Iron Master Brings Blacksmithing To The DS In September

By Spencer . June 22, 2009 . 9:50am

image image

The Korean developed medieval weapons making game, Iron Master: Legendary Blacksmith, will debut in Japan first. Genterprise announced they will release the Nintendo DS game this September.

 

Iron Master, jokingly called “Forging Papa“, puts players in the shoes of a blacksmith. You create weapons via touch screen mini-games. What separates Iron Master from Cooking Mama is players also run a store. Computer controlled heroes stop by and purchase weapons based on their class. See the blue haired dude with the bandanna? He’s a rogue looking for a dirk.

 

A North American release for Iron Master has not been announced, but Barunson Creative is probably planning one. An English trailer came out even though a publisher has yet to be announced. Perhaps, Atlus will pick Iron Master up. They have ties to Genterprise and re-localized Crimson Gem Saga which was also made in Korea.



  • LordGeo
    Why not just have Majesco pick it up and release it as Forging Papa?

    I joke, of course... Though I'm sure Majesco would do a perfectly fine job bringing it over it they did do it.
  • jarrodand
    Actually, that's not a bad idea. Majesco already has ties to Genterprise too, they're bringing over Super Auto Salon as Sideswiped iirc.
  • Wait Majesco picked Super Auto Salon up? I thought Sideswiped was Crash King, but that's from Genterprise too so the relationship is there!

    I think Majesco or whoever has to deal directly with Barunson / Studio 9 and they help localize Atlus games like Persona 4 into Korean so...
  • jarrodand
    lol! Sorry, I meant Crash King!
  • jarrodand
    I want this!

    C'mon Atlus... bring over this and Umihara Kawase DS!
  • EvilAkito
    Yeah, what this guy said!
  • MadMirko
    I'd love something like this in a cross over with an actual RPG or strategy game. Owner of the forging sim would craft weapons for owners of the RPG. Add a third, Dungeon Keeper like game to the mix and you'd have some players designing mazes and monsters, others building effective parties against them, both aided by the item creating third group who sell weapons and armor to whomever they choose, always intending to keep the sides balanced to endlessly profit.

    Huh, that'd be a real world simulator. :)
  • ShinNoKami
    Now THIS I wanna see!
blog comments powered by Disqus
Siliconera Tests
Siliconera Videos
I'm Feeling Lucky

 


Playtests

Post 52813 Post 52620 Post 52237