusing on.</p> ]]></content:encoded> </item> <item><title>By: Ishaan</title><link>http://www.siliconera.com/2009/06/18/gaijinworks-working-on-visual-novels/comment-page-1/#comment-572075</link> <dc:creator>Ishaan</dc:creator> <pubDate>Thu, 18 Jun 2009 17:33:12 +0000</pubDate> <guid isPermaLink="false">http://www.siliconera.com/?p=39514#comment-572075</guid> <description>More visual novel publishers is always great! I&#039;d kill to have Last Bullet localized. :D</description> <content:encoded><![CDATA[<p>More visual novel publishers is always great! I&#39;d kill to have Last Bullet localized. :D</p> ]]></content:encoded> </item> </channel> </rss>
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